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Lua API — Enums

AbilityTypes

Native name: ABILITY_TYPES

Value Native Name Integer
BASIC ABILITY_TYPE_BASIC 0
ULTIMATE ABILITY_TYPE_ULTIMATE 1
ATTRIBUTES ABILITY_TYPE_ATTRIBUTES 2
HIDDEN ABILITY_TYPE_HIDDEN 3

AbilityLearnResult

Native name: AbilityLearnResult_t

Value Native Name Integer
CAN_BE_UPGRADED ABILITY_CAN_BE_UPGRADED 0
CANNOT_BE_UPGRADED_NOT_UPGRADABLE ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE 1
CANNOT_BE_UPGRADED_AT_MAX ABILITY_CANNOT_BE_UPGRADED_AT_MAX 2
CANNOT_BE_UPGRADED_REQUIRES_LEVEL ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL 3
NOT_LEARNABLE ABILITY_NOT_LEARNABLE 4

ActivateType

Value Native Name Integer
INITIAL_CREATION ACTIVATE_TYPE_INITIAL_CREATION 0
DATAUPDATE_CREATION ACTIVATE_TYPE_DATAUPDATE_CREATION 1
ONRESTORE ACTIVATE_TYPE_ONRESTORE 2

Attackfail

Native name: attackfail

Value Native Name Integer
FAIL_NO DOTA_ATTACK_RECORD_FAIL_NO 0
FAIL_TERRAIN_MISS DOTA_ATTACK_RECORD_FAIL_TERRAIN_MISS 1
FAIL_SOURCE_MISS DOTA_ATTACK_RECORD_FAIL_SOURCE_MISS 2
FAIL_TARGET_EVADED DOTA_ATTACK_RECORD_FAIL_TARGET_EVADED 3
FAIL_TARGET_INVULNERABLE DOTA_ATTACK_RECORD_FAIL_TARGET_INVULNERABLE 4
FAIL_TARGET_OUT_OF_RANGE DOTA_ATTACK_RECORD_FAIL_TARGET_OUT_OF_RANGE 5
CANNOT_FAIL DOTA_ATTACK_RECORD_CANNOT_FAIL 6
FAIL_BLOCKED_BY_OBSTRUCTION DOTA_ATTACK_RECORD_FAIL_BLOCKED_BY_OBSTRUCTION 7

AttributeDerivedStats

Value Native Name Integer
STRENGTH_DAMAGE DOTA_ATTRIBUTE_STRENGTH_DAMAGE 0
STRENGTH_HP DOTA_ATTRIBUTE_STRENGTH_HP 1
STRENGTH_HP_REGEN DOTA_ATTRIBUTE_STRENGTH_HP_REGEN 2
AGILITY_DAMAGE DOTA_ATTRIBUTE_AGILITY_DAMAGE 3
AGILITY_ARMOR DOTA_ATTRIBUTE_AGILITY_ARMOR 4
AGILITY_ATTACK_SPEED DOTA_ATTRIBUTE_AGILITY_ATTACK_SPEED 5
INTELLIGENCE_DAMAGE DOTA_ATTRIBUTE_INTELLIGENCE_DAMAGE 6
INTELLIGENCE_MANA DOTA_ATTRIBUTE_INTELLIGENCE_MANA 7
INTELLIGENCE_MANA_REGEN DOTA_ATTRIBUTE_INTELLIGENCE_MANA_REGEN 8
INTELLIGENCE_MAGIC_RESIST DOTA_ATTRIBUTE_INTELLIGENCE_MAGIC_RESIST 9
ALL_DAMAGE DOTA_ATTRIBUTE_ALL_DAMAGE 10

Attributes

Value Native Name Integer
INVALID DOTA_ATTRIBUTE_INVALID -1
STRENGTH DOTA_ATTRIBUTE_STRENGTH 0
AGILITY DOTA_ATTRIBUTE_AGILITY 1
INTELLECT DOTA_ATTRIBUTE_INTELLECT 2
ALL DOTA_ATTRIBUTE_ALL 3
MAX DOTA_ATTRIBUTE_MAX 4

ClickBehaviors

Native name: CLICK_BEHAVIORS

Value Native Name Integer
NONE DOTA_CLICK_BEHAVIOR_NONE 0
MOVE DOTA_CLICK_BEHAVIOR_MOVE 1
ATTACK DOTA_CLICK_BEHAVIOR_ATTACK 2
CAST DOTA_CLICK_BEHAVIOR_CAST 3
DROP_ITEM DOTA_CLICK_BEHAVIOR_DROP_ITEM 4
DROP_SHOP_ITEM DOTA_CLICK_BEHAVIOR_DROP_SHOP_ITEM 5
DRAG DOTA_CLICK_BEHAVIOR_DRAG 6
LEARN_ABILITY DOTA_CLICK_BEHAVIOR_LEARN_ABILITY 7
PATROL DOTA_CLICK_BEHAVIOR_PATROL 8
VECTOR_CAST DOTA_CLICK_BEHAVIOR_VECTOR_CAST 9
UNUSED DOTA_CLICK_BEHAVIOR_UNUSED 10
RADAR DOTA_CLICK_BEHAVIOR_RADAR 11
LAST DOTA_CLICK_BEHAVIOR_LAST 12

ConVarFlags

Value Native Name Integer
NONE FCVAR_NONE 0
DEVELOPMENTONLY FCVAR_DEVELOPMENTONLY 2
HIDDEN FCVAR_HIDDEN 16
PROTECTED FCVAR_PROTECTED 32
SPONLY FCVAR_SPONLY 64
ARCHIVE FCVAR_ARCHIVE 128
NOTIFY FCVAR_NOTIFY 256
USERINFO FCVAR_USERINFO 512
UNLOGGED FCVAR_UNLOGGED 2048
REPLICATED FCVAR_REPLICATED 8192
CHEAT FCVAR_CHEAT 16384
PER_USER FCVAR_PER_USER 32768
DEMO FCVAR_DEMO 65536
DONTRECORD FCVAR_DONTRECORD 131072
VCONSOLE_SET_FOCUS FCVAR_VCONSOLE_SET_FOCUS 134217728

DamageTypes

Native name: DAMAGE_TYPES

Value Native Name Integer
NONE DAMAGE_TYPE_NONE 0
PHYSICAL DAMAGE_TYPE_PHYSICAL 1
MAGICAL DAMAGE_TYPE_MAGICAL 2
PURE DAMAGE_TYPE_PURE 4
ALL DAMAGE_TYPE_ALL 7
HP_REMOVAL DAMAGE_TYPE_HP_REMOVAL 8
ABILITY_DEFINED DAMAGE_TYPE_ABILITY_DEFINED 16

DamageCategory

Native name: DamageCategory_t

Value Native Name Integer
SPELL DOTA_DAMAGE_CATEGORY_SPELL 0
ATTACK DOTA_DAMAGE_CATEGORY_ATTACK 1
BARRIER DOTA_DAMAGE_CATEGORY_BARRIER 2

DotaAbilityBehavior

Native name: DOTA_ABILITY_BEHAVIOR

Value Native Name Integer
LAST_RESORT_POINT DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT -2147483648
AFFECTED_BY_MUTE DOTA_ABILITY_BEHAVIOR_AFFECTED_BY_MUTE 0
ALT_CASTABLE DOTA_ABILITY_BEHAVIOR_ALT_CASTABLE 0
CAN_SELF_CAST DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST 0
DONT_PROC_OTHER_ABILITIES DOTA_ABILITY_BEHAVIOR_DONT_PROC_OTHER_ABILITIES 0
FORCE_KEYBIND DOTA_ABILITY_BEHAVIOR_FORCE_KEYBIND 0
FORCE_NO_INNATE_UI DOTA_ABILITY_BEHAVIOR_FORCE_NO_INNATE_UI 0
FREE_DRAW_TARGETING DOTA_ABILITY_BEHAVIOR_FREE_DRAW_TARGETING 0
IGNORE_INVISIBLE DOTA_ABILITY_BEHAVIOR_IGNORE_INVISIBLE 0
IGNORE_MUTED DOTA_ABILITY_BEHAVIOR_IGNORE_MUTED 0
IGNORE_SILENCE DOTA_ABILITY_BEHAVIOR_IGNORE_SILENCE 0
INNATE_UI DOTA_ABILITY_BEHAVIOR_INNATE_UI 0
IS_FAKE_ITEM DOTA_ABILITY_BEHAVIOR_IS_FAKE_ITEM 0
ITEM_IMBUE DOTA_ABILITY_BEHAVIOR_ITEM_IMBUE 0
NONE DOTA_ABILITY_BEHAVIOR_NONE 0
OVERSHOOT DOTA_ABILITY_BEHAVIOR_OVERSHOOT 0
SHOW_IN_GUIDES DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES 0
SKIP_FOR_KEYBINDS DOTA_ABILITY_BEHAVIOR_SKIP_FOR_KEYBINDS 0
SUPPRESS_ASSOCIATED_CONSUMABLE DOTA_ABILITY_BEHAVIOR_SUPPRESS_ASSOCIATED_CONSUMABLE 0
UNLOCKED_BY_EFFECT_INDEX DOTA_ABILITY_BEHAVIOR_UNLOCKED_BY_EFFECT_INDEX 0
UNSWAPPABLE DOTA_ABILITY_BEHAVIOR_UNSWAPPABLE 0
HIDDEN DOTA_ABILITY_BEHAVIOR_HIDDEN 1
PASSIVE DOTA_ABILITY_BEHAVIOR_PASSIVE 2
NO_TARGET DOTA_ABILITY_BEHAVIOR_NO_TARGET 4
UNIT_TARGET DOTA_ABILITY_BEHAVIOR_UNIT_TARGET 8
POINT DOTA_ABILITY_BEHAVIOR_POINT 16
AOE DOTA_ABILITY_BEHAVIOR_AOE 32
NOT_LEARNABLE DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE 64
CHANNELLED DOTA_ABILITY_BEHAVIOR_CHANNELLED 128
ITEM DOTA_ABILITY_BEHAVIOR_ITEM 256
TOGGLE DOTA_ABILITY_BEHAVIOR_TOGGLE 512
DIRECTIONAL DOTA_ABILITY_BEHAVIOR_DIRECTIONAL 1024
IMMEDIATE DOTA_ABILITY_BEHAVIOR_IMMEDIATE 2048
AUTOCAST DOTA_ABILITY_BEHAVIOR_AUTOCAST 4096
OPTIONAL_UNIT_TARGET DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET 8192
OPTIONAL_POINT DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT 16384
OPTIONAL_NO_TARGET DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET 32768
AURA DOTA_ABILITY_BEHAVIOR_AURA 65536
ATTACK DOTA_ABILITY_BEHAVIOR_ATTACK 131072
DONT_RESUME_MOVEMENT DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT 262144
ROOT_DISABLES DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES 524288
UNRESTRICTED DOTA_ABILITY_BEHAVIOR_UNRESTRICTED 1048576
IGNORE_PSEUDO_QUEUE DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE 2097152
IGNORE_CHANNEL DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL 4194304
DONT_CANCEL_MOVEMENT DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT 8388608
DONT_ALERT_TARGET DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET 16777216
DONT_RESUME_ATTACK DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK 33554432
NORMAL_WHEN_STOLEN DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN 67108864
IGNORE_BACKSWING DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING 134217728
RUNE_TARGET DOTA_ABILITY_BEHAVIOR_RUNE_TARGET 268435456
DONT_CANCEL_CHANNEL DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL 536870912
VECTOR_TARGETING DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING 1073741824

DOTAGameState

Native name: DOTA_GameState

Value Native Name Integer
INIT DOTA_GAMERULES_STATE_INIT 0
WAIT_FOR_PLAYERS_TO_LOAD DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD 1
CUSTOM_GAME_SETUP DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP 2
PLAYER_DRAFT DOTA_GAMERULES_STATE_PLAYER_DRAFT 3
HERO_SELECTION DOTA_GAMERULES_STATE_HERO_SELECTION 4
STRATEGY_TIME DOTA_GAMERULES_STATE_STRATEGY_TIME 5
TEAM_SHOWCASE DOTA_GAMERULES_STATE_TEAM_SHOWCASE 6
WAIT_FOR_MAP_TO_LOAD DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD 7
PRE_GAME DOTA_GAMERULES_STATE_PRE_GAME 8
SCENARIO_SETUP DOTA_GAMERULES_STATE_SCENARIO_SETUP 9
GAME_IN_PROGRESS DOTA_GAMERULES_STATE_GAME_IN_PROGRESS 10
POST_GAME DOTA_GAMERULES_STATE_POST_GAME 11
DISCONNECT DOTA_GAMERULES_STATE_DISCONNECT 12

DotaGcTeam

Native name: DOTA_GC_TEAM

Value Native Name Integer
GOOD_GUYS DOTA_GC_TEAM_GOOD_GUYS 0
BAD_GUYS DOTA_GC_TEAM_BAD_GUYS 1
BROADCASTER DOTA_GC_TEAM_BROADCASTER 2
SPECTATOR DOTA_GC_TEAM_SPECTATOR 3
PLAYER_POOL DOTA_GC_TEAM_PLAYER_POOL 4
NOTEAM DOTA_GC_TEAM_NOTEAM 5
CUSTOM_1 DOTA_GC_TEAM_CUSTOM_1 6
CUSTOM_2 DOTA_GC_TEAM_CUSTOM_2 7
CUSTOM_3 DOTA_GC_TEAM_CUSTOM_3 8
CUSTOM_4 DOTA_GC_TEAM_CUSTOM_4 9
CUSTOM_5 DOTA_GC_TEAM_CUSTOM_5 10
CUSTOM_6 DOTA_GC_TEAM_CUSTOM_6 11
CUSTOM_7 DOTA_GC_TEAM_CUSTOM_7 12
CUSTOM_8 DOTA_GC_TEAM_CUSTOM_8 13
NEUTRALS DOTA_GC_TEAM_NEUTRALS 14

DOTAHeroPickState

Native name: DOTA_HeroPickState

Value Native Name Integer
NONE DOTA_HEROPICK_STATE_NONE 0
AP_SELECT DOTA_HEROPICK_STATE_AP_SELECT 1
SD_SELECT DOTA_HEROPICK_STATE_SD_SELECT 2
INTRO_SELECT_UNUSED DOTA_HEROPICK_STATE_INTRO_SELECT_UNUSED 3
RD_SELECT_UNUSED DOTA_HEROPICK_STATE_RD_SELECT_UNUSED 4
CM_INTRO DOTA_HEROPICK_STATE_CM_INTRO 5
CM_CAPTAINPICK DOTA_HEROPICK_STATE_CM_CAPTAINPICK 6
CM_BAN1 DOTA_HEROPICK_STATE_CM_BAN1 7
CM_BAN2 DOTA_HEROPICK_STATE_CM_BAN2 8
CM_BAN3 DOTA_HEROPICK_STATE_CM_BAN3 9
CM_BAN4 DOTA_HEROPICK_STATE_CM_BAN4 10
CM_BAN5 DOTA_HEROPICK_STATE_CM_BAN5 11
CM_BAN6 DOTA_HEROPICK_STATE_CM_BAN6 12
CM_BAN7 DOTA_HEROPICK_STATE_CM_BAN7 13
CM_BAN8 DOTA_HEROPICK_STATE_CM_BAN8 14
CM_BAN9 DOTA_HEROPICK_STATE_CM_BAN9 15
CM_BAN10 DOTA_HEROPICK_STATE_CM_BAN10 16
CM_BAN11 DOTA_HEROPICK_STATE_CM_BAN11 17
CM_BAN12 DOTA_HEROPICK_STATE_CM_BAN12 18
CM_BAN13 DOTA_HEROPICK_STATE_CM_BAN13 19
CM_BAN14 DOTA_HEROPICK_STATE_CM_BAN14 20
CM_SELECT1 DOTA_HEROPICK_STATE_CM_SELECT1 21
CM_SELECT2 DOTA_HEROPICK_STATE_CM_SELECT2 22
CM_SELECT3 DOTA_HEROPICK_STATE_CM_SELECT3 23
CM_SELECT4 DOTA_HEROPICK_STATE_CM_SELECT4 24
CM_SELECT5 DOTA_HEROPICK_STATE_CM_SELECT5 25
CM_SELECT6 DOTA_HEROPICK_STATE_CM_SELECT6 26
CM_SELECT7 DOTA_HEROPICK_STATE_CM_SELECT7 27
CM_SELECT8 DOTA_HEROPICK_STATE_CM_SELECT8 28
CM_SELECT9 DOTA_HEROPICK_STATE_CM_SELECT9 29
CM_SELECT10 DOTA_HEROPICK_STATE_CM_SELECT10 30
CM_PICK DOTA_HEROPICK_STATE_CM_PICK 31
AR_SELECT DOTA_HEROPICK_STATE_AR_SELECT 32
MO_SELECT DOTA_HEROPICK_STATE_MO_SELECT 33
FH_SELECT DOTA_HEROPICK_STATE_FH_SELECT 34
CD_INTRO DOTA_HEROPICK_STATE_CD_INTRO 35
CD_CAPTAINPICK DOTA_HEROPICK_STATE_CD_CAPTAINPICK 36
CD_BAN1 DOTA_HEROPICK_STATE_CD_BAN1 37
CD_BAN2 DOTA_HEROPICK_STATE_CD_BAN2 38
CD_BAN3 DOTA_HEROPICK_STATE_CD_BAN3 39
CD_BAN4 DOTA_HEROPICK_STATE_CD_BAN4 40
CD_BAN5 DOTA_HEROPICK_STATE_CD_BAN5 41
CD_BAN6 DOTA_HEROPICK_STATE_CD_BAN6 42
CD_SELECT1 DOTA_HEROPICK_STATE_CD_SELECT1 43
CD_SELECT2 DOTA_HEROPICK_STATE_CD_SELECT2 44
CD_SELECT3 DOTA_HEROPICK_STATE_CD_SELECT3 45
CD_SELECT4 DOTA_HEROPICK_STATE_CD_SELECT4 46
CD_SELECT5 DOTA_HEROPICK_STATE_CD_SELECT5 47
CD_SELECT6 DOTA_HEROPICK_STATE_CD_SELECT6 48
CD_SELECT7 DOTA_HEROPICK_STATE_CD_SELECT7 49
CD_SELECT8 DOTA_HEROPICK_STATE_CD_SELECT8 50
CD_SELECT9 DOTA_HEROPICK_STATE_CD_SELECT9 51
CD_SELECT10 DOTA_HEROPICK_STATE_CD_SELECT10 52
CD_PICK DOTA_HEROPICK_STATE_CD_PICK 53
BD_SELECT DOTA_HEROPICK_STATE_BD_SELECT 54
ABILITY_DRAFT_SELECT DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT 55
ARDM_SELECT DOTA_HERO_PICK_STATE_ARDM_SELECT 56
ALL_DRAFT_SELECT DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT 57
CUSTOMGAME_SELECT DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT 58
SELECT_PENALTY DOTA_HEROPICK_STATE_SELECT_PENALTY 59
CUSTOM_PICK_RULES DOTA_HEROPICK_STATE_CUSTOM_PICK_RULES 60
SCENARIO_PICK DOTA_HEROPICK_STATE_SCENARIO_PICK 61
COUNT DOTA_HEROPICK_STATE_COUNT 62

DotaInvalidOrders

Native name: DOTA_INVALID_ORDERS

Value Native Name Integer
ORDER_SUCCESS DOTA_ORDER_SUCCESS -1
INVALID_ORDER_NOT_CONTROLLABLE_BY_PLAYER DOTA_INVALID_ORDER_NOT_CONTROLLABLE_BY_PLAYER 0
INVALID_ORDER_UNIT_IS_NOT_NPC DOTA_INVALID_ORDER_UNIT_IS_NOT_NPC 1
INVALID_ORDER_BAD_ABILITY_ENTITY DOTA_INVALID_ORDER_BAD_ABILITY_ENTITY 2
INVALID_ORDER_UNRECOGNIZED_ORDER DOTA_INVALID_ORDER_UNRECOGNIZED_ORDER 3
INVALID_ORDER_ABILITY_REQUIRED DOTA_INVALID_ORDER_ABILITY_REQUIRED 4
INVALID_ORDER_NPC_TARGET_REQUIRED DOTA_INVALID_ORDER_NPC_TARGET_REQUIRED 5
INVALID_ORDER_TARGET_TREE_INDEX_NOT_A_TREE DOTA_INVALID_ORDER_TARGET_TREE_INDEX_NOT_A_TREE 6
INVALID_ORDER_TARGET_ENTITY_INDEX_OUT_OF_RANGE DOTA_INVALID_ORDER_TARGET_ENTITY_INDEX_OUT_OF_RANGE 7
INVALID_ORDER_ABILITY_NOT_AN_ITEM DOTA_INVALID_ORDER_ABILITY_NOT_AN_ITEM 8
INVALID_ORDER_PHYSICAL_ITEM_TARGET_REQUIRED DOTA_INVALID_ORDER_PHYSICAL_ITEM_TARGET_REQUIRED 9
INVALID_ORDER_RUNE_TARGET_REQUIRED DOTA_INVALID_ORDER_RUNE_TARGET_REQUIRED 10
INVALID_ORDER_ABILITY_NOT_OWNED_BY_UNIT DOTA_INVALID_ORDER_ABILITY_NOT_OWNED_BY_UNIT 11
INVALID_ORDER_ABILITY_CANT_BE_UPGRADED DOTA_INVALID_ORDER_ABILITY_CANT_BE_UPGRADED 12
INVALID_ORDER_NO_POINTS_FOR_ABILITY_UPGRADE DOTA_INVALID_ORDER_NO_POINTS_FOR_ABILITY_UPGRADE 13
INVALID_ORDER_NOT_ENOUGH_MANA DOTA_INVALID_ORDER_NOT_ENOUGH_MANA 14
INVALID_ORDER_ABILITY_IN_COOLDOWN DOTA_INVALID_ORDER_ABILITY_IN_COOLDOWN 15
INVALID_ORDER_ABILITY_NOT_LEARNED DOTA_INVALID_ORDER_ABILITY_NOT_LEARNED 16
INVALID_ORDER_CANT_CAST_PASSIVE_ABILITY DOTA_INVALID_ORDER_CANT_CAST_PASSIVE_ABILITY 17
INVALID_ORDER_PHANTOM_TARGET DOTA_INVALID_ORDER_PHANTOM_TARGET 18
INVALID_ORDER_DEAD_TARGET DOTA_INVALID_ORDER_DEAD_TARGET 19
INVALID_ORDER_UNIT_IS_DEAD DOTA_INVALID_ORDER_UNIT_IS_DEAD 20
INVALID_ORDER_TARGET_MAGIC_IMMUNE_ENEMY DOTA_INVALID_ORDER_TARGET_MAGIC_IMMUNE_ENEMY 21
INVALID_ORDER_TARGET_INVULNERABLE DOTA_INVALID_ORDER_TARGET_INVULNERABLE 22
INVALID_ORDER_TARGET_ATTACK_IMMUNE DOTA_INVALID_ORDER_TARGET_ATTACK_IMMUNE 23
INVALID_ORDER_UNIT_SILENCED DOTA_INVALID_ORDER_UNIT_SILENCED 24
INVALID_ORDER_ABILITY_CANT_BE_TOGGLED DOTA_INVALID_ORDER_ABILITY_CANT_BE_TOGGLED 25
INVALID_ORDER_TARGET_CANT_BE_SEEN DOTA_INVALID_ORDER_TARGET_CANT_BE_SEEN 26
INVALID_ORDER_TARGET_INVISIBLE DOTA_INVALID_ORDER_TARGET_INVISIBLE 27
INVALID_ORDER_HERO_CANT_BE_DENIED DOTA_INVALID_ORDER_HERO_CANT_BE_DENIED 28
INVALID_ORDER_CANT_CAST_ON_TEAMMATE DOTA_INVALID_ORDER_CANT_CAST_ON_TEAMMATE 29
INVALID_ORDER_CANT_CAST_ON_ENEMY DOTA_INVALID_ORDER_CANT_CAST_ON_ENEMY 30
INVALID_ORDER_UNIT_CANT_MOVE DOTA_INVALID_ORDER_UNIT_CANT_MOVE 31
INVALID_ORDER_CANT_CAST_ON_ATTACK_IMMUNE DOTA_INVALID_ORDER_CANT_CAST_ON_ATTACK_IMMUNE 32
INVALID_ORDER_PURCHASE_INVALID_ITEM DOTA_INVALID_ORDER_PURCHASE_INVALID_ITEM 33
INVALID_ORDER_ITEM_NOT_IN_INVENTORY DOTA_INVALID_ORDER_ITEM_NOT_IN_INVENTORY 34
INVALID_ORDER_ITEM_NOT_IN_UNIT_INVENTORY DOTA_INVALID_ORDER_ITEM_NOT_IN_UNIT_INVENTORY 35
INVALID_ORDER_TARGET_UNSELECTABLE DOTA_INVALID_ORDER_TARGET_UNSELECTABLE 36
INVALID_ORDER_ITEM_NOT_IN_ACTIVE_INVENTORY DOTA_INVALID_ORDER_ITEM_NOT_IN_ACTIVE_INVENTORY 37
INVALID_ORDER_UNIT_CANT_PICK_UP_RUNES DOTA_INVALID_ORDER_UNIT_CANT_PICK_UP_RUNES 38
INVALID_ORDER_UNIT_CANT_MANIPULATE_ITEMS DOTA_INVALID_ORDER_UNIT_CANT_MANIPULATE_ITEMS 39
INVALID_ORDER_UNIT_IS_ILLUSION DOTA_INVALID_ORDER_UNIT_IS_ILLUSION 40
INVALID_ORDER_UNIT_CANT_ATTACK DOTA_INVALID_ORDER_UNIT_CANT_ATTACK 41
INVALID_ORDER_ITEM_CANT_BE_DROPPED DOTA_INVALID_ORDER_ITEM_CANT_BE_DROPPED 42
INVALID_ORDER_TARGET_TREE_NOT_ACTIVE DOTA_INVALID_ORDER_TARGET_TREE_NOT_ACTIVE 43
INVALID_ORDER_ABILITY_CANT_AUTO_CAST DOTA_INVALID_ORDER_ABILITY_CANT_AUTO_CAST 44
INVALID_ORDER_TARGET_POSITION_OFF_MAP DOTA_INVALID_ORDER_TARGET_POSITION_OFF_MAP 45
INVALID_ORDER_UNIT_CANT_MOVE_TARGET_OUT_OF_RANGE DOTA_INVALID_ORDER_UNIT_CANT_MOVE_TARGET_OUT_OF_RANGE 46
INVALID_ORDER_CANT_CAST_ON_HERO DOTA_INVALID_ORDER_CANT_CAST_ON_HERO 47
INVALID_ORDER_CANT_CAST_ON_OTHER DOTA_INVALID_ORDER_CANT_CAST_ON_OTHER 48
INVALID_ORDER_CANT_CAST_ON_BUILDING DOTA_INVALID_ORDER_CANT_CAST_ON_BUILDING 49
INVALID_ORDER_CANT_CAST_ON_ANCIENT DOTA_INVALID_ORDER_CANT_CAST_ON_ANCIENT 50
INVALID_ORDER_ITEM_CANT_BE_MOVED_TO_STASH DOTA_INVALID_ORDER_ITEM_CANT_BE_MOVED_TO_STASH 51
INVALID_ORDER_ITEM_CANT_BE_MOVED_TO_SLOT DOTA_INVALID_ORDER_ITEM_CANT_BE_MOVED_TO_SLOT 52
INVALID_ORDER_CANT_CAST_ON_MECHANICAL DOTA_INVALID_ORDER_CANT_CAST_ON_MECHANICAL 53
INVALID_ORDER_CANT_ACCEPT_ATTACK_TARGET DOTA_INVALID_ORDER_CANT_ACCEPT_ATTACK_TARGET 54
INVALID_ORDER_CANT_CAST_NO_CHARGES DOTA_INVALID_ORDER_CANT_CAST_NO_CHARGES 55
INVALID_ORDER_CANT_CAST_ON_CREEP DOTA_INVALID_ORDER_CANT_CAST_ON_CREEP 56
INVALID_ORDER_TARGET_CANT_TAKE_ITEMS DOTA_INVALID_ORDER_TARGET_CANT_TAKE_ITEMS 57
INVALID_ORDER_CANT_GIVE_ITEM_TO_ENEMY DOTA_INVALID_ORDER_CANT_GIVE_ITEM_TO_ENEMY 58
INVALID_ORDER_CANT_CAST_ON_COURIER DOTA_INVALID_ORDER_CANT_CAST_ON_COURIER 59
INVALID_ORDER_ABILITY_IS_HIDDEN DOTA_INVALID_ORDER_ABILITY_IS_HIDDEN 60
INVALID_ORDER_ITEM_IN_COOLDOWN DOTA_INVALID_ORDER_ITEM_IN_COOLDOWN 61
INVALID_ORDER_SECRET_SHOP_NOT_IN_RANGE DOTA_INVALID_ORDER_SECRET_SHOP_NOT_IN_RANGE 62
INVALID_ORDER_NOT_ENOUGH_GOLD DOTA_INVALID_ORDER_NOT_ENOUGH_GOLD 63
INVALID_ORDER_PURCHASE_AUTOCOMBINE_RECIPE DOTA_INVALID_ORDER_PURCHASE_AUTOCOMBINE_RECIPE 64
INVALID_ORDER_CANT_DENY_HEALTH_TOO_HIGH DOTA_INVALID_ORDER_CANT_DENY_HEALTH_TOO_HIGH 65
INVALID_ORDER_SIDE_SHOP_NOT_IN_RANGE DOTA_INVALID_ORDER_SIDE_SHOP_NOT_IN_RANGE 66
INVALID_ORDER_HOME_SHOP_NOT_IN_RANGE DOTA_INVALID_ORDER_HOME_SHOP_NOT_IN_RANGE 67
INVALID_ORDER_CANT_PICK_UP_ITEM DOTA_INVALID_ORDER_CANT_PICK_UP_ITEM 68
INVALID_ORDER_CANT_SELL_NO_SHOP_IN_RANGE DOTA_INVALID_ORDER_CANT_SELL_NO_SHOP_IN_RANGE 69
INVALID_ORDER_CANT_SELL_ITEM DOTA_INVALID_ORDER_CANT_SELL_ITEM 70
INVALID_ORDER_CANT_SELL_ITEM_WHILE_DEAD DOTA_INVALID_ORDER_CANT_SELL_ITEM_WHILE_DEAD 71
INVALID_ORDER_TARGET_CANT_BE_DENIED DOTA_INVALID_ORDER_TARGET_CANT_BE_DENIED 72
INVALID_ORDER_ABILITY_DISABLED_BY_ROOT DOTA_INVALID_ORDER_ABILITY_DISABLED_BY_ROOT 73
INVALID_ORDER_UNIT_COMMAND_RESTRICTED DOTA_INVALID_ORDER_UNIT_COMMAND_RESTRICTED 74
INVALID_ORDER_UNIT_MUTED DOTA_INVALID_ORDER_UNIT_MUTED 75
INVALID_ORDER_CANT_CAST_ON_SUMMONED DOTA_INVALID_ORDER_CANT_CAST_ON_SUMMONED 76
INVALID_ORDER_TARGET_MAGIC_IMMUNE_ALLY DOTA_INVALID_ORDER_TARGET_MAGIC_IMMUNE_ALLY 77
INVALID_ORDER_CANT_PURCHASE_DISALLOWED_ITEM DOTA_INVALID_ORDER_CANT_PURCHASE_DISALLOWED_ITEM 78
INVALID_ORDER_CANT_CAST_ON_DOMINATED DOTA_INVALID_ORDER_CANT_CAST_ON_DOMINATED 79
INVALID_ORDER_CAST_CUSTOM DOTA_INVALID_ORDER_CAST_CUSTOM 80
INVALID_ORDER_ITEM_NOT_DISASSEMBLABLE DOTA_INVALID_ORDER_ITEM_NOT_DISASSEMBLABLE 81
INVALID_ORDER_ITEM_OUT_OF_STOCK DOTA_INVALID_ORDER_ITEM_OUT_OF_STOCK 82
INVALID_ORDER_ABILITY_CANT_BE_UPGRADED_AT_MAX DOTA_INVALID_ORDER_ABILITY_CANT_BE_UPGRADED_AT_MAX 83
INVALID_ORDER_ABILITY_INACTIVE DOTA_INVALID_ORDER_ABILITY_INACTIVE 84
INVALID_ORDER_ITEM_NOT_IN_MAIN_INVENTORY DOTA_INVALID_ORDER_ITEM_NOT_IN_MAIN_INVENTORY 85
INVALID_ORDER_CANT_GLYPH DOTA_INVALID_ORDER_CANT_GLYPH 86
INVALID_ORDER_CANT_DRAG_CHANNELING_ITEM DOTA_INVALID_ORDER_CANT_DRAG_CHANNELING_ITEM 87
INVALID_ORDER_CANT_BUYBACK_UNIT_NOT_A_HERO DOTA_INVALID_ORDER_CANT_BUYBACK_UNIT_NOT_A_HERO 88
INVALID_ORDER_CANT_BUYBACK_UNIT_NOT_DEAD DOTA_INVALID_ORDER_CANT_BUYBACK_UNIT_NOT_DEAD 89
INVALID_ORDER_CANT_BUYBACK_NOT_ENOUGH_GOLD DOTA_INVALID_ORDER_CANT_BUYBACK_NOT_ENOUGH_GOLD 90
INVALID_ORDER_CANT_BUYBACK_IN_COOLDOWN DOTA_INVALID_ORDER_CANT_BUYBACK_IN_COOLDOWN 91
INVALID_ORDER_CANT_DISASSEMBLE_STASH_OUT_OF_RANGE DOTA_INVALID_ORDER_CANT_DISASSEMBLE_STASH_OUT_OF_RANGE 92
INVALID_ORDER_CANT_EJECT_ITEM_NOT_IN_STASH DOTA_INVALID_ORDER_CANT_EJECT_ITEM_NOT_IN_STASH 93
INVALID_ORDER_GAME_IS_PAUSED DOTA_INVALID_ORDER_GAME_IS_PAUSED 94
INVALID_ORDER_CANT_CAST_ON_CONSIDERED_HERO DOTA_INVALID_ORDER_CANT_CAST_ON_CONSIDERED_HERO 95
INVALID_ORDER_CANT_SHOP_AUTO_BUY_ENABLED DOTA_INVALID_ORDER_CANT_SHOP_AUTO_BUY_ENABLED 96
INVALID_ORDER_ONLY_DELIBERATE_CHANNELING_CANCEL DOTA_INVALID_ORDER_ONLY_DELIBERATE_CHANNELING_CANCEL 97
INVALID_ORDER_CANT_BUYBACK_DEVILS_BARGAIN DOTA_INVALID_ORDER_CANT_BUYBACK_DEVILS_BARGAIN 98
INVALID_ORDER_CANT_BUYBACK_DISABLED_BY_GAME_MODE DOTA_INVALID_ORDER_CANT_BUYBACK_DISABLED_BY_GAME_MODE 99
INVALID_ORDER_CANT_ABILITY_PING_BAD_TEAM DOTA_INVALID_ORDER_CANT_ABILITY_PING_BAD_TEAM 100
INVALID_ORDER_ABILITY_NOT_POSITIONED DOTA_INVALID_ORDER_ABILITY_NOT_POSITIONED 101
INVALID_ORDER_ABILITY_NOT_TARGETTED DOTA_INVALID_ORDER_ABILITY_NOT_TARGETTED 102
INVALID_ORDER_ABILITY_REQUIRES_TARGET DOTA_INVALID_ORDER_ABILITY_REQUIRES_TARGET 103
INVALID_ORDER_CANT_RADAR DOTA_INVALID_ORDER_CANT_RADAR 104
INVALID_ORDER_NO_COURIER DOTA_INVALID_ORDER_NO_COURIER 105
INVALID_ORDER_CUSTOM_SHOP_NOT_IN_RANGE DOTA_INVALID_ORDER_CUSTOM_SHOP_NOT_IN_RANGE 106
INVALID_ORDER_CANT_CAST_RIVER_PAINT DOTA_INVALID_ORDER_CANT_CAST_RIVER_PAINT 107
INVALID_ORDER_UNIT_OBSTRUCTED DOTA_INVALID_ORDER_UNIT_OBSTRUCTED 108
INVALID_ORDER_CANT_CAST_DRAG_REQUIRED DOTA_INVALID_ORDER_CANT_CAST_DRAG_REQUIRED 109
INVALID_ORDER_ABILITY_DISABLED_BY_TETHER DOTA_INVALID_ORDER_ABILITY_DISABLED_BY_TETHER 110
INVALID_ORDER_ABILITY_NOT_UNLOCKED DOTA_INVALID_ORDER_ABILITY_NOT_UNLOCKED 111
INVALID_ORDER_CANT_FOUNTAIN_DROP_UNIT_NOT_DEAD DOTA_INVALID_ORDER_CANT_FOUNTAIN_DROP_UNIT_NOT_DEAD 112
INVALID_ORDER_ITEM_NOT_IN_NEUTRAL_ITEM_STASH DOTA_INVALID_ORDER_ITEM_NOT_IN_NEUTRAL_ITEM_STASH 113
INVALID_ORDER_ITEM_ALREADY_PURCHASED DOTA_INVALID_ORDER_ITEM_ALREADY_PURCHASED 114
INVALID_ORDER_BEYOND_PHYSICAL_ITEM_LIMIT DOTA_INVALID_ORDER_BEYOND_PHYSICAL_ITEM_LIMIT 115
INVALID_ORDER_ABILITY_PING_DEAD_ALLY DOTA_INVALID_ORDER_ABILITY_PING_DEAD_ALLY 116
INVALID_ORDER_CANT_LOCKCOMBINE_NEUTRAL_ITEMS DOTA_INVALID_ORDER_CANT_LOCKCOMBINE_NEUTRAL_ITEMS 117
INVALID_ORDER_ABILITY_CANT_ALT_CAST DOTA_INVALID_ORDER_ABILITY_CANT_ALT_CAST 118
INVALID_ORDER_ITEM_CANNOT_BE_CONSUMED DOTA_INVALID_ORDER_ITEM_CANNOT_BE_CONSUMED 119
INVALID_ORDER_CANT_BUYBACK_CEASELESS_DIRGE DOTA_INVALID_ORDER_CANT_BUYBACK_CEASELESS_DIRGE 120
INVALID_ORDER_CANT_ATTACK_BUILDINGS DOTA_INVALID_ORDER_CANT_ATTACK_BUILDINGS 121
INVALID_ORDER_PURCHASE_LEVEL DOTA_INVALID_ORDER_PURCHASE_LEVEL 122
INVALID_ORDER_COUNT DOTA_INVALID_ORDER_COUNT 123

DotaMotionControllerPriority

Native name: DOTA_MOTION_CONTROLLER_PRIORITY

Value Native Name Integer
LOWEST DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST 0
LOW DOTA_MOTION_CONTROLLER_PRIORITY_LOW 1
MEDIUM DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM 2
HIGH DOTA_MOTION_CONTROLLER_PRIORITY_HIGH 3
HIGHEST DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST 4
ULTRA DOTA_MOTION_CONTROLLER_PRIORITY_ULTRA 5

DotaOverheadAlert

Native name: DOTA_OVERHEAD_ALERT

Value Native Name Integer
GOLD OVERHEAD_ALERT_GOLD 0
DENY OVERHEAD_ALERT_DENY 1
CRITICAL OVERHEAD_ALERT_CRITICAL 2
XP OVERHEAD_ALERT_XP 3
BONUS_SPELL_DAMAGE OVERHEAD_ALERT_BONUS_SPELL_DAMAGE 4
MISS OVERHEAD_ALERT_MISS 5
DAMAGE OVERHEAD_ALERT_DAMAGE 6
EVADE OVERHEAD_ALERT_EVADE 7
BLOCK OVERHEAD_ALERT_BLOCK 8
BONUS_POISON_DAMAGE OVERHEAD_ALERT_BONUS_POISON_DAMAGE 9
HEAL OVERHEAD_ALERT_HEAL 10
MANA_ADD OVERHEAD_ALERT_MANA_ADD 11
MANA_LOSS OVERHEAD_ALERT_MANA_LOSS 12
MAGICAL_BLOCK OVERHEAD_ALERT_MAGICAL_BLOCK 16
INCOMING_DAMAGE OVERHEAD_ALERT_INCOMING_DAMAGE 17
OUTGOING_DAMAGE OVERHEAD_ALERT_OUTGOING_DAMAGE 18
DISABLE_RESIST OVERHEAD_ALERT_DISABLE_RESIST 19
DEATH OVERHEAD_ALERT_DEATH 20
BLOCKED OVERHEAD_ALERT_BLOCKED 21
ITEM_RECEIVED OVERHEAD_ALERT_ITEM_RECEIVED 22
SHARD OVERHEAD_ALERT_SHARD 23
DEADLY_BLOW OVERHEAD_ALERT_DEADLY_BLOW 24
FORCE_MISS OVERHEAD_ALERT_FORCE_MISS 25
AEGIS OVERHEAD_ALERT_AEGIS 26
DISPEL OVERHEAD_ALERT_DISPEL 27
BONUS_PURE_DAMAGE OVERHEAD_ALERT_BONUS_PURE_DAMAGE 28

DotaRunes

Native name: DOTA_RUNES

Value Native Name Integer
INVALID DOTA_RUNE_INVALID -1
DOUBLEDAMAGE DOTA_RUNE_DOUBLEDAMAGE 0
HASTE DOTA_RUNE_HASTE 1
ILLUSION DOTA_RUNE_ILLUSION 2
INVISIBILITY DOTA_RUNE_INVISIBILITY 3
REGENERATION DOTA_RUNE_REGENERATION 4
BOUNTY DOTA_RUNE_BOUNTY 5
ARCANE DOTA_RUNE_ARCANE 6
WATER DOTA_RUNE_WATER 7
XP DOTA_RUNE_XP 8
SHIELD DOTA_RUNE_SHIELD 9
COUNT DOTA_RUNE_COUNT 10

DotaShopType

Native name: DOTA_SHOP_TYPE

Value Native Name Integer
HOME DOTA_SHOP_HOME 0
SIDE DOTA_SHOP_SIDE 1
SECRET DOTA_SHOP_SECRET 2
GROUND DOTA_SHOP_GROUND 3
SIDE2 DOTA_SHOP_SIDE2 4
SECRET2 DOTA_SHOP_SECRET2 5
CUSTOM DOTA_SHOP_CUSTOM 6
NEUTRALS DOTA_SHOP_NEUTRALS 7
NONE DOTA_SHOP_NONE 8

DotaUnitTargetFlags

Native name: DOTA_UNIT_TARGET_FLAGS

Value Native Name Integer
NONE DOTA_UNIT_TARGET_FLAG_NONE 0
RANGED_ONLY DOTA_UNIT_TARGET_FLAG_RANGED_ONLY 2
MELEE_ONLY DOTA_UNIT_TARGET_FLAG_MELEE_ONLY 4
DEAD DOTA_UNIT_TARGET_FLAG_DEAD 8
MAGIC_IMMUNE_ENEMIES DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES 16
NOT_MAGIC_IMMUNE_ALLIES DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES 32
INVULNERABLE DOTA_UNIT_TARGET_FLAG_INVULNERABLE 64
FOW_VISIBLE DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE 128
NO_INVIS DOTA_UNIT_TARGET_FLAG_NO_INVIS 256
CAN_BE_SEEN DOTA_UNIT_TARGET_FLAG_CAN_BE_SEEN 384
NOT_ANCIENTS DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS 512
PLAYER_CONTROLLED DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED 1024
NOT_DOMINATED DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED 2048
NOT_SUMMONED DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED 4096
NOT_ILLUSIONS DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS 8192
NOT_ATTACK_IMMUNE DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE 16384
MANA_ONLY DOTA_UNIT_TARGET_FLAG_MANA_ONLY 32768
CHECK_DISABLE_HELP DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP 65536
NOT_CREEP_HERO DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO 131072
OUT_OF_WORLD DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD 262144
NOT_NIGHTMARED DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED 524288
PREFER_ENEMIES DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES 1048576
RESPECT_OBSTRUCTIONS DOTA_UNIT_TARGET_FLAG_RESPECT_OBSTRUCTIONS 2097152

DotaUnitTargetTeam

Native name: DOTA_UNIT_TARGET_TEAM

Value Native Name Integer
NONE DOTA_UNIT_TARGET_TEAM_NONE 0
FRIENDLY DOTA_UNIT_TARGET_TEAM_FRIENDLY 1
ENEMY DOTA_UNIT_TARGET_TEAM_ENEMY 2
BOTH DOTA_UNIT_TARGET_TEAM_BOTH 3
CUSTOM DOTA_UNIT_TARGET_TEAM_CUSTOM 4

DotaUnitTargetType

Native name: DOTA_UNIT_TARGET_TYPE

Value Native Name Integer
NONE DOTA_UNIT_TARGET_NONE 0
HERO DOTA_UNIT_TARGET_HERO 1
CREEP DOTA_UNIT_TARGET_CREEP 2
BUILDING DOTA_UNIT_TARGET_BUILDING 4
COURIER DOTA_UNIT_TARGET_COURIER 16
BASIC DOTA_UNIT_TARGET_BASIC 18
HEROES_AND_CREEPS DOTA_UNIT_TARGET_HEROES_AND_CREEPS 19
OTHER DOTA_UNIT_TARGET_OTHER 32
ALL DOTA_UNIT_TARGET_ALL 55
TREE DOTA_UNIT_TARGET_TREE 64
CUSTOM DOTA_UNIT_TARGET_CUSTOM 128
SELF DOTA_UNIT_TARGET_SELF 256

DOTAAbilitySpeakTrigger

Native name: DOTAAbilitySpeakTrigger_t

Value Native Name Integer
START_ACTION_PHASE DOTA_ABILITY_SPEAK_START_ACTION_PHASE 0
CAST DOTA_ABILITY_SPEAK_CAST 1

DOTAConnectionState

Native name: DOTAConnectionState_t

Value Native Name Integer
UNKNOWN DOTA_CONNECTION_STATE_UNKNOWN 0
NOT_YET_CONNECTED DOTA_CONNECTION_STATE_NOT_YET_CONNECTED 1
CONNECTED DOTA_CONNECTION_STATE_CONNECTED 2
DISCONNECTED DOTA_CONNECTION_STATE_DISCONNECTED 3
ABANDONED DOTA_CONNECTION_STATE_ABANDONED 4
LOADING DOTA_CONNECTION_STATE_LOADING 5
FAILED DOTA_CONNECTION_STATE_FAILED 6

DOTACustomCameraEventFlags

Native name: DOTACustomCameraEventFlags_t

Value Native Name Integer
ZOOM k_ECustomCameraEventFlags_Zoom 1
POSITION k_ECustomCameraEventFlags_Position 2
POSITION_PLAYER_HERO k_ECustomCameraEventFlags_PositionPlayerHero 4
PITCH k_ECustomCameraEventFlags_Pitch 8
YAW k_ECustomCameraEventFlags_Yaw 16
LOCK k_ECustomCameraEventFlags_Lock 32
UNLOCK k_ECustomCameraEventFlags_Unlock 64
RESET_DEFAULT k_ECustomCameraEventFlags_ResetDefault 128
SPECIFIC_PLAYER k_ECustomCameraEventFlags_SpecificPlayer 256
FADE_OUT k_ECustomCameraEventFlags_FadeOut 512
FADE_IN k_ECustomCameraEventFlags_FadeIn 1024
LETTERBOX_ON k_ECustomCameraEventFlags_LetterboxOn 2048
LETTERBOX_OFF k_ECustomCameraEventFlags_LetterboxOff 4096

DOTADamageFlag

Native name: DOTADamageFlag_t

Value Native Name Integer
NONE DOTA_DAMAGE_FLAG_NONE 0
IGNORES_MAGIC_ARMOR DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR 1
IGNORES_PHYSICAL_ARMOR DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR 2
BYPASSES_INVULNERABILITY DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY 4
BYPASSES_PHYSICAL_BLOCK DOTA_DAMAGE_FLAG_BYPASSES_PHYSICAL_BLOCK 8
REFLECTION DOTA_DAMAGE_FLAG_REFLECTION 16
HPLOSS DOTA_DAMAGE_FLAG_HPLOSS 32
NO_DIRECTOR_EVENT DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT 64
NON_LETHAL DOTA_DAMAGE_FLAG_NON_LETHAL 128
NO_DAMAGE_MULTIPLIERS DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS 512
NO_SPELL_AMPLIFICATION DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION 1024
DONT_DISPLAY_DAMAGE_IF_SOURCE_HIDDEN DOTA_DAMAGE_FLAG_DONT_DISPLAY_DAMAGE_IF_SOURCE_HIDDEN 2048
NO_SPELL_LIFESTEAL DOTA_DAMAGE_FLAG_NO_SPELL_LIFESTEAL 4096
PROPERTY_FIRE DOTA_DAMAGE_FLAG_PROPERTY_FIRE 8192
IGNORES_BASE_PHYSICAL_ARMOR DOTA_DAMAGE_FLAG_IGNORES_BASE_PHYSICAL_ARMOR 16384
SECONDARY_PROJECTILE_ATTACK DOTA_DAMAGE_FLAG_SECONDARY_PROJECTILE_ATTACK 32768
FORCE_SPELL_AMPLIFICATION DOTA_DAMAGE_FLAG_FORCE_SPELL_AMPLIFICATION 65536
MAGIC_AUTO_ATTACK DOTA_DAMAGE_FLAG_MAGIC_AUTO_ATTACK 131072
ATTACK_MODIFIER DOTA_DAMAGE_FLAG_ATTACK_MODIFIER 262144
BYPASSES_ALL_BLOCK DOTA_DAMAGE_FLAG_BYPASSES_ALL_BLOCK 524288
NO_REFLECTION DOTA_DAMAGE_FLAG_NO_REFLECTION 1048576

DotaDefaultUIElement

Native name: DotaDefaultUIElement_t

Value Native Name Integer
INVALID DOTA_DEFAULT_UI_INVALID -1
TOP_TIMEOFDAY DOTA_DEFAULT_UI_TOP_TIMEOFDAY 0
TOP_HEROES DOTA_DEFAULT_UI_TOP_HEROES 1
FLYOUT_SCOREBOARD DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD 2
ACTION_PANEL DOTA_DEFAULT_UI_ACTION_PANEL 3
ACTION_MINIMAP DOTA_DEFAULT_UI_ACTION_MINIMAP 4
INVENTORY_PANEL DOTA_DEFAULT_UI_INVENTORY_PANEL 5
INVENTORY_SHOP DOTA_DEFAULT_UI_INVENTORY_SHOP 6
INVENTORY_ITEMS DOTA_DEFAULT_UI_INVENTORY_ITEMS 7
INVENTORY_QUICKBUY DOTA_DEFAULT_UI_INVENTORY_QUICKBUY 8
INVENTORY_COURIER DOTA_DEFAULT_UI_INVENTORY_COURIER 9
INVENTORY_PROTECT DOTA_DEFAULT_UI_INVENTORY_PROTECT 10
INVENTORY_GOLD DOTA_DEFAULT_UI_INVENTORY_GOLD 11
SHOP_SUGGESTEDITEMS DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS 12
SHOP_COMMONITEMS DOTA_DEFAULT_UI_SHOP_COMMONITEMS 13
HERO_SELECTION_TEAMS DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS 14
HERO_SELECTION_GAME_NAME DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME 15
HERO_SELECTION_CLOCK DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK 16
HERO_SELECTION_HEADER DOTA_DEFAULT_UI_HERO_SELECTION_HEADER 17
TOP_MENU_BUTTONS DOTA_DEFAULT_UI_TOP_MENU_BUTTONS 18
TOP_BAR_BACKGROUND DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND 19
TOP_BAR_RADIANT_TEAM DOTA_DEFAULT_UI_TOP_BAR_RADIANT_TEAM 20
TOP_BAR_DIRE_TEAM DOTA_DEFAULT_UI_TOP_BAR_DIRE_TEAM 21
TOP_BAR_SCORE DOTA_DEFAULT_UI_TOP_BAR_SCORE 22
ENDGAME DOTA_DEFAULT_UI_ENDGAME 23
ENDGAME_CHAT DOTA_DEFAULT_UI_ENDGAME_CHAT 24
QUICK_STATS DOTA_DEFAULT_UI_QUICK_STATS 25
PREGAME_STRATEGYUI DOTA_DEFAULT_UI_PREGAME_STRATEGYUI 26
KILLCAM DOTA_DEFAULT_UI_KILLCAM 27
FIGHT_RECAP DOTA_DEFAULT_UI_FIGHT_RECAP 28
TOP_BAR DOTA_DEFAULT_UI_TOP_BAR 29
CUSTOMUI_BEHIND_HUD_ELEMENTS DOTA_DEFAULT_UI_CUSTOMUI_BEHIND_HUD_ELEMENTS 30
AGHANIMS_STATUS DOTA_DEFAULT_UI_AGHANIMS_STATUS 31
ELEMENT_COUNT DOTA_DEFAULT_UI_ELEMENT_COUNT 32

DOTAHUDVisibility

Native name: DOTAHUDVisibility_t

Value Native Name Integer
VISIBILITY_INVALID DOTA_HUD_VISIBILITY_INVALID -1
VISIBILITY_TOP_TIMEOFDAY DOTA_HUD_VISIBILITY_TOP_TIMEOFDAY 0
VISIBILITY_TOP_HEROES DOTA_HUD_VISIBILITY_TOP_HEROES 1
VISIBILITY_TOP_SCOREBOARD DOTA_HUD_VISIBILITY_TOP_SCOREBOARD 2
VISIBILITY_ACTION_PANEL DOTA_HUD_VISIBILITY_ACTION_PANEL 3
VISIBILITY_ACTION_MINIMAP DOTA_HUD_VISIBILITY_ACTION_MINIMAP 4
VISIBILITY_INVENTORY_PANEL DOTA_HUD_VISIBILITY_INVENTORY_PANEL 5
VISIBILITY_INVENTORY_SHOP DOTA_HUD_VISIBILITY_INVENTORY_SHOP 6
VISIBILITY_INVENTORY_ITEMS DOTA_HUD_VISIBILITY_INVENTORY_ITEMS 7
VISIBILITY_INVENTORY_QUICKBUY DOTA_HUD_VISIBILITY_INVENTORY_QUICKBUY 8
VISIBILITY_INVENTORY_COURIER DOTA_HUD_VISIBILITY_INVENTORY_COURIER 9
VISIBILITY_INVENTORY_PROTECT DOTA_HUD_VISIBILITY_INVENTORY_PROTECT 10
VISIBILITY_INVENTORY_GOLD DOTA_HUD_VISIBILITY_INVENTORY_GOLD 11
VISIBILITY_SHOP_SUGGESTEDITEMS DOTA_HUD_VISIBILITY_SHOP_SUGGESTEDITEMS 12
VISIBILITY_SHOP_COMMONITEMS DOTA_HUD_VISIBILITY_SHOP_COMMONITEMS 13
VISIBILITY_HERO_SELECTION_TEAMS DOTA_HUD_VISIBILITY_HERO_SELECTION_TEAMS 14
VISIBILITY_HERO_SELECTION_GAME_NAME DOTA_HUD_VISIBILITY_HERO_SELECTION_GAME_NAME 15
VISIBILITY_HERO_SELECTION_CLOCK DOTA_HUD_VISIBILITY_HERO_SELECTION_CLOCK 16
VISIBILITY_HERO_SELECTION_HEADER DOTA_HUD_VISIBILITY_HERO_SELECTION_HEADER 17
VISIBILITY_TOP_MENU_BUTTONS DOTA_HUD_VISIBILITY_TOP_MENU_BUTTONS 18
VISIBILITY_TOP_BAR_BACKGROUND DOTA_HUD_VISIBILITY_TOP_BAR_BACKGROUND 19
VISIBILITY_TOP_BAR_RADIANT_TEAM DOTA_HUD_VISIBILITY_TOP_BAR_RADIANT_TEAM 20
VISIBILITY_TOP_BAR_DIRE_TEAM DOTA_HUD_VISIBILITY_TOP_BAR_DIRE_TEAM 21
VISIBILITY_TOP_BAR_SCORE DOTA_HUD_VISIBILITY_TOP_BAR_SCORE 22
VISIBILITY_ENDGAME DOTA_HUD_VISIBILITY_ENDGAME 23
VISIBILITY_ENDGAME_CHAT DOTA_HUD_VISIBILITY_ENDGAME_CHAT 24
VISIBILITY_QUICK_STATS DOTA_HUD_VISIBILITY_QUICK_STATS 25
VISIBILITY_PREGAME_STRATEGYUI DOTA_HUD_VISIBILITY_PREGAME_STRATEGYUI 26
VISIBILITY_KILLCAM DOTA_HUD_VISIBILITY_KILLCAM 27
VISIBILITY_FIGHT_RECAP DOTA_HUD_VISIBILITY_FIGHT_RECAP 28
VISIBILITY_TOP_BAR DOTA_HUD_VISIBILITY_TOP_BAR 29
CUSTOMUI_BEHIND_HUD_ELEMENTS DOTA_HUD_CUSTOMUI_BEHIND_HUD_ELEMENTS 30
VISIBILITY_AGHANIMS_STATUS DOTA_HUD_VISIBILITY_AGHANIMS_STATUS 31
VISIBILITY_COUNT DOTA_HUD_VISIBILITY_COUNT 32

DOTAInventoryFlags

Native name: DOTAInventoryFlags_t

Value Native Name Integer
ALLOW_NONE DOTA_INVENTORY_ALLOW_NONE 0
ALLOW_MAIN DOTA_INVENTORY_ALLOW_MAIN 1
ALLOW_STASH DOTA_INVENTORY_ALLOW_STASH 2
ALL_ACCESS DOTA_INVENTORY_ALL_ACCESS 3
ALLOW_DROP_ON_GROUND DOTA_INVENTORY_ALLOW_DROP_ON_GROUND 4
ALLOW_DROP_AT_FOUNTAIN DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN 8
LIMIT_DROP_ON_GROUND DOTA_INVENTORY_LIMIT_DROP_ON_GROUND 16

DOTALimits

Native name: DOTALimits_t

Value Native Name Integer
DEFAULT_MAX_TEAM DOTA_DEFAULT_MAX_TEAM 5
DEFAULT_MAX_TEAM_PLAYERS DOTA_DEFAULT_MAX_TEAM_PLAYERS 10
MAX_PLAYER_TEAMS DOTA_MAX_PLAYER_TEAMS 10
MAX_SPECTATOR_LOBBY_SIZE DOTA_MAX_SPECTATOR_LOBBY_SIZE 15
MAX_TEAM DOTA_MAX_TEAM 24
MAX_TEAM_PLAYERS DOTA_MAX_TEAM_PLAYERS 24
MAX_SPECTATOR_TEAM_SIZE DOTA_MAX_SPECTATOR_TEAM_SIZE 40
MAX_PLAYERS DOTA_MAX_PLAYERS 64

DOTAMinimapEvent

Native name: DOTAMinimapEvent_t

Value Native Name Integer
ANCIENT_UNDER_ATTACK DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK 2
BASE_UNDER_ATTACK DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK 4
BASE_GLYPHED DOTA_MINIMAP_EVENT_BASE_GLYPHED 8
TEAMMATE_UNDER_ATTACK DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK 16
TEAMMATE_TELEPORTING DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING 32
TEAMMATE_DIED DOTA_MINIMAP_EVENT_TEAMMATE_DIED 64
TUTORIAL_TASK_ACTIVE DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE 128
TUTORIAL_TASK_FINISHED DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED 256
HINT_LOCATION DOTA_MINIMAP_EVENT_HINT_LOCATION 512
ENEMY_TELEPORTING DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING 1024
CANCEL_TELEPORTING DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING 2048
RADAR DOTA_MINIMAP_EVENT_RADAR 4096
RADAR_TARGET DOTA_MINIMAP_EVENT_RADAR_TARGET 8192
MOVE_TO_TARGET DOTA_MINIMAP_EVENT_MOVE_TO_TARGET 16384

DOTAModifierAttribute

Native name: DOTAModifierAttribute_t

Value Native Name Integer
NONE MODIFIER_ATTRIBUTE_NONE 0
PERMANENT MODIFIER_ATTRIBUTE_PERMANENT 1
MULTIPLE MODIFIER_ATTRIBUTE_MULTIPLE 2
IGNORE_INVULNERABLE MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE 4
AURA_PRIORITY MODIFIER_ATTRIBUTE_AURA_PRIORITY 8
IGNORE_DODGE MODIFIER_ATTRIBUTE_IGNORE_DODGE 16
DUPLICATED MODIFIER_ATTRIBUTE_DUPLICATED 32

DOTAMusicStatus

Native name: DOTAMusicStatus_t

Value Native Name Integer
NONE DOTA_MUSIC_STATUS_NONE 0
EXPLORATION DOTA_MUSIC_STATUS_EXPLORATION 1
BATTLE DOTA_MUSIC_STATUS_BATTLE 2
PRE_GAME_EXPLORATION DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION 3
DEAD DOTA_MUSIC_STATUS_DEAD 4
LAST DOTA_MUSIC_STATUS_LAST 5

DOTAPostGameColumn

Native name: DOTAPostGameColumn_t

Value Native Name Integer
LEVEL DOTA_POST_GAME_COLUMN_LEVEL 0
ITEMS DOTA_POST_GAME_COLUMN_ITEMS 1
KILLS DOTA_POST_GAME_COLUMN_KILLS 2
DEATHS DOTA_POST_GAME_COLUMN_DEATHS 3
ASSISTS DOTA_POST_GAME_COLUMN_ASSISTS 4
NET_WORTH DOTA_POST_GAME_COLUMN_NET_WORTH 5
LAST_HITS DOTA_POST_GAME_COLUMN_LAST_HITS 6
DENIES DOTA_POST_GAME_COLUMN_DENIES 7
DAMAGE DOTA_POST_GAME_COLUMN_DAMAGE 8
HEALING DOTA_POST_GAME_COLUMN_HEALING 9
MAX DOTA_POST_GAME_COLUMN_MAX 10

DOTAPostGameLayout

Native name: DOTAPostGameLayout_t

Value Native Name Integer
DOUBLE_COLUMN DOTA_POST_GAME_LAYOUT_DOUBLE_COLUMN 0
SINGLE_COLUMN DOTA_POST_GAME_LAYOUT_SINGLE_COLUMN 1
MAX DOTA_POST_GAME_LAYOUT_MAX 2

DOTAProjectileAttachment

Native name: DOTAProjectileAttachment_t

Value Native Name Integer
NONE DOTA_PROJECTILE_ATTACHMENT_NONE 0
ATTACK_1 DOTA_PROJECTILE_ATTACHMENT_ATTACK_1 1
ATTACK_2 DOTA_PROJECTILE_ATTACHMENT_ATTACK_2 2
HITLOCATION DOTA_PROJECTILE_ATTACHMENT_HITLOCATION 3
ATTACK_3 DOTA_PROJECTILE_ATTACHMENT_ATTACK_3 4
ATTACK_4 DOTA_PROJECTILE_ATTACHMENT_ATTACK_4 5
LAST DOTA_PROJECTILE_ATTACHMENT_LAST 6

DOTAScriptInventorySlot

Native name: DOTAScriptInventorySlot_t

Value Native Name Integer
ITEM_SLOT_1 DOTA_ITEM_SLOT_1 0
ITEM_SLOT_2 DOTA_ITEM_SLOT_2 1
ITEM_SLOT_3 DOTA_ITEM_SLOT_3 2
ITEM_SLOT_4 DOTA_ITEM_SLOT_4 3
ITEM_SLOT_5 DOTA_ITEM_SLOT_5 4
ITEM_SLOT_6 DOTA_ITEM_SLOT_6 5
ITEM_SLOT_7 DOTA_ITEM_SLOT_7 6
ITEM_SLOT_8 DOTA_ITEM_SLOT_8 7
ITEM_SLOT_9 DOTA_ITEM_SLOT_9 8
STASH_SLOT_1 DOTA_STASH_SLOT_1 9
STASH_SLOT_2 DOTA_STASH_SLOT_2 10
STASH_SLOT_3 DOTA_STASH_SLOT_3 11
STASH_SLOT_4 DOTA_STASH_SLOT_4 12
STASH_SLOT_5 DOTA_STASH_SLOT_5 13
STASH_SLOT_6 DOTA_STASH_SLOT_6 14
ITEM_TP_SCROLL DOTA_ITEM_TP_SCROLL 15
ITEM_NEUTRAL_ACTIVE_SLOT DOTA_ITEM_NEUTRAL_ACTIVE_SLOT 16
ITEM_NEUTRAL_PASSIVE_SLOT DOTA_ITEM_NEUTRAL_PASSIVE_SLOT 17
ITEM_TRANSIENT_ITEM DOTA_ITEM_TRANSIENT_ITEM 23
ITEM_TRANSIENT_RECIPE DOTA_ITEM_TRANSIENT_RECIPE 24
ITEM_TRANSIENT_CAST_ITEM DOTA_ITEM_TRANSIENT_CAST_ITEM 26

DOTASlotType

Native name: DOTASlotType_t

Value Native Name Integer
LOADOUT_TYPE_INVALID DOTA_LOADOUT_TYPE_INVALID -1
LOADOUT_TYPE_WEAPON DOTA_LOADOUT_TYPE_WEAPON 0
LOADOUT_TYPE_OFFHAND_WEAPON DOTA_LOADOUT_TYPE_OFFHAND_WEAPON 1
LOADOUT_TYPE_WEAPON2 DOTA_LOADOUT_TYPE_WEAPON2 2
LOADOUT_TYPE_OFFHAND_WEAPON2 DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 3
LOADOUT_TYPE_HEAD DOTA_LOADOUT_TYPE_HEAD 4
LOADOUT_TYPE_SHOULDER DOTA_LOADOUT_TYPE_SHOULDER 5
LOADOUT_TYPE_ARMS DOTA_LOADOUT_TYPE_ARMS 6
LOADOUT_TYPE_ARMOR DOTA_LOADOUT_TYPE_ARMOR 7
LOADOUT_TYPE_BELT DOTA_LOADOUT_TYPE_BELT 8
LOADOUT_TYPE_NECK DOTA_LOADOUT_TYPE_NECK 9
LOADOUT_TYPE_BACK DOTA_LOADOUT_TYPE_BACK 10
LOADOUT_TYPE_GLOVES DOTA_LOADOUT_TYPE_GLOVES 11
LOADOUT_TYPE_LEGS DOTA_LOADOUT_TYPE_LEGS 12
LOADOUT_TYPE_TAIL DOTA_LOADOUT_TYPE_TAIL 13
LOADOUT_TYPE_MISC DOTA_LOADOUT_TYPE_MISC 14
LOADOUT_TYPE_COSTUME DOTA_LOADOUT_TYPE_COSTUME 15
LOADOUT_TYPE_HERO_BASE DOTA_LOADOUT_TYPE_HERO_BASE 16
LOADOUT_TYPE_BODY_HEAD DOTA_LOADOUT_TYPE_BODY_HEAD 17
LOADOUT_TYPE_MOUNT DOTA_LOADOUT_TYPE_MOUNT 18
LOADOUT_TYPE_SUMMON DOTA_LOADOUT_TYPE_SUMMON 19
LOADOUT_TYPE_SHAPESHIFT DOTA_LOADOUT_TYPE_SHAPESHIFT 20
LOADOUT_TYPE_TAUNT DOTA_LOADOUT_TYPE_TAUNT 21
LOADOUT_TYPE_HERO_EFFIGY DOTA_LOADOUT_TYPE_HERO_EFFIGY 22
LOADOUT_TYPE_AMBIENT_EFFECTS DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS 23
LOADOUT_TYPE_ABILITY_ATTACK DOTA_LOADOUT_TYPE_ABILITY_ATTACK 24
LOADOUT_TYPE_ABILITY1 DOTA_LOADOUT_TYPE_ABILITY1 25
LOADOUT_TYPE_ABILITY2 DOTA_LOADOUT_TYPE_ABILITY2 26
LOADOUT_TYPE_ABILITY3 DOTA_LOADOUT_TYPE_ABILITY3 27
LOADOUT_TYPE_ABILITY4 DOTA_LOADOUT_TYPE_ABILITY4 28
LOADOUT_TYPE_ABILITY_ULTIMATE DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE 29
LOADOUT_TYPE_ABILITY_EFFECTS_1 DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_1 30
LOADOUT_TYPE_ABILITY_EFFECTS_2 DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_2 31
LOADOUT_TYPE_ABILITY_EFFECTS_3 DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_3 32
LOADOUT_TYPE_ABILITY_EFFECTS_4 DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_4 33
LOADOUT_TYPE_ABILITY_EFFECTS_5 DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_5 34
LOADOUT_TYPE_ABILITY_EFFECTS_6 DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_6 35
LOADOUT_TYPE_ABILITY_EFFECTS_7 DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_7 36
LOADOUT_TYPE_ABILITY_EFFECTS_8 DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_8 37
LOADOUT_TYPE_ABILITY_EFFECTS_9 DOTA_LOADOUT_TYPE_ABILITY_EFFECTS_9 38
LOADOUT_TYPE_VOICE DOTA_LOADOUT_TYPE_VOICE 39
LOADOUT_PERSONA_1_START DOTA_LOADOUT_PERSONA_1_START 40
LOADOUT_TYPE_WEAPON_PERSONA_1 DOTA_LOADOUT_TYPE_WEAPON_PERSONA_1 40
LOADOUT_TYPE_OFFHAND_WEAPON_PERSONA_1 DOTA_LOADOUT_TYPE_OFFHAND_WEAPON_PERSONA_1 41
LOADOUT_TYPE_WEAPON2_PERSONA_1 DOTA_LOADOUT_TYPE_WEAPON2_PERSONA_1 42
LOADOUT_TYPE_OFFHAND_WEAPON2_PERSONA_1 DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2_PERSONA_1 43
LOADOUT_TYPE_HEAD_PERSONA_1 DOTA_LOADOUT_TYPE_HEAD_PERSONA_1 44
LOADOUT_TYPE_SHOULDER_PERSONA_1 DOTA_LOADOUT_TYPE_SHOULDER_PERSONA_1 45
LOADOUT_TYPE_ARMS_PERSONA_1 DOTA_LOADOUT_TYPE_ARMS_PERSONA_1 46
LOADOUT_TYPE_ARMOR_PERSONA_1 DOTA_LOADOUT_TYPE_ARMOR_PERSONA_1 47
LOADOUT_TYPE_BELT_PERSONA_1 DOTA_LOADOUT_TYPE_BELT_PERSONA_1 48
LOADOUT_TYPE_NECK_PERSONA_1 DOTA_LOADOUT_TYPE_NECK_PERSONA_1 49
LOADOUT_TYPE_BACK_PERSONA_1 DOTA_LOADOUT_TYPE_BACK_PERSONA_1 50
LOADOUT_TYPE_LEGS_PERSONA_1 DOTA_LOADOUT_TYPE_LEGS_PERSONA_1 51
LOADOUT_TYPE_GLOVES_PERSONA_1 DOTA_LOADOUT_TYPE_GLOVES_PERSONA_1 52
LOADOUT_TYPE_TAIL_PERSONA_1 DOTA_LOADOUT_TYPE_TAIL_PERSONA_1 53
LOADOUT_TYPE_MISC_PERSONA_1 DOTA_LOADOUT_TYPE_MISC_PERSONA_1 54
LOADOUT_TYPE_BODY_HEAD_PERSONA_1 DOTA_LOADOUT_TYPE_BODY_HEAD_PERSONA_1 55
LOADOUT_TYPE_MOUNT_PERSONA_1 DOTA_LOADOUT_TYPE_MOUNT_PERSONA_1 56
LOADOUT_TYPE_SUMMON_PERSONA_1 DOTA_LOADOUT_TYPE_SUMMON_PERSONA_1 57
LOADOUT_TYPE_SHAPESHIFT_PERSONA_1 DOTA_LOADOUT_TYPE_SHAPESHIFT_PERSONA_1 58
LOADOUT_TYPE_TAUNT_PERSONA_1 DOTA_LOADOUT_TYPE_TAUNT_PERSONA_1 59
LOADOUT_TYPE_HERO_EFFIGY_PERSONA_1 DOTA_LOADOUT_TYPE_HERO_EFFIGY_PERSONA_1 60
LOADOUT_TYPE_AMBIENT_EFFECTS_PERSONA_1 DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS_PERSONA_1 61
LOADOUT_TYPE_ABILITY_ATTACK_PERSONA_1 DOTA_LOADOUT_TYPE_ABILITY_ATTACK_PERSONA_1 62
LOADOUT_TYPE_ABILITY1_PERSONA_1 DOTA_LOADOUT_TYPE_ABILITY1_PERSONA_1 63
LOADOUT_TYPE_ABILITY2_PERSONA_1 DOTA_LOADOUT_TYPE_ABILITY2_PERSONA_1 64
LOADOUT_TYPE_ABILITY3_PERSONA_1 DOTA_LOADOUT_TYPE_ABILITY3_PERSONA_1 65
LOADOUT_TYPE_ABILITY4_PERSONA_1 DOTA_LOADOUT_TYPE_ABILITY4_PERSONA_1 66
LOADOUT_TYPE_ABILITY_ULTIMATE_PERSONA_1 DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE_PERSONA_1 67
LOADOUT_PERSONA_1_END DOTA_LOADOUT_PERSONA_1_END 68
LOADOUT_TYPE_VOICE_PERSONA_1 DOTA_LOADOUT_TYPE_VOICE_PERSONA_1 68
LOADOUT_TYPE_PERSONA_SELECTOR DOTA_LOADOUT_TYPE_PERSONA_SELECTOR 69
LOADOUT_TYPE_COURIER DOTA_LOADOUT_TYPE_COURIER 70
PLAYER_LOADOUT_START DOTA_PLAYER_LOADOUT_START 70
LOADOUT_TYPE_ANNOUNCER DOTA_LOADOUT_TYPE_ANNOUNCER 71
LOADOUT_TYPE_MEGA_KILLS DOTA_LOADOUT_TYPE_MEGA_KILLS 72
LOADOUT_TYPE_MUSIC DOTA_LOADOUT_TYPE_MUSIC 73
LOADOUT_TYPE_WARD DOTA_LOADOUT_TYPE_WARD 74
LOADOUT_TYPE_HUD_SKIN DOTA_LOADOUT_TYPE_HUD_SKIN 75
LOADOUT_TYPE_LOADING_SCREEN DOTA_LOADOUT_TYPE_LOADING_SCREEN 76
LOADOUT_TYPE_WEATHER DOTA_LOADOUT_TYPE_WEATHER 77
LOADOUT_TYPE_HEROIC_STATUE DOTA_LOADOUT_TYPE_HEROIC_STATUE 78
LOADOUT_TYPE_MULTIKILL_BANNER DOTA_LOADOUT_TYPE_MULTIKILL_BANNER 79
LOADOUT_TYPE_CURSOR_PACK DOTA_LOADOUT_TYPE_CURSOR_PACK 80
LOADOUT_TYPE_TELEPORT_EFFECT DOTA_LOADOUT_TYPE_TELEPORT_EFFECT 81
LOADOUT_TYPE_BLINK_EFFECT DOTA_LOADOUT_TYPE_BLINK_EFFECT 82
LOADOUT_TYPE_EMBLEM DOTA_LOADOUT_TYPE_EMBLEM 83
LOADOUT_TYPE_TERRAIN DOTA_LOADOUT_TYPE_TERRAIN 84
LOADOUT_TYPE_RADIANT_CREEPS DOTA_LOADOUT_TYPE_RADIANT_CREEPS 85
LOADOUT_TYPE_DIRE_CREEPS DOTA_LOADOUT_TYPE_DIRE_CREEPS 86
LOADOUT_TYPE_RADIANT_TOWER DOTA_LOADOUT_TYPE_RADIANT_TOWER 87
LOADOUT_TYPE_DIRE_TOWER DOTA_LOADOUT_TYPE_DIRE_TOWER 88
LOADOUT_TYPE_VERSUS_SCREEN DOTA_LOADOUT_TYPE_VERSUS_SCREEN 89
LOADOUT_TYPE_STREAK_EFFECT DOTA_LOADOUT_TYPE_STREAK_EFFECT 90
LOADOUT_TYPE_KILL_EFFECT DOTA_LOADOUT_TYPE_KILL_EFFECT 91
LOADOUT_TYPE_DEATH_EFFECT DOTA_LOADOUT_TYPE_DEATH_EFFECT 92
LOADOUT_TYPE_HEAD_EFFECT DOTA_LOADOUT_TYPE_HEAD_EFFECT 93
LOADOUT_TYPE_MAP_EFFECT DOTA_LOADOUT_TYPE_MAP_EFFECT 94
LOADOUT_TYPE_COURIER_EFFECT DOTA_LOADOUT_TYPE_COURIER_EFFECT 95
LOADOUT_TYPE_RADIANT_SIEGE_CREEPS DOTA_LOADOUT_TYPE_RADIANT_SIEGE_CREEPS 96
LOADOUT_TYPE_DIRE_SIEGE_CREEPS DOTA_LOADOUT_TYPE_DIRE_SIEGE_CREEPS 97
LOADOUT_TYPE_ROSHAN DOTA_LOADOUT_TYPE_ROSHAN 98
LOADOUT_TYPE_TORMENTOR DOTA_LOADOUT_TYPE_TORMENTOR 99
LOADOUT_TYPE_ANCIENT DOTA_LOADOUT_TYPE_ANCIENT 100
LOADOUT_TYPE_PET_EFFIGY DOTA_LOADOUT_TYPE_PET_EFFIGY 101
PLAYER_LOADOUT_END DOTA_PLAYER_LOADOUT_END 101
LOADOUT_TYPE_NONE DOTA_LOADOUT_TYPE_NONE 102
LOADOUT_TYPE_COUNT DOTA_LOADOUT_TYPE_COUNT 103

DOTASpeechType

Native name: DOTASpeechType_t

Value Native Name Integer
USER_INVALID DOTA_SPEECH_USER_INVALID 0
USER_SINGLE DOTA_SPEECH_USER_SINGLE 1
USER_TEAM DOTA_SPEECH_USER_TEAM 2
USER_TEAM_NEARBY DOTA_SPEECH_USER_TEAM_NEARBY 3
USER_NEARBY DOTA_SPEECH_USER_NEARBY 4
USER_ALL DOTA_SPEECH_USER_ALL 5
GOOD_TEAM DOTA_SPEECH_GOOD_TEAM 6
BAD_TEAM DOTA_SPEECH_BAD_TEAM 7
SPECTATOR DOTA_SPEECH_SPECTATOR 8
USER_TEAM_NOSPECTATOR DOTA_SPEECH_USER_TEAM_NOSPECTATOR 9
RECIPIENT_TYPE_MAX DOTA_SPEECH_RECIPIENT_TYPE_MAX 10

DOTATeam

Native name: DOTATeam_t

Value Native Name Integer
FIRST DOTA_TEAM_FIRST 2
GOODGUYS DOTA_TEAM_GOODGUYS 2
BADGUYS DOTA_TEAM_BADGUYS 3
NEUTRALS DOTA_TEAM_NEUTRALS 4
NOTEAM DOTA_TEAM_NOTEAM 5
CUSTOM_1 DOTA_TEAM_CUSTOM_1 6
CUSTOM_MIN DOTA_TEAM_CUSTOM_MIN 6
CUSTOM_2 DOTA_TEAM_CUSTOM_2 7
CUSTOM_3 DOTA_TEAM_CUSTOM_3 8
CUSTOM_COUNT DOTA_TEAM_CUSTOM_COUNT 8
CUSTOM_4 DOTA_TEAM_CUSTOM_4 9
CUSTOM_5 DOTA_TEAM_CUSTOM_5 10
CUSTOM_6 DOTA_TEAM_CUSTOM_6 11
CUSTOM_7 DOTA_TEAM_CUSTOM_7 12
CUSTOM_8 DOTA_TEAM_CUSTOM_8 13
CUSTOM_MAX DOTA_TEAM_CUSTOM_MAX 13
DRAFT_POOL DOTA_TEAM_DRAFT_POOL 14
COUNT DOTA_TEAM_COUNT 15

DOTAUnitAttackCapability

Native name: DOTAUnitAttackCapability_t

Value Native Name Integer
CAP_NO_ATTACK DOTA_UNIT_CAP_NO_ATTACK 0
CAP_MELEE_ATTACK DOTA_UNIT_CAP_MELEE_ATTACK 1
CAP_RANGED_ATTACK DOTA_UNIT_CAP_RANGED_ATTACK 2
ATTACK_CAPABILITY_BIT_COUNT DOTA_UNIT_ATTACK_CAPABILITY_BIT_COUNT 3
CAP_RANGED_ATTACK_DIRECTIONAL DOTA_UNIT_CAP_RANGED_ATTACK_DIRECTIONAL 4

DOTAUnitMoveCapability

Native name: DOTAUnitMoveCapability_t

Value Native Name Integer
NONE DOTA_UNIT_CAP_MOVE_NONE 0
GROUND DOTA_UNIT_CAP_MOVE_GROUND 1
FLY DOTA_UNIT_CAP_MOVE_FLY 2

Dotaunitorder

Native name: dotaunitorder_t

Value Native Name Integer
NONE DOTA_UNIT_ORDER_NONE 0
MOVE_TO_POSITION DOTA_UNIT_ORDER_MOVE_TO_POSITION 1
MOVE_TO_TARGET DOTA_UNIT_ORDER_MOVE_TO_TARGET 2
ATTACK_MOVE DOTA_UNIT_ORDER_ATTACK_MOVE 3
ATTACK_TARGET DOTA_UNIT_ORDER_ATTACK_TARGET 4
CAST_POSITION DOTA_UNIT_ORDER_CAST_POSITION 5
CAST_TARGET DOTA_UNIT_ORDER_CAST_TARGET 6
CAST_TARGET_TREE DOTA_UNIT_ORDER_CAST_TARGET_TREE 7
CAST_NO_TARGET DOTA_UNIT_ORDER_CAST_NO_TARGET 8
CAST_TOGGLE DOTA_UNIT_ORDER_CAST_TOGGLE 9
HOLD_POSITION DOTA_UNIT_ORDER_HOLD_POSITION 10
TRAIN_ABILITY DOTA_UNIT_ORDER_TRAIN_ABILITY 11
DROP_ITEM DOTA_UNIT_ORDER_DROP_ITEM 12
GIVE_ITEM DOTA_UNIT_ORDER_GIVE_ITEM 13
PICKUP_ITEM DOTA_UNIT_ORDER_PICKUP_ITEM 14
PICKUP_RUNE DOTA_UNIT_ORDER_PICKUP_RUNE 15
PURCHASE_ITEM DOTA_UNIT_ORDER_PURCHASE_ITEM 16
SELL_ITEM DOTA_UNIT_ORDER_SELL_ITEM 17
DISASSEMBLE_ITEM DOTA_UNIT_ORDER_DISASSEMBLE_ITEM 18
MOVE_ITEM DOTA_UNIT_ORDER_MOVE_ITEM 19
CAST_TOGGLE_AUTO DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO 20
STOP DOTA_UNIT_ORDER_STOP 21
TAUNT DOTA_UNIT_ORDER_TAUNT 22
BUYBACK DOTA_UNIT_ORDER_BUYBACK 23
GLYPH DOTA_UNIT_ORDER_GLYPH 24
EJECT_ITEM_FROM_STASH DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH 25
CAST_RUNE DOTA_UNIT_ORDER_CAST_RUNE 26
PING_ABILITY DOTA_UNIT_ORDER_PING_ABILITY 27
MOVE_TO_DIRECTION DOTA_UNIT_ORDER_MOVE_TO_DIRECTION 28
PATROL DOTA_UNIT_ORDER_PATROL 29
VECTOR_TARGET_POSITION DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION 30
RADAR DOTA_UNIT_ORDER_RADAR 31
SET_ITEM_COMBINE_LOCK DOTA_UNIT_ORDER_SET_ITEM_COMBINE_LOCK 32
CONTINUE DOTA_UNIT_ORDER_CONTINUE 33
VECTOR_TARGET_CANCELED DOTA_UNIT_ORDER_VECTOR_TARGET_CANCELED 34
CAST_RIVER_PAINT DOTA_UNIT_ORDER_CAST_RIVER_PAINT 35
PREGAME_ADJUST_ITEM_ASSIGNMENT DOTA_UNIT_ORDER_PREGAME_ADJUST_ITEM_ASSIGNMENT 36
DROP_ITEM_AT_FOUNTAIN DOTA_UNIT_ORDER_DROP_ITEM_AT_FOUNTAIN 37
TAKE_ITEM_FROM_NEUTRAL_ITEM_STASH DOTA_UNIT_ORDER_TAKE_ITEM_FROM_NEUTRAL_ITEM_STASH 38
MOVE_RELATIVE DOTA_UNIT_ORDER_MOVE_RELATIVE 39
CAST_TOGGLE_ALT DOTA_UNIT_ORDER_CAST_TOGGLE_ALT 40
CONSUME_ITEM DOTA_UNIT_ORDER_CONSUME_ITEM 41
SET_ITEM_MARK_FOR_SELL DOTA_UNIT_ORDER_SET_ITEM_MARK_FOR_SELL 42

ModifyGoldReason

Native name: EDOTA_ModifyGold_Reason

Value Native Name Integer
UNSPECIFIED DOTA_ModifyGold_Unspecified 0
DEATH DOTA_ModifyGold_Death 1
BUYBACK DOTA_ModifyGold_Buyback 2
PURCHASE_CONSUMABLE DOTA_ModifyGold_PurchaseConsumable 3
PURCHASE_ITEM DOTA_ModifyGold_PurchaseItem 4
ABANDONED_REDISTRIBUTE DOTA_ModifyGold_AbandonedRedistribute 5
SELL_ITEM DOTA_ModifyGold_SellItem 6
ABILITY_COST DOTA_ModifyGold_AbilityCost 7
CHEAT_COMMAND DOTA_ModifyGold_CheatCommand 8
SELECTION_PENALTY DOTA_ModifyGold_SelectionPenalty 9
GAME_TICK DOTA_ModifyGold_GameTick 10
BUILDING DOTA_ModifyGold_Building 11
HERO_KILL DOTA_ModifyGold_HeroKill 12
CREEP_KILL DOTA_ModifyGold_CreepKill 13
NEUTRAL_KILL DOTA_ModifyGold_NeutralKill 14
ROSHAN_KILL DOTA_ModifyGold_RoshanKill 15
COURIER_KILL DOTA_ModifyGold_CourierKill 16
BOUNTY_RUNE DOTA_ModifyGold_BountyRune 17
SHARED_GOLD DOTA_ModifyGold_SharedGold 18
ABILITY_GOLD DOTA_ModifyGold_AbilityGold 19
WARD_KILL DOTA_ModifyGold_WardKill 20
COURIER_KILLED_BY_THIS_PLAYER DOTA_ModifyGold_CourierKilledByThisPlayer 21

ModifyXPReason

Native name: EDOTA_ModifyXP_Reason

Value Native Name Integer
UNSPECIFIED DOTA_ModifyXP_Unspecified 0
HERO_KILL DOTA_ModifyXP_HeroKill 1
CREEP_KILL DOTA_ModifyXP_CreepKill 2
ROSHAN_KILL DOTA_ModifyXP_RoshanKill 3
TOME_OF_KNOWLEDGE DOTA_ModifyXP_TomeOfKnowledge 4
OUTPOST DOTA_ModifyXP_Outpost 5
CATCH_UP DOTA_ModifyXP_CatchUp 6
HERO_ABILITY DOTA_ModifyXP_HeroAbility 7
MAX DOTA_ModifyXP_MAX 8

EntityEffects

Value Native Name Integer
NODRAW EF_NODRAW 32

EntityThinkPhase

Value Native Name Integer
PRESIM 0
PRESENSING 1
POSTSENSING 2

EShareAbility

Value Native Name Integer
FULLY_SHAREABLE ITEM_FULLY_SHAREABLE 0
PARTIALLY_SHAREABLE ITEM_PARTIALLY_SHAREABLE 1
NOT_SHAREABLE ITEM_NOT_SHAREABLE 2

FindOrder

Value Native Name Integer
ANY_ORDER FIND_ANY_ORDER 0
CLOSEST FIND_CLOSEST 1
FARTHEST FIND_FARTHEST 2

GameActivity

Native name: GameActivity_t

Value Native Name Integer
RESET ACT_RESET 0
IDLE ACT_IDLE 1
TRANSITION ACT_TRANSITION 2
COVER ACT_COVER 3
COVER_MED ACT_COVER_MED 4
COVER_LOW ACT_COVER_LOW 5
WALK ACT_WALK 6
WALK_AIM ACT_WALK_AIM 7
WALK_CROUCH ACT_WALK_CROUCH 8
WALK_CROUCH_AIM ACT_WALK_CROUCH_AIM 9
RUN ACT_RUN 10
RUN_AIM ACT_RUN_AIM 11
RUN_CROUCH ACT_RUN_CROUCH 12
RUN_CROUCH_AIM ACT_RUN_CROUCH_AIM 13
RUN_PROTECTED ACT_RUN_PROTECTED 14
SCRIPT_CUSTOM_MOVE ACT_SCRIPT_CUSTOM_MOVE 15
RANGE_ATTACK1 ACT_RANGE_ATTACK1 16
RANGE_ATTACK2 ACT_RANGE_ATTACK2 17
RANGE_ATTACK1_LOW ACT_RANGE_ATTACK1_LOW 18
RANGE_ATTACK2_LOW ACT_RANGE_ATTACK2_LOW 19
DIESIMPLE ACT_DIESIMPLE 20
DIEBACKWARD ACT_DIEBACKWARD 21
DIEFORWARD ACT_DIEFORWARD 22
DIEVIOLENT ACT_DIEVIOLENT 23
DIERAGDOLL ACT_DIERAGDOLL 24
FLY ACT_FLY 25
HOVER ACT_HOVER 26
GLIDE ACT_GLIDE 27
SWIM ACT_SWIM 28
JUMP ACT_JUMP 29
HOP ACT_HOP 30
LEAP ACT_LEAP 31
LAND ACT_LAND 32
CLIMB_UP ACT_CLIMB_UP 33
CLIMB_DOWN ACT_CLIMB_DOWN 34
CLIMB_DISMOUNT ACT_CLIMB_DISMOUNT 35
SHIPLADDER_UP ACT_SHIPLADDER_UP 36
SHIPLADDER_DOWN ACT_SHIPLADDER_DOWN 37
STRAFE_LEFT ACT_STRAFE_LEFT 38
STRAFE_RIGHT ACT_STRAFE_RIGHT 39
ROLL_LEFT ACT_ROLL_LEFT 40
ROLL_RIGHT ACT_ROLL_RIGHT 41
TURN_LEFT ACT_TURN_LEFT 42
TURN_RIGHT ACT_TURN_RIGHT 43
CROUCH ACT_CROUCH 44
CROUCHIDLE ACT_CROUCHIDLE 45
STAND ACT_STAND 46
USE ACT_USE 47
ALIEN_BURROW_IDLE ACT_ALIEN_BURROW_IDLE 48
ALIEN_BURROW_OUT ACT_ALIEN_BURROW_OUT 49
SIGNAL1 ACT_SIGNAL1 50
SIGNAL2 ACT_SIGNAL2 51
SIGNAL3 ACT_SIGNAL3 52
SIGNAL_ADVANCE ACT_SIGNAL_ADVANCE 53
SIGNAL_FORWARD ACT_SIGNAL_FORWARD 54
SIGNAL_GROUP ACT_SIGNAL_GROUP 55
SIGNAL_HALT ACT_SIGNAL_HALT 56
SIGNAL_LEFT ACT_SIGNAL_LEFT 57
SIGNAL_RIGHT ACT_SIGNAL_RIGHT 58
SIGNAL_TAKECOVER ACT_SIGNAL_TAKECOVER 59
LOOKBACK_RIGHT ACT_LOOKBACK_RIGHT 60
LOOKBACK_LEFT ACT_LOOKBACK_LEFT 61
COWER ACT_COWER 62
SMALL_FLINCH ACT_SMALL_FLINCH 63
BIG_FLINCH ACT_BIG_FLINCH 64
MELEE_ATTACK1 ACT_MELEE_ATTACK1 65
MELEE_ATTACK2 ACT_MELEE_ATTACK2 66
RELOAD ACT_RELOAD 67
RELOAD_START ACT_RELOAD_START 68
RELOAD_FINISH ACT_RELOAD_FINISH 69
RELOAD_LOW ACT_RELOAD_LOW 70
ARM ACT_ARM 71
DISARM ACT_DISARM 72
DROP_WEAPON ACT_DROP_WEAPON 73
DROP_WEAPON_SHOTGUN ACT_DROP_WEAPON_SHOTGUN 74
PICKUP_GROUND ACT_PICKUP_GROUND 75
PICKUP_RACK ACT_PICKUP_RACK 76
IDLE_ANGRY ACT_IDLE_ANGRY 77
IDLE_RELAXED ACT_IDLE_RELAXED 78
IDLE_STIMULATED ACT_IDLE_STIMULATED 79
IDLE_AGITATED ACT_IDLE_AGITATED 80
IDLE_STEALTH ACT_IDLE_STEALTH 81
IDLE_HURT ACT_IDLE_HURT 82
WALK_RELAXED ACT_WALK_RELAXED 83
WALK_STIMULATED ACT_WALK_STIMULATED 84
WALK_AGITATED ACT_WALK_AGITATED 85
WALK_STEALTH ACT_WALK_STEALTH 86
RUN_RELAXED ACT_RUN_RELAXED 87
RUN_STIMULATED ACT_RUN_STIMULATED 88
RUN_AGITATED ACT_RUN_AGITATED 89
RUN_STEALTH ACT_RUN_STEALTH 90
IDLE_AIM_RELAXED ACT_IDLE_AIM_RELAXED 91
IDLE_AIM_STIMULATED ACT_IDLE_AIM_STIMULATED 92
IDLE_AIM_AGITATED ACT_IDLE_AIM_AGITATED 93
IDLE_AIM_STEALTH ACT_IDLE_AIM_STEALTH 94
WALK_AIM_RELAXED ACT_WALK_AIM_RELAXED 95
WALK_AIM_STIMULATED ACT_WALK_AIM_STIMULATED 96
WALK_AIM_AGITATED ACT_WALK_AIM_AGITATED 97
WALK_AIM_STEALTH ACT_WALK_AIM_STEALTH 98
RUN_AIM_RELAXED ACT_RUN_AIM_RELAXED 99
RUN_AIM_STIMULATED ACT_RUN_AIM_STIMULATED 100
RUN_AIM_AGITATED ACT_RUN_AIM_AGITATED 101
RUN_AIM_STEALTH ACT_RUN_AIM_STEALTH 102
CROUCHIDLE_STIMULATED ACT_CROUCHIDLE_STIMULATED 103
CROUCHIDLE_AIM_STIMULATED ACT_CROUCHIDLE_AIM_STIMULATED 104
CROUCHIDLE_AGITATED ACT_CROUCHIDLE_AGITATED 105
WALK_HURT ACT_WALK_HURT 106
RUN_HURT ACT_RUN_HURT 107
SPECIAL_ATTACK1 ACT_SPECIAL_ATTACK1 108
SPECIAL_ATTACK2 ACT_SPECIAL_ATTACK2 109
COMBAT_IDLE ACT_COMBAT_IDLE 110
WALK_SCARED ACT_WALK_SCARED 111
RUN_SCARED ACT_RUN_SCARED 112
VICTORY_DANCE ACT_VICTORY_DANCE 113
DIE_HEADSHOT ACT_DIE_HEADSHOT 114
DIE_CHESTSHOT ACT_DIE_CHESTSHOT 115
DIE_GUTSHOT ACT_DIE_GUTSHOT 116
DIE_BACKSHOT ACT_DIE_BACKSHOT 117
FLINCH_HEAD ACT_FLINCH_HEAD 118
FLINCH_CHEST ACT_FLINCH_CHEST 119
FLINCH_STOMACH ACT_FLINCH_STOMACH 120
FLINCH_LEFTARM ACT_FLINCH_LEFTARM 121
FLINCH_RIGHTARM ACT_FLINCH_RIGHTARM 122
FLINCH_LEFTLEG ACT_FLINCH_LEFTLEG 123
FLINCH_RIGHTLEG ACT_FLINCH_RIGHTLEG 124
FLINCH_PHYSICS ACT_FLINCH_PHYSICS 125
FLINCH_HEAD_BACK ACT_FLINCH_HEAD_BACK 126
FLINCH_CHEST_BACK ACT_FLINCH_CHEST_BACK 127
FLINCH_STOMACH_BACK ACT_FLINCH_STOMACH_BACK 128
FLINCH_CROUCH_FRONT ACT_FLINCH_CROUCH_FRONT 129
FLINCH_CROUCH_BACK ACT_FLINCH_CROUCH_BACK 130
FLINCH_CROUCH_LEFT ACT_FLINCH_CROUCH_LEFT 131
FLINCH_CROUCH_RIGHT ACT_FLINCH_CROUCH_RIGHT 132
IDLE_ON_FIRE ACT_IDLE_ON_FIRE 133
WALK_ON_FIRE ACT_WALK_ON_FIRE 134
RUN_ON_FIRE ACT_RUN_ON_FIRE 135
STEP_LEFT ACT_STEP_LEFT 141
STEP_RIGHT ACT_STEP_RIGHT 142
STEP_BACK ACT_STEP_BACK 143
STEP_FORE ACT_STEP_FORE 144
GESTURE_RANGE_ATTACK1 ACT_GESTURE_RANGE_ATTACK1 145
GESTURE_RANGE_ATTACK2 ACT_GESTURE_RANGE_ATTACK2 146
GESTURE_MELEE_ATTACK1 ACT_GESTURE_MELEE_ATTACK1 147
GESTURE_MELEE_ATTACK2 ACT_GESTURE_MELEE_ATTACK2 148
GESTURE_RANGE_ATTACK1_LOW ACT_GESTURE_RANGE_ATTACK1_LOW 149
GESTURE_RANGE_ATTACK2_LOW ACT_GESTURE_RANGE_ATTACK2_LOW 150
MELEE_ATTACK_SWING_GESTURE ACT_MELEE_ATTACK_SWING_GESTURE 151
GESTURE_SMALL_FLINCH ACT_GESTURE_SMALL_FLINCH 152
GESTURE_BIG_FLINCH ACT_GESTURE_BIG_FLINCH 153
GESTURE_FLINCH_BLAST ACT_GESTURE_FLINCH_BLAST 154
GESTURE_FLINCH_BLAST_SHOTGUN ACT_GESTURE_FLINCH_BLAST_SHOTGUN 155
GESTURE_FLINCH_BLAST_DAMAGED ACT_GESTURE_FLINCH_BLAST_DAMAGED 156
GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN ACT_GESTURE_FLINCH_BLAST_DAMAGED_SHOTGUN 157
GESTURE_FLINCH_HEAD ACT_GESTURE_FLINCH_HEAD 158
GESTURE_FLINCH_CHEST ACT_GESTURE_FLINCH_CHEST 159
GESTURE_FLINCH_STOMACH ACT_GESTURE_FLINCH_STOMACH 160
GESTURE_FLINCH_LEFTARM ACT_GESTURE_FLINCH_LEFTARM 161
GESTURE_FLINCH_RIGHTARM ACT_GESTURE_FLINCH_RIGHTARM 162
GESTURE_FLINCH_LEFTLEG ACT_GESTURE_FLINCH_LEFTLEG 163
GESTURE_FLINCH_RIGHTLEG ACT_GESTURE_FLINCH_RIGHTLEG 164
GESTURE_TURN_LEFT ACT_GESTURE_TURN_LEFT 165
GESTURE_TURN_RIGHT ACT_GESTURE_TURN_RIGHT 166
GESTURE_TURN_LEFT45 ACT_GESTURE_TURN_LEFT45 167
GESTURE_TURN_RIGHT45 ACT_GESTURE_TURN_RIGHT45 168
GESTURE_TURN_LEFT90 ACT_GESTURE_TURN_LEFT90 169
GESTURE_TURN_RIGHT90 ACT_GESTURE_TURN_RIGHT90 170
GESTURE_TURN_LEFT45_FLAT ACT_GESTURE_TURN_LEFT45_FLAT 171
GESTURE_TURN_RIGHT45_FLAT ACT_GESTURE_TURN_RIGHT45_FLAT 172
GESTURE_TURN_LEFT90_FLAT ACT_GESTURE_TURN_LEFT90_FLAT 173
GESTURE_TURN_RIGHT90_FLAT ACT_GESTURE_TURN_RIGHT90_FLAT 174
BARNACLE_HIT ACT_BARNACLE_HIT 175
BARNACLE_PULL ACT_BARNACLE_PULL 176
BARNACLE_CHOMP ACT_BARNACLE_CHOMP 177
BARNACLE_CHEW ACT_BARNACLE_CHEW 178
DO_NOT_DISTURB ACT_DO_NOT_DISTURB 179
SPECIFIC_SEQUENCE ACT_SPECIFIC_SEQUENCE 180
VM_DEPLOY ACT_VM_DEPLOY 181
VM_RELOAD_EMPTY ACT_VM_RELOAD_EMPTY 182
VM_DRAW ACT_VM_DRAW 183
VM_HOLSTER ACT_VM_HOLSTER 184
VM_IDLE ACT_VM_IDLE 185
VM_FIDGET ACT_VM_FIDGET 186
VM_PULLBACK ACT_VM_PULLBACK 187
VM_PULLBACK_HIGH ACT_VM_PULLBACK_HIGH 188
VM_PULLBACK_LOW ACT_VM_PULLBACK_LOW 189
VM_THROW ACT_VM_THROW 190
VM_DROP ACT_VM_DROP 191
VM_PULLPIN ACT_VM_PULLPIN 192
VM_PRIMARYATTACK ACT_VM_PRIMARYATTACK 193
VM_SECONDARYATTACK ACT_VM_SECONDARYATTACK 194
VM_RELOAD ACT_VM_RELOAD 195
VM_DRYFIRE ACT_VM_DRYFIRE 196
VM_HITLEFT ACT_VM_HITLEFT 197
VM_HITLEFT2 ACT_VM_HITLEFT2 198
VM_HITRIGHT ACT_VM_HITRIGHT 199
VM_HITRIGHT2 ACT_VM_HITRIGHT2 200
VM_HITCENTER ACT_VM_HITCENTER 201
VM_HITCENTER2 ACT_VM_HITCENTER2 202
VM_MISSLEFT ACT_VM_MISSLEFT 203
VM_MISSLEFT2 ACT_VM_MISSLEFT2 204
VM_MISSRIGHT ACT_VM_MISSRIGHT 205
VM_MISSRIGHT2 ACT_VM_MISSRIGHT2 206
VM_MISSCENTER ACT_VM_MISSCENTER 207
VM_MISSCENTER2 ACT_VM_MISSCENTER2 208
VM_HAULBACK ACT_VM_HAULBACK 209
VM_SWINGHARD ACT_VM_SWINGHARD 210
VM_SWINGMISS ACT_VM_SWINGMISS 211
VM_SWINGHIT ACT_VM_SWINGHIT 212
VM_IDLE_TO_LOWERED ACT_VM_IDLE_TO_LOWERED 213
VM_IDLE_LOWERED ACT_VM_IDLE_LOWERED 214
VM_LOWERED_TO_IDLE ACT_VM_LOWERED_TO_IDLE 215
VM_RECOIL1 ACT_VM_RECOIL1 216
VM_RECOIL2 ACT_VM_RECOIL2 217
VM_RECOIL3 ACT_VM_RECOIL3 218
VM_PICKUP ACT_VM_PICKUP 219
VM_RELEASE ACT_VM_RELEASE 220
VM_MAUL_LOOP ACT_VM_MAUL_LOOP 221
VM_ATTACH_SILENCER ACT_VM_ATTACH_SILENCER 222
VM_DETACH_SILENCER ACT_VM_DETACH_SILENCER 223
SLAM_STICKWALL_IDLE ACT_SLAM_STICKWALL_IDLE 224
SLAM_STICKWALL_ND_IDLE ACT_SLAM_STICKWALL_ND_IDLE 225
SLAM_STICKWALL_ATTACH ACT_SLAM_STICKWALL_ATTACH 226
SLAM_STICKWALL_ATTACH2 ACT_SLAM_STICKWALL_ATTACH2 227
SLAM_STICKWALL_ND_ATTACH ACT_SLAM_STICKWALL_ND_ATTACH 228
SLAM_STICKWALL_ND_ATTACH2 ACT_SLAM_STICKWALL_ND_ATTACH2 229
SLAM_STICKWALL_DETONATE ACT_SLAM_STICKWALL_DETONATE 230
SLAM_STICKWALL_DETONATOR_HOLSTER ACT_SLAM_STICKWALL_DETONATOR_HOLSTER 231
SLAM_STICKWALL_DRAW ACT_SLAM_STICKWALL_DRAW 232
SLAM_STICKWALL_ND_DRAW ACT_SLAM_STICKWALL_ND_DRAW 233
SLAM_STICKWALL_TO_THROW ACT_SLAM_STICKWALL_TO_THROW 234
SLAM_STICKWALL_TO_THROW_ND ACT_SLAM_STICKWALL_TO_THROW_ND 235
SLAM_STICKWALL_TO_TRIPMINE_ND ACT_SLAM_STICKWALL_TO_TRIPMINE_ND 236
SLAM_THROW_IDLE ACT_SLAM_THROW_IDLE 237
SLAM_THROW_ND_IDLE ACT_SLAM_THROW_ND_IDLE 238
SLAM_THROW_THROW ACT_SLAM_THROW_THROW 239
SLAM_THROW_THROW2 ACT_SLAM_THROW_THROW2 240
SLAM_THROW_THROW_ND ACT_SLAM_THROW_THROW_ND 241
SLAM_THROW_THROW_ND2 ACT_SLAM_THROW_THROW_ND2 242
SLAM_THROW_DRAW ACT_SLAM_THROW_DRAW 243
SLAM_THROW_ND_DRAW ACT_SLAM_THROW_ND_DRAW 244
SLAM_THROW_TO_STICKWALL ACT_SLAM_THROW_TO_STICKWALL 245
SLAM_THROW_TO_STICKWALL_ND ACT_SLAM_THROW_TO_STICKWALL_ND 246
SLAM_THROW_DETONATE ACT_SLAM_THROW_DETONATE 247
SLAM_THROW_DETONATOR_HOLSTER ACT_SLAM_THROW_DETONATOR_HOLSTER 248
SLAM_THROW_TO_TRIPMINE_ND ACT_SLAM_THROW_TO_TRIPMINE_ND 249
SLAM_TRIPMINE_IDLE ACT_SLAM_TRIPMINE_IDLE 250
SLAM_TRIPMINE_DRAW ACT_SLAM_TRIPMINE_DRAW 251
SLAM_TRIPMINE_ATTACH ACT_SLAM_TRIPMINE_ATTACH 252
SLAM_TRIPMINE_ATTACH2 ACT_SLAM_TRIPMINE_ATTACH2 253
SLAM_TRIPMINE_TO_STICKWALL_ND ACT_SLAM_TRIPMINE_TO_STICKWALL_ND 254
SLAM_TRIPMINE_TO_THROW_ND ACT_SLAM_TRIPMINE_TO_THROW_ND 255
SLAM_DETONATOR_IDLE ACT_SLAM_DETONATOR_IDLE 256
SLAM_DETONATOR_DRAW ACT_SLAM_DETONATOR_DRAW 257
SLAM_DETONATOR_DETONATE ACT_SLAM_DETONATOR_DETONATE 258
SLAM_DETONATOR_HOLSTER ACT_SLAM_DETONATOR_HOLSTER 259
SLAM_DETONATOR_STICKWALL_DRAW ACT_SLAM_DETONATOR_STICKWALL_DRAW 260
SLAM_DETONATOR_THROW_DRAW ACT_SLAM_DETONATOR_THROW_DRAW 261
SHOTGUN_RELOAD_START ACT_SHOTGUN_RELOAD_START 262
SHOTGUN_RELOAD_FINISH ACT_SHOTGUN_RELOAD_FINISH 263
SHOTGUN_PUMP ACT_SHOTGUN_PUMP 264
SMG2_IDLE2 ACT_SMG2_IDLE2 265
SMG2_FIRE2 ACT_SMG2_FIRE2 266
SMG2_DRAW2 ACT_SMG2_DRAW2 267
SMG2_RELOAD2 ACT_SMG2_RELOAD2 268
SMG2_DRYFIRE2 ACT_SMG2_DRYFIRE2 269
SMG2_TOAUTO ACT_SMG2_TOAUTO 270
SMG2_TOBURST ACT_SMG2_TOBURST 271
PHYSCANNON_UPGRADE ACT_PHYSCANNON_UPGRADE 272
RANGE_ATTACK_AR1 ACT_RANGE_ATTACK_AR1 273
RANGE_ATTACK_AR2 ACT_RANGE_ATTACK_AR2 274
RANGE_ATTACK_AR2_LOW ACT_RANGE_ATTACK_AR2_LOW 275
RANGE_ATTACK_AR2_GRENADE ACT_RANGE_ATTACK_AR2_GRENADE 276
RANGE_ATTACK_HMG1 ACT_RANGE_ATTACK_HMG1 277
RANGE_ATTACK_ML ACT_RANGE_ATTACK_ML 278
RANGE_ATTACK_SMG1 ACT_RANGE_ATTACK_SMG1 279
RANGE_ATTACK_SMG1_LOW ACT_RANGE_ATTACK_SMG1_LOW 280
RANGE_ATTACK_SMG2 ACT_RANGE_ATTACK_SMG2 281
RANGE_ATTACK_SHOTGUN ACT_RANGE_ATTACK_SHOTGUN 282
RANGE_ATTACK_SHOTGUN_LOW ACT_RANGE_ATTACK_SHOTGUN_LOW 283
RANGE_ATTACK_PISTOL ACT_RANGE_ATTACK_PISTOL 284
RANGE_ATTACK_PISTOL_LOW ACT_RANGE_ATTACK_PISTOL_LOW 285
RANGE_ATTACK_SLAM ACT_RANGE_ATTACK_SLAM 286
RANGE_ATTACK_TRIPWIRE ACT_RANGE_ATTACK_TRIPWIRE 287
RANGE_ATTACK_THROW ACT_RANGE_ATTACK_THROW 288
RANGE_ATTACK_SNIPER_RIFLE ACT_RANGE_ATTACK_SNIPER_RIFLE 289
RANGE_ATTACK_RPG ACT_RANGE_ATTACK_RPG 290
MELEE_ATTACK_SWING ACT_MELEE_ATTACK_SWING 291
RANGE_AIM_LOW ACT_RANGE_AIM_LOW 292
RANGE_AIM_SMG1_LOW ACT_RANGE_AIM_SMG1_LOW 293
RANGE_AIM_PISTOL_LOW ACT_RANGE_AIM_PISTOL_LOW 294
RANGE_AIM_AR2_LOW ACT_RANGE_AIM_AR2_LOW 295
COVER_PISTOL_LOW ACT_COVER_PISTOL_LOW 296
COVER_SMG1_LOW ACT_COVER_SMG1_LOW 297
GESTURE_RANGE_ATTACK_AR1 ACT_GESTURE_RANGE_ATTACK_AR1 298
GESTURE_RANGE_ATTACK_AR2 ACT_GESTURE_RANGE_ATTACK_AR2 299
GESTURE_RANGE_ATTACK_AR2_GRENADE ACT_GESTURE_RANGE_ATTACK_AR2_GRENADE 300
GESTURE_RANGE_ATTACK_HMG1 ACT_GESTURE_RANGE_ATTACK_HMG1 301
GESTURE_RANGE_ATTACK_ML ACT_GESTURE_RANGE_ATTACK_ML 302
GESTURE_RANGE_ATTACK_SMG1 ACT_GESTURE_RANGE_ATTACK_SMG1 303
GESTURE_RANGE_ATTACK_SMG1_LOW ACT_GESTURE_RANGE_ATTACK_SMG1_LOW 304
GESTURE_RANGE_ATTACK_SMG2 ACT_GESTURE_RANGE_ATTACK_SMG2 305
GESTURE_RANGE_ATTACK_SHOTGUN ACT_GESTURE_RANGE_ATTACK_SHOTGUN 306
GESTURE_RANGE_ATTACK_PISTOL ACT_GESTURE_RANGE_ATTACK_PISTOL 307
GESTURE_RANGE_ATTACK_PISTOL_LOW ACT_GESTURE_RANGE_ATTACK_PISTOL_LOW 308
GESTURE_RANGE_ATTACK_SLAM ACT_GESTURE_RANGE_ATTACK_SLAM 309
GESTURE_RANGE_ATTACK_TRIPWIRE ACT_GESTURE_RANGE_ATTACK_TRIPWIRE 310
GESTURE_RANGE_ATTACK_THROW ACT_GESTURE_RANGE_ATTACK_THROW 311
GESTURE_RANGE_ATTACK_SNIPER_RIFLE ACT_GESTURE_RANGE_ATTACK_SNIPER_RIFLE 312
GESTURE_MELEE_ATTACK_SWING ACT_GESTURE_MELEE_ATTACK_SWING 313
IDLE_RIFLE ACT_IDLE_RIFLE 314
IDLE_SMG1 ACT_IDLE_SMG1 315
IDLE_ANGRY_SMG1 ACT_IDLE_ANGRY_SMG1 316
IDLE_PISTOL ACT_IDLE_PISTOL 317
IDLE_ANGRY_PISTOL ACT_IDLE_ANGRY_PISTOL 318
IDLE_ANGRY_SHOTGUN ACT_IDLE_ANGRY_SHOTGUN 319
IDLE_STEALTH_PISTOL ACT_IDLE_STEALTH_PISTOL 320
IDLE_PACKAGE ACT_IDLE_PACKAGE 321
WALK_PACKAGE ACT_WALK_PACKAGE 322
IDLE_SUITCASE ACT_IDLE_SUITCASE 323
WALK_SUITCASE ACT_WALK_SUITCASE 324
IDLE_SMG1_RELAXED ACT_IDLE_SMG1_RELAXED 325
IDLE_SMG1_STIMULATED ACT_IDLE_SMG1_STIMULATED 326
WALK_RIFLE_RELAXED ACT_WALK_RIFLE_RELAXED 327
RUN_RIFLE_RELAXED ACT_RUN_RIFLE_RELAXED 328
WALK_RIFLE_STIMULATED ACT_WALK_RIFLE_STIMULATED 329
RUN_RIFLE_STIMULATED ACT_RUN_RIFLE_STIMULATED 330
IDLE_AIM_RIFLE_STIMULATED ACT_IDLE_AIM_RIFLE_STIMULATED 331
WALK_AIM_RIFLE_STIMULATED ACT_WALK_AIM_RIFLE_STIMULATED 332
RUN_AIM_RIFLE_STIMULATED ACT_RUN_AIM_RIFLE_STIMULATED 333
IDLE_SHOTGUN_RELAXED ACT_IDLE_SHOTGUN_RELAXED 334
IDLE_SHOTGUN_STIMULATED ACT_IDLE_SHOTGUN_STIMULATED 335
IDLE_SHOTGUN_AGITATED ACT_IDLE_SHOTGUN_AGITATED 336
WALK_ANGRY ACT_WALK_ANGRY 337
POLICE_HARASS1 ACT_POLICE_HARASS1 338
POLICE_HARASS2 ACT_POLICE_HARASS2 339
IDLE_MANNEDGUN ACT_IDLE_MANNEDGUN 340
IDLE_MELEE ACT_IDLE_MELEE 341
IDLE_ANGRY_MELEE ACT_IDLE_ANGRY_MELEE 342
IDLE_RPG_RELAXED ACT_IDLE_RPG_RELAXED 343
IDLE_RPG ACT_IDLE_RPG 344
IDLE_ANGRY_RPG ACT_IDLE_ANGRY_RPG 345
COVER_LOW_RPG ACT_COVER_LOW_RPG 346
WALK_RPG ACT_WALK_RPG 347
RUN_RPG ACT_RUN_RPG 348
WALK_CROUCH_RPG ACT_WALK_CROUCH_RPG 349
RUN_CROUCH_RPG ACT_RUN_CROUCH_RPG 350
WALK_RPG_RELAXED ACT_WALK_RPG_RELAXED 351
RUN_RPG_RELAXED ACT_RUN_RPG_RELAXED 352
WALK_RIFLE ACT_WALK_RIFLE 353
WALK_AIM_RIFLE ACT_WALK_AIM_RIFLE 354
WALK_CROUCH_RIFLE ACT_WALK_CROUCH_RIFLE 355
WALK_CROUCH_AIM_RIFLE ACT_WALK_CROUCH_AIM_RIFLE 356
RUN_RIFLE ACT_RUN_RIFLE 357
RUN_AIM_RIFLE ACT_RUN_AIM_RIFLE 358
RUN_CROUCH_RIFLE ACT_RUN_CROUCH_RIFLE 359
RUN_CROUCH_AIM_RIFLE ACT_RUN_CROUCH_AIM_RIFLE 360
RUN_STEALTH_PISTOL ACT_RUN_STEALTH_PISTOL 361
WALK_AIM_SHOTGUN ACT_WALK_AIM_SHOTGUN 362
RUN_AIM_SHOTGUN ACT_RUN_AIM_SHOTGUN 363
WALK_PISTOL ACT_WALK_PISTOL 364
RUN_PISTOL ACT_RUN_PISTOL 365
WALK_AIM_PISTOL ACT_WALK_AIM_PISTOL 366
RUN_AIM_PISTOL ACT_RUN_AIM_PISTOL 367
WALK_STEALTH_PISTOL ACT_WALK_STEALTH_PISTOL 368
WALK_AIM_STEALTH_PISTOL ACT_WALK_AIM_STEALTH_PISTOL 369
RUN_AIM_STEALTH_PISTOL ACT_RUN_AIM_STEALTH_PISTOL 370
RELOAD_PISTOL ACT_RELOAD_PISTOL 371
RELOAD_PISTOL_LOW ACT_RELOAD_PISTOL_LOW 372
RELOAD_SMG1 ACT_RELOAD_SMG1 373
RELOAD_SMG1_LOW ACT_RELOAD_SMG1_LOW 374
RELOAD_SHOTGUN ACT_RELOAD_SHOTGUN 375
RELOAD_SHOTGUN_LOW ACT_RELOAD_SHOTGUN_LOW 376
GESTURE_RELOAD ACT_GESTURE_RELOAD 377
GESTURE_RELOAD_PISTOL ACT_GESTURE_RELOAD_PISTOL 378
GESTURE_RELOAD_SMG1 ACT_GESTURE_RELOAD_SMG1 379
GESTURE_RELOAD_SHOTGUN ACT_GESTURE_RELOAD_SHOTGUN 380
BUSY_LEAN_LEFT ACT_BUSY_LEAN_LEFT 381
BUSY_LEAN_LEFT_ENTRY ACT_BUSY_LEAN_LEFT_ENTRY 382
BUSY_LEAN_LEFT_EXIT ACT_BUSY_LEAN_LEFT_EXIT 383
BUSY_LEAN_BACK ACT_BUSY_LEAN_BACK 384
BUSY_LEAN_BACK_ENTRY ACT_BUSY_LEAN_BACK_ENTRY 385
BUSY_LEAN_BACK_EXIT ACT_BUSY_LEAN_BACK_EXIT 386
BUSY_SIT_GROUND ACT_BUSY_SIT_GROUND 387
BUSY_SIT_GROUND_ENTRY ACT_BUSY_SIT_GROUND_ENTRY 388
BUSY_SIT_GROUND_EXIT ACT_BUSY_SIT_GROUND_EXIT 389
BUSY_SIT_CHAIR ACT_BUSY_SIT_CHAIR 390
BUSY_SIT_CHAIR_ENTRY ACT_BUSY_SIT_CHAIR_ENTRY 391
BUSY_SIT_CHAIR_EXIT ACT_BUSY_SIT_CHAIR_EXIT 392
BUSY_STAND ACT_BUSY_STAND 393
BUSY_QUEUE ACT_BUSY_QUEUE 394
DUCK_DODGE ACT_DUCK_DODGE 395
DIE_BARNACLE_SWALLOW ACT_DIE_BARNACLE_SWALLOW 396
GESTURE_BARNACLE_STRANGLE ACT_GESTURE_BARNACLE_STRANGLE 397
DIE_FRONTSIDE ACT_DIE_FRONTSIDE 402
DIE_RIGHTSIDE ACT_DIE_RIGHTSIDE 403
DIE_BACKSIDE ACT_DIE_BACKSIDE 404
DIE_LEFTSIDE ACT_DIE_LEFTSIDE 405
DIE_CROUCH_FRONTSIDE ACT_DIE_CROUCH_FRONTSIDE 406
DIE_CROUCH_RIGHTSIDE ACT_DIE_CROUCH_RIGHTSIDE 407
DIE_CROUCH_BACKSIDE ACT_DIE_CROUCH_BACKSIDE 408
DIE_CROUCH_LEFTSIDE ACT_DIE_CROUCH_LEFTSIDE 409
DIE_INCAP ACT_DIE_INCAP 410
DIE_STANDING ACT_DIE_STANDING 411
OPEN_DOOR ACT_OPEN_DOOR 412
DI_ALYX_ZOMBIE_MELEE ACT_DI_ALYX_ZOMBIE_MELEE 413
DI_ALYX_ZOMBIE_TORSO_MELEE ACT_DI_ALYX_ZOMBIE_TORSO_MELEE 414
DI_ALYX_HEADCRAB_MELEE ACT_DI_ALYX_HEADCRAB_MELEE 415
DI_ALYX_ANTLION ACT_DI_ALYX_ANTLION 416
DI_ALYX_ZOMBIE_SHOTGUN64 ACT_DI_ALYX_ZOMBIE_SHOTGUN64 417
DI_ALYX_ZOMBIE_SHOTGUN26 ACT_DI_ALYX_ZOMBIE_SHOTGUN26 418
READINESS_RELAXED_TO_STIMULATED ACT_READINESS_RELAXED_TO_STIMULATED 419
READINESS_RELAXED_TO_STIMULATED_WALK ACT_READINESS_RELAXED_TO_STIMULATED_WALK 420
READINESS_AGITATED_TO_STIMULATED ACT_READINESS_AGITATED_TO_STIMULATED 421
READINESS_STIMULATED_TO_RELAXED ACT_READINESS_STIMULATED_TO_RELAXED 422
READINESS_PISTOL_RELAXED_TO_STIMULATED ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED 423
READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK ACT_READINESS_PISTOL_RELAXED_TO_STIMULATED_WALK 424
READINESS_PISTOL_AGITATED_TO_STIMULATED ACT_READINESS_PISTOL_AGITATED_TO_STIMULATED 425
READINESS_PISTOL_STIMULATED_TO_RELAXED ACT_READINESS_PISTOL_STIMULATED_TO_RELAXED 426
IDLE_CARRY ACT_IDLE_CARRY 427
WALK_CARRY ACT_WALK_CARRY 428
STARTDYING ACT_STARTDYING 429
DYINGLOOP ACT_DYINGLOOP 430
DYINGTODEAD ACT_DYINGTODEAD 431
RIDE_MANNED_GUN ACT_RIDE_MANNED_GUN 432
VM_SPRINT_ENTER ACT_VM_SPRINT_ENTER 433
VM_SPRINT_IDLE ACT_VM_SPRINT_IDLE 434
VM_SPRINT_LEAVE ACT_VM_SPRINT_LEAVE 435
FIRE_START ACT_FIRE_START 436
FIRE_LOOP ACT_FIRE_LOOP 437
FIRE_END ACT_FIRE_END 438
CROUCHING_GRENADEIDLE ACT_CROUCHING_GRENADEIDLE 439
CROUCHING_GRENADEREADY ACT_CROUCHING_GRENADEREADY 440
CROUCHING_PRIMARYATTACK ACT_CROUCHING_PRIMARYATTACK 441
OVERLAY_GRENADEIDLE ACT_OVERLAY_GRENADEIDLE 442
OVERLAY_GRENADEREADY ACT_OVERLAY_GRENADEREADY 443
OVERLAY_PRIMARYATTACK ACT_OVERLAY_PRIMARYATTACK 444
OVERLAY_SHIELD_UP ACT_OVERLAY_SHIELD_UP 445
OVERLAY_SHIELD_DOWN ACT_OVERLAY_SHIELD_DOWN 446
OVERLAY_SHIELD_UP_IDLE ACT_OVERLAY_SHIELD_UP_IDLE 447
OVERLAY_SHIELD_ATTACK ACT_OVERLAY_SHIELD_ATTACK 448
OVERLAY_SHIELD_KNOCKBACK ACT_OVERLAY_SHIELD_KNOCKBACK 449
SHIELD_UP ACT_SHIELD_UP 450
SHIELD_DOWN ACT_SHIELD_DOWN 451
SHIELD_UP_IDLE ACT_SHIELD_UP_IDLE 452
SHIELD_ATTACK ACT_SHIELD_ATTACK 453
SHIELD_KNOCKBACK ACT_SHIELD_KNOCKBACK 454
CROUCHING_SHIELD_UP ACT_CROUCHING_SHIELD_UP 455
CROUCHING_SHIELD_DOWN ACT_CROUCHING_SHIELD_DOWN 456
CROUCHING_SHIELD_UP_IDLE ACT_CROUCHING_SHIELD_UP_IDLE 457
CROUCHING_SHIELD_ATTACK ACT_CROUCHING_SHIELD_ATTACK 458
CROUCHING_SHIELD_KNOCKBACK ACT_CROUCHING_SHIELD_KNOCKBACK 459
TURNRIGHT45 ACT_TURNRIGHT45 460
TURNLEFT45 ACT_TURNLEFT45 461
TURN ACT_TURN 462
OBJ_ASSEMBLING ACT_OBJ_ASSEMBLING 463
OBJ_DISMANTLING ACT_OBJ_DISMANTLING 464
OBJ_STARTUP ACT_OBJ_STARTUP 465
OBJ_RUNNING ACT_OBJ_RUNNING 466
OBJ_IDLE ACT_OBJ_IDLE 467
OBJ_PLACING ACT_OBJ_PLACING 468
OBJ_DETERIORATING ACT_OBJ_DETERIORATING 469
OBJ_UPGRADING ACT_OBJ_UPGRADING 470
DEPLOY ACT_DEPLOY 471
DEPLOY_IDLE ACT_DEPLOY_IDLE 472
UNDEPLOY ACT_UNDEPLOY 473
CROSSBOW_DRAW_UNLOADED ACT_CROSSBOW_DRAW_UNLOADED 474
GAUSS_SPINUP ACT_GAUSS_SPINUP 475
GAUSS_SPINCYCLE ACT_GAUSS_SPINCYCLE 476
VM_PRIMARYATTACK_SILENCED ACT_VM_PRIMARYATTACK_SILENCED 477
VM_RELOAD_SILENCED ACT_VM_RELOAD_SILENCED 478
VM_DRYFIRE_SILENCED ACT_VM_DRYFIRE_SILENCED 479
VM_IDLE_SILENCED ACT_VM_IDLE_SILENCED 480
VM_DRAW_SILENCED ACT_VM_DRAW_SILENCED 481
VM_IDLE_EMPTY_LEFT ACT_VM_IDLE_EMPTY_LEFT 482
VM_DRYFIRE_LEFT ACT_VM_DRYFIRE_LEFT 483
VM_IS_DRAW ACT_VM_IS_DRAW 484
VM_IS_HOLSTER ACT_VM_IS_HOLSTER 485
VM_IS_IDLE ACT_VM_IS_IDLE 486
VM_IS_PRIMARYATTACK ACT_VM_IS_PRIMARYATTACK 487
PLAYER_IDLE_FIRE ACT_PLAYER_IDLE_FIRE 488
PLAYER_CROUCH_FIRE ACT_PLAYER_CROUCH_FIRE 489
PLAYER_CROUCH_WALK_FIRE ACT_PLAYER_CROUCH_WALK_FIRE 490
PLAYER_WALK_FIRE ACT_PLAYER_WALK_FIRE 491
PLAYER_RUN_FIRE ACT_PLAYER_RUN_FIRE 492
IDLETORUN ACT_IDLETORUN 493
RUNTOIDLE ACT_RUNTOIDLE 494
VM_DRAW_DEPLOYED ACT_VM_DRAW_DEPLOYED 495
HL2MP_IDLE_MELEE ACT_HL2MP_IDLE_MELEE 496
HL2MP_RUN_MELEE ACT_HL2MP_RUN_MELEE 497
HL2MP_IDLE_CROUCH_MELEE ACT_HL2MP_IDLE_CROUCH_MELEE 498
HL2MP_WALK_CROUCH_MELEE ACT_HL2MP_WALK_CROUCH_MELEE 499
HL2MP_GESTURE_RANGE_ATTACK_MELEE ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE 500
HL2MP_GESTURE_RELOAD_MELEE ACT_HL2MP_GESTURE_RELOAD_MELEE 501
HL2MP_JUMP_MELEE ACT_HL2MP_JUMP_MELEE 502
MP_STAND_IDLE ACT_MP_STAND_IDLE 503
MP_CROUCH_IDLE ACT_MP_CROUCH_IDLE 504
MP_CROUCH_DEPLOYED_IDLE ACT_MP_CROUCH_DEPLOYED_IDLE 505
MP_CROUCH_DEPLOYED ACT_MP_CROUCH_DEPLOYED 506
MP_DEPLOYED_IDLE ACT_MP_DEPLOYED_IDLE 507
MP_RUN ACT_MP_RUN 508
MP_WALK ACT_MP_WALK 509
MP_AIRWALK ACT_MP_AIRWALK 510
MP_CROUCHWALK ACT_MP_CROUCHWALK 511
MP_SPRINT ACT_MP_SPRINT 512
MP_JUMP ACT_MP_JUMP 513
MP_JUMP_START ACT_MP_JUMP_START 514
MP_JUMP_FLOAT ACT_MP_JUMP_FLOAT 515
MP_JUMP_LAND ACT_MP_JUMP_LAND 516
MP_DOUBLEJUMP ACT_MP_DOUBLEJUMP 517
MP_SWIM ACT_MP_SWIM 518
MP_DEPLOYED ACT_MP_DEPLOYED 519
MP_SWIM_DEPLOYED ACT_MP_SWIM_DEPLOYED 520
MP_VCD ACT_MP_VCD 521
MP_ATTACK_STAND_PRIMARYFIRE ACT_MP_ATTACK_STAND_PRIMARYFIRE 522
MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED ACT_MP_ATTACK_STAND_PRIMARYFIRE_DEPLOYED 523
MP_ATTACK_STAND_SECONDARYFIRE ACT_MP_ATTACK_STAND_SECONDARYFIRE 524
MP_ATTACK_STAND_GRENADE ACT_MP_ATTACK_STAND_GRENADE 525
MP_ATTACK_CROUCH_PRIMARYFIRE ACT_MP_ATTACK_CROUCH_PRIMARYFIRE 526
MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED ACT_MP_ATTACK_CROUCH_PRIMARYFIRE_DEPLOYED 527
MP_ATTACK_CROUCH_SECONDARYFIRE ACT_MP_ATTACK_CROUCH_SECONDARYFIRE 528
MP_ATTACK_CROUCH_GRENADE ACT_MP_ATTACK_CROUCH_GRENADE 529
MP_ATTACK_SWIM_PRIMARYFIRE ACT_MP_ATTACK_SWIM_PRIMARYFIRE 530
MP_ATTACK_SWIM_SECONDARYFIRE ACT_MP_ATTACK_SWIM_SECONDARYFIRE 531
MP_ATTACK_SWIM_GRENADE ACT_MP_ATTACK_SWIM_GRENADE 532
MP_ATTACK_AIRWALK_PRIMARYFIRE ACT_MP_ATTACK_AIRWALK_PRIMARYFIRE 533
MP_ATTACK_AIRWALK_SECONDARYFIRE ACT_MP_ATTACK_AIRWALK_SECONDARYFIRE 534
MP_ATTACK_AIRWALK_GRENADE ACT_MP_ATTACK_AIRWALK_GRENADE 535
MP_RELOAD_STAND ACT_MP_RELOAD_STAND 536
MP_RELOAD_STAND_LOOP ACT_MP_RELOAD_STAND_LOOP 537
MP_RELOAD_STAND_END ACT_MP_RELOAD_STAND_END 538
MP_RELOAD_CROUCH ACT_MP_RELOAD_CROUCH 539
MP_RELOAD_CROUCH_LOOP ACT_MP_RELOAD_CROUCH_LOOP 540
MP_RELOAD_CROUCH_END ACT_MP_RELOAD_CROUCH_END 541
MP_RELOAD_SWIM ACT_MP_RELOAD_SWIM 542
MP_RELOAD_SWIM_LOOP ACT_MP_RELOAD_SWIM_LOOP 543
MP_RELOAD_SWIM_END ACT_MP_RELOAD_SWIM_END 544
MP_RELOAD_AIRWALK ACT_MP_RELOAD_AIRWALK 545
MP_RELOAD_AIRWALK_LOOP ACT_MP_RELOAD_AIRWALK_LOOP 546
MP_RELOAD_AIRWALK_END ACT_MP_RELOAD_AIRWALK_END 547
MP_ATTACK_STAND_PREFIRE ACT_MP_ATTACK_STAND_PREFIRE 548
MP_ATTACK_STAND_POSTFIRE ACT_MP_ATTACK_STAND_POSTFIRE 549
MP_ATTACK_STAND_STARTFIRE ACT_MP_ATTACK_STAND_STARTFIRE 550
MP_ATTACK_CROUCH_PREFIRE ACT_MP_ATTACK_CROUCH_PREFIRE 551
MP_ATTACK_CROUCH_POSTFIRE ACT_MP_ATTACK_CROUCH_POSTFIRE 552
MP_ATTACK_SWIM_PREFIRE ACT_MP_ATTACK_SWIM_PREFIRE 553
MP_ATTACK_SWIM_POSTFIRE ACT_MP_ATTACK_SWIM_POSTFIRE 554
MP_STAND_PRIMARY ACT_MP_STAND_PRIMARY 555
MP_CROUCH_PRIMARY ACT_MP_CROUCH_PRIMARY 556
MP_RUN_PRIMARY ACT_MP_RUN_PRIMARY 557
MP_WALK_PRIMARY ACT_MP_WALK_PRIMARY 558
MP_AIRWALK_PRIMARY ACT_MP_AIRWALK_PRIMARY 559
MP_CROUCHWALK_PRIMARY ACT_MP_CROUCHWALK_PRIMARY 560
MP_JUMP_PRIMARY ACT_MP_JUMP_PRIMARY 561
MP_JUMP_START_PRIMARY ACT_MP_JUMP_START_PRIMARY 562
MP_JUMP_FLOAT_PRIMARY ACT_MP_JUMP_FLOAT_PRIMARY 563
MP_JUMP_LAND_PRIMARY ACT_MP_JUMP_LAND_PRIMARY 564
MP_SWIM_PRIMARY ACT_MP_SWIM_PRIMARY 565
MP_DEPLOYED_PRIMARY ACT_MP_DEPLOYED_PRIMARY 566
MP_SWIM_DEPLOYED_PRIMARY ACT_MP_SWIM_DEPLOYED_PRIMARY 567
MP_ATTACK_STAND_PRIMARY ACT_MP_ATTACK_STAND_PRIMARY 568
MP_ATTACK_STAND_PRIMARY_DEPLOYED ACT_MP_ATTACK_STAND_PRIMARY_DEPLOYED 569
MP_ATTACK_CROUCH_PRIMARY ACT_MP_ATTACK_CROUCH_PRIMARY 570
MP_ATTACK_CROUCH_PRIMARY_DEPLOYED ACT_MP_ATTACK_CROUCH_PRIMARY_DEPLOYED 571
MP_ATTACK_SWIM_PRIMARY ACT_MP_ATTACK_SWIM_PRIMARY 572
MP_ATTACK_AIRWALK_PRIMARY ACT_MP_ATTACK_AIRWALK_PRIMARY 573
MP_RELOAD_STAND_PRIMARY ACT_MP_RELOAD_STAND_PRIMARY 574
MP_RELOAD_STAND_PRIMARY_LOOP ACT_MP_RELOAD_STAND_PRIMARY_LOOP 575
MP_RELOAD_STAND_PRIMARY_END ACT_MP_RELOAD_STAND_PRIMARY_END 576
MP_RELOAD_CROUCH_PRIMARY ACT_MP_RELOAD_CROUCH_PRIMARY 577
MP_RELOAD_CROUCH_PRIMARY_LOOP ACT_MP_RELOAD_CROUCH_PRIMARY_LOOP 578
MP_RELOAD_CROUCH_PRIMARY_END ACT_MP_RELOAD_CROUCH_PRIMARY_END 579
MP_RELOAD_SWIM_PRIMARY ACT_MP_RELOAD_SWIM_PRIMARY 580
MP_RELOAD_SWIM_PRIMARY_LOOP ACT_MP_RELOAD_SWIM_PRIMARY_LOOP 581
MP_RELOAD_SWIM_PRIMARY_END ACT_MP_RELOAD_SWIM_PRIMARY_END 582
MP_RELOAD_AIRWALK_PRIMARY ACT_MP_RELOAD_AIRWALK_PRIMARY 583
MP_RELOAD_AIRWALK_PRIMARY_LOOP ACT_MP_RELOAD_AIRWALK_PRIMARY_LOOP 584
MP_RELOAD_AIRWALK_PRIMARY_END ACT_MP_RELOAD_AIRWALK_PRIMARY_END 585
MP_ATTACK_STAND_GRENADE_PRIMARY ACT_MP_ATTACK_STAND_GRENADE_PRIMARY 586
MP_ATTACK_CROUCH_GRENADE_PRIMARY ACT_MP_ATTACK_CROUCH_GRENADE_PRIMARY 587
MP_ATTACK_SWIM_GRENADE_PRIMARY ACT_MP_ATTACK_SWIM_GRENADE_PRIMARY 588
MP_ATTACK_AIRWALK_GRENADE_PRIMARY ACT_MP_ATTACK_AIRWALK_GRENADE_PRIMARY 589
MP_STAND_SECONDARY ACT_MP_STAND_SECONDARY 590
MP_CROUCH_SECONDARY ACT_MP_CROUCH_SECONDARY 591
MP_RUN_SECONDARY ACT_MP_RUN_SECONDARY 592
MP_WALK_SECONDARY ACT_MP_WALK_SECONDARY 593
MP_AIRWALK_SECONDARY ACT_MP_AIRWALK_SECONDARY 594
MP_CROUCHWALK_SECONDARY ACT_MP_CROUCHWALK_SECONDARY 595
MP_JUMP_SECONDARY ACT_MP_JUMP_SECONDARY 596
MP_JUMP_START_SECONDARY ACT_MP_JUMP_START_SECONDARY 597
MP_JUMP_FLOAT_SECONDARY ACT_MP_JUMP_FLOAT_SECONDARY 598
MP_JUMP_LAND_SECONDARY ACT_MP_JUMP_LAND_SECONDARY 599
MP_SWIM_SECONDARY ACT_MP_SWIM_SECONDARY 600
MP_ATTACK_STAND_SECONDARY ACT_MP_ATTACK_STAND_SECONDARY 601
MP_ATTACK_CROUCH_SECONDARY ACT_MP_ATTACK_CROUCH_SECONDARY 602
MP_ATTACK_SWIM_SECONDARY ACT_MP_ATTACK_SWIM_SECONDARY 603
MP_ATTACK_AIRWALK_SECONDARY ACT_MP_ATTACK_AIRWALK_SECONDARY 604
MP_RELOAD_STAND_SECONDARY ACT_MP_RELOAD_STAND_SECONDARY 605
MP_RELOAD_STAND_SECONDARY_LOOP ACT_MP_RELOAD_STAND_SECONDARY_LOOP 606
MP_RELOAD_STAND_SECONDARY_END ACT_MP_RELOAD_STAND_SECONDARY_END 607
MP_RELOAD_CROUCH_SECONDARY ACT_MP_RELOAD_CROUCH_SECONDARY 608
MP_RELOAD_CROUCH_SECONDARY_LOOP ACT_MP_RELOAD_CROUCH_SECONDARY_LOOP 609
MP_RELOAD_CROUCH_SECONDARY_END ACT_MP_RELOAD_CROUCH_SECONDARY_END 610
MP_RELOAD_SWIM_SECONDARY ACT_MP_RELOAD_SWIM_SECONDARY 611
MP_RELOAD_SWIM_SECONDARY_LOOP ACT_MP_RELOAD_SWIM_SECONDARY_LOOP 612
MP_RELOAD_SWIM_SECONDARY_END ACT_MP_RELOAD_SWIM_SECONDARY_END 613
MP_RELOAD_AIRWALK_SECONDARY ACT_MP_RELOAD_AIRWALK_SECONDARY 614
MP_RELOAD_AIRWALK_SECONDARY_LOOP ACT_MP_RELOAD_AIRWALK_SECONDARY_LOOP 615
MP_RELOAD_AIRWALK_SECONDARY_END ACT_MP_RELOAD_AIRWALK_SECONDARY_END 616
MP_ATTACK_STAND_GRENADE_SECONDARY ACT_MP_ATTACK_STAND_GRENADE_SECONDARY 617
MP_ATTACK_CROUCH_GRENADE_SECONDARY ACT_MP_ATTACK_CROUCH_GRENADE_SECONDARY 618
MP_ATTACK_SWIM_GRENADE_SECONDARY ACT_MP_ATTACK_SWIM_GRENADE_SECONDARY 619
MP_ATTACK_AIRWALK_GRENADE_SECONDARY ACT_MP_ATTACK_AIRWALK_GRENADE_SECONDARY 620
MP_STAND_MELEE ACT_MP_STAND_MELEE 621
MP_CROUCH_MELEE ACT_MP_CROUCH_MELEE 622
MP_RUN_MELEE ACT_MP_RUN_MELEE 623
MP_WALK_MELEE ACT_MP_WALK_MELEE 624
MP_AIRWALK_MELEE ACT_MP_AIRWALK_MELEE 625
MP_CROUCHWALK_MELEE ACT_MP_CROUCHWALK_MELEE 626
MP_JUMP_MELEE ACT_MP_JUMP_MELEE 627
MP_JUMP_START_MELEE ACT_MP_JUMP_START_MELEE 628
MP_JUMP_FLOAT_MELEE ACT_MP_JUMP_FLOAT_MELEE 629
MP_JUMP_LAND_MELEE ACT_MP_JUMP_LAND_MELEE 630
MP_SWIM_MELEE ACT_MP_SWIM_MELEE 631
MP_ATTACK_STAND_MELEE ACT_MP_ATTACK_STAND_MELEE 632
MP_ATTACK_STAND_MELEE_SECONDARY ACT_MP_ATTACK_STAND_MELEE_SECONDARY 633
MP_ATTACK_CROUCH_MELEE ACT_MP_ATTACK_CROUCH_MELEE 634
MP_ATTACK_CROUCH_MELEE_SECONDARY ACT_MP_ATTACK_CROUCH_MELEE_SECONDARY 635
MP_ATTACK_SWIM_MELEE ACT_MP_ATTACK_SWIM_MELEE 636
MP_ATTACK_AIRWALK_MELEE ACT_MP_ATTACK_AIRWALK_MELEE 637
MP_ATTACK_STAND_GRENADE_MELEE ACT_MP_ATTACK_STAND_GRENADE_MELEE 638
MP_ATTACK_CROUCH_GRENADE_MELEE ACT_MP_ATTACK_CROUCH_GRENADE_MELEE 639
MP_ATTACK_SWIM_GRENADE_MELEE ACT_MP_ATTACK_SWIM_GRENADE_MELEE 640
MP_ATTACK_AIRWALK_GRENADE_MELEE ACT_MP_ATTACK_AIRWALK_GRENADE_MELEE 641
MP_STAND_ITEM1 ACT_MP_STAND_ITEM1 642
MP_CROUCH_ITEM1 ACT_MP_CROUCH_ITEM1 643
MP_RUN_ITEM1 ACT_MP_RUN_ITEM1 644
MP_WALK_ITEM1 ACT_MP_WALK_ITEM1 645
MP_AIRWALK_ITEM1 ACT_MP_AIRWALK_ITEM1 646
MP_CROUCHWALK_ITEM1 ACT_MP_CROUCHWALK_ITEM1 647
MP_JUMP_ITEM1 ACT_MP_JUMP_ITEM1 648
MP_JUMP_START_ITEM1 ACT_MP_JUMP_START_ITEM1 649
MP_JUMP_FLOAT_ITEM1 ACT_MP_JUMP_FLOAT_ITEM1 650
MP_JUMP_LAND_ITEM1 ACT_MP_JUMP_LAND_ITEM1 651
MP_SWIM_ITEM1 ACT_MP_SWIM_ITEM1 652
MP_ATTACK_STAND_ITEM1 ACT_MP_ATTACK_STAND_ITEM1 653
MP_ATTACK_STAND_ITEM1_SECONDARY ACT_MP_ATTACK_STAND_ITEM1_SECONDARY 654
MP_ATTACK_CROUCH_ITEM1 ACT_MP_ATTACK_CROUCH_ITEM1 655
MP_ATTACK_CROUCH_ITEM1_SECONDARY ACT_MP_ATTACK_CROUCH_ITEM1_SECONDARY 656
MP_ATTACK_SWIM_ITEM1 ACT_MP_ATTACK_SWIM_ITEM1 657
MP_ATTACK_AIRWALK_ITEM1 ACT_MP_ATTACK_AIRWALK_ITEM1 658
MP_STAND_ITEM2 ACT_MP_STAND_ITEM2 659
MP_CROUCH_ITEM2 ACT_MP_CROUCH_ITEM2 660
MP_RUN_ITEM2 ACT_MP_RUN_ITEM2 661
MP_WALK_ITEM2 ACT_MP_WALK_ITEM2 662
MP_AIRWALK_ITEM2 ACT_MP_AIRWALK_ITEM2 663
MP_CROUCHWALK_ITEM2 ACT_MP_CROUCHWALK_ITEM2 664
MP_JUMP_ITEM2 ACT_MP_JUMP_ITEM2 665
MP_JUMP_START_ITEM2 ACT_MP_JUMP_START_ITEM2 666
MP_JUMP_FLOAT_ITEM2 ACT_MP_JUMP_FLOAT_ITEM2 667
MP_JUMP_LAND_ITEM2 ACT_MP_JUMP_LAND_ITEM2 668
MP_SWIM_ITEM2 ACT_MP_SWIM_ITEM2 669
MP_ATTACK_STAND_ITEM2 ACT_MP_ATTACK_STAND_ITEM2 670
MP_ATTACK_STAND_ITEM2_SECONDARY ACT_MP_ATTACK_STAND_ITEM2_SECONDARY 671
MP_ATTACK_CROUCH_ITEM2 ACT_MP_ATTACK_CROUCH_ITEM2 672
MP_ATTACK_CROUCH_ITEM2_SECONDARY ACT_MP_ATTACK_CROUCH_ITEM2_SECONDARY 673
MP_ATTACK_SWIM_ITEM2 ACT_MP_ATTACK_SWIM_ITEM2 674
MP_ATTACK_AIRWALK_ITEM2 ACT_MP_ATTACK_AIRWALK_ITEM2 675
MP_GESTURE_FLINCH ACT_MP_GESTURE_FLINCH 676
MP_GESTURE_FLINCH_PRIMARY ACT_MP_GESTURE_FLINCH_PRIMARY 677
MP_GESTURE_FLINCH_SECONDARY ACT_MP_GESTURE_FLINCH_SECONDARY 678
MP_GESTURE_FLINCH_MELEE ACT_MP_GESTURE_FLINCH_MELEE 679
MP_GESTURE_FLINCH_ITEM1 ACT_MP_GESTURE_FLINCH_ITEM1 680
MP_GESTURE_FLINCH_ITEM2 ACT_MP_GESTURE_FLINCH_ITEM2 681
MP_GESTURE_FLINCH_HEAD ACT_MP_GESTURE_FLINCH_HEAD 682
MP_GESTURE_FLINCH_CHEST ACT_MP_GESTURE_FLINCH_CHEST 683
MP_GESTURE_FLINCH_STOMACH ACT_MP_GESTURE_FLINCH_STOMACH 684
MP_GESTURE_FLINCH_LEFTARM ACT_MP_GESTURE_FLINCH_LEFTARM 685
MP_GESTURE_FLINCH_RIGHTARM ACT_MP_GESTURE_FLINCH_RIGHTARM 686
MP_GESTURE_FLINCH_LEFTLEG ACT_MP_GESTURE_FLINCH_LEFTLEG 687
MP_GESTURE_FLINCH_RIGHTLEG ACT_MP_GESTURE_FLINCH_RIGHTLEG 688
MP_GRENADE1_DRAW ACT_MP_GRENADE1_DRAW 689
MP_GRENADE1_IDLE ACT_MP_GRENADE1_IDLE 690
MP_GRENADE1_ATTACK ACT_MP_GRENADE1_ATTACK 691
MP_GRENADE2_DRAW ACT_MP_GRENADE2_DRAW 692
MP_GRENADE2_IDLE ACT_MP_GRENADE2_IDLE 693
MP_GRENADE2_ATTACK ACT_MP_GRENADE2_ATTACK 694
MP_PRIMARY_GRENADE1_DRAW ACT_MP_PRIMARY_GRENADE1_DRAW 695
MP_PRIMARY_GRENADE1_IDLE ACT_MP_PRIMARY_GRENADE1_IDLE 696
MP_PRIMARY_GRENADE1_ATTACK ACT_MP_PRIMARY_GRENADE1_ATTACK 697
MP_PRIMARY_GRENADE2_DRAW ACT_MP_PRIMARY_GRENADE2_DRAW 698
MP_PRIMARY_GRENADE2_IDLE ACT_MP_PRIMARY_GRENADE2_IDLE 699
MP_PRIMARY_GRENADE2_ATTACK ACT_MP_PRIMARY_GRENADE2_ATTACK 700
MP_SECONDARY_GRENADE1_DRAW ACT_MP_SECONDARY_GRENADE1_DRAW 701
MP_SECONDARY_GRENADE1_IDLE ACT_MP_SECONDARY_GRENADE1_IDLE 702
MP_SECONDARY_GRENADE1_ATTACK ACT_MP_SECONDARY_GRENADE1_ATTACK 703
MP_SECONDARY_GRENADE2_DRAW ACT_MP_SECONDARY_GRENADE2_DRAW 704
MP_SECONDARY_GRENADE2_IDLE ACT_MP_SECONDARY_GRENADE2_IDLE 705
MP_SECONDARY_GRENADE2_ATTACK ACT_MP_SECONDARY_GRENADE2_ATTACK 706
MP_MELEE_GRENADE1_DRAW ACT_MP_MELEE_GRENADE1_DRAW 707
MP_MELEE_GRENADE1_IDLE ACT_MP_MELEE_GRENADE1_IDLE 708
MP_MELEE_GRENADE1_ATTACK ACT_MP_MELEE_GRENADE1_ATTACK 709
MP_MELEE_GRENADE2_DRAW ACT_MP_MELEE_GRENADE2_DRAW 710
MP_MELEE_GRENADE2_IDLE ACT_MP_MELEE_GRENADE2_IDLE 711
MP_MELEE_GRENADE2_ATTACK ACT_MP_MELEE_GRENADE2_ATTACK 712
MP_ITEM1_GRENADE1_DRAW ACT_MP_ITEM1_GRENADE1_DRAW 713
MP_ITEM1_GRENADE1_IDLE ACT_MP_ITEM1_GRENADE1_IDLE 714
MP_ITEM1_GRENADE1_ATTACK ACT_MP_ITEM1_GRENADE1_ATTACK 715
MP_ITEM1_GRENADE2_DRAW ACT_MP_ITEM1_GRENADE2_DRAW 716
MP_ITEM1_GRENADE2_IDLE ACT_MP_ITEM1_GRENADE2_IDLE 717
MP_ITEM1_GRENADE2_ATTACK ACT_MP_ITEM1_GRENADE2_ATTACK 718
MP_ITEM2_GRENADE1_DRAW ACT_MP_ITEM2_GRENADE1_DRAW 719
MP_ITEM2_GRENADE1_IDLE ACT_MP_ITEM2_GRENADE1_IDLE 720
MP_ITEM2_GRENADE1_ATTACK ACT_MP_ITEM2_GRENADE1_ATTACK 721
MP_ITEM2_GRENADE2_DRAW ACT_MP_ITEM2_GRENADE2_DRAW 722
MP_ITEM2_GRENADE2_IDLE ACT_MP_ITEM2_GRENADE2_IDLE 723
MP_ITEM2_GRENADE2_ATTACK ACT_MP_ITEM2_GRENADE2_ATTACK 724
MP_STAND_BUILDING ACT_MP_STAND_BUILDING 725
MP_CROUCH_BUILDING ACT_MP_CROUCH_BUILDING 726
MP_RUN_BUILDING ACT_MP_RUN_BUILDING 727
MP_WALK_BUILDING ACT_MP_WALK_BUILDING 728
MP_AIRWALK_BUILDING ACT_MP_AIRWALK_BUILDING 729
MP_CROUCHWALK_BUILDING ACT_MP_CROUCHWALK_BUILDING 730
MP_JUMP_BUILDING ACT_MP_JUMP_BUILDING 731
MP_JUMP_START_BUILDING ACT_MP_JUMP_START_BUILDING 732
MP_JUMP_FLOAT_BUILDING ACT_MP_JUMP_FLOAT_BUILDING 733
MP_JUMP_LAND_BUILDING ACT_MP_JUMP_LAND_BUILDING 734
MP_SWIM_BUILDING ACT_MP_SWIM_BUILDING 735
MP_ATTACK_STAND_BUILDING ACT_MP_ATTACK_STAND_BUILDING 736
MP_ATTACK_CROUCH_BUILDING ACT_MP_ATTACK_CROUCH_BUILDING 737
MP_ATTACK_SWIM_BUILDING ACT_MP_ATTACK_SWIM_BUILDING 738
MP_ATTACK_AIRWALK_BUILDING ACT_MP_ATTACK_AIRWALK_BUILDING 739
MP_ATTACK_STAND_GRENADE_BUILDING ACT_MP_ATTACK_STAND_GRENADE_BUILDING 740
MP_ATTACK_CROUCH_GRENADE_BUILDING ACT_MP_ATTACK_CROUCH_GRENADE_BUILDING 741
MP_ATTACK_SWIM_GRENADE_BUILDING ACT_MP_ATTACK_SWIM_GRENADE_BUILDING 742
MP_ATTACK_AIRWALK_GRENADE_BUILDING ACT_MP_ATTACK_AIRWALK_GRENADE_BUILDING 743
MP_STAND_PDA ACT_MP_STAND_PDA 744
MP_CROUCH_PDA ACT_MP_CROUCH_PDA 745
MP_RUN_PDA ACT_MP_RUN_PDA 746
MP_WALK_PDA ACT_MP_WALK_PDA 747
MP_AIRWALK_PDA ACT_MP_AIRWALK_PDA 748
MP_CROUCHWALK_PDA ACT_MP_CROUCHWALK_PDA 749
MP_JUMP_PDA ACT_MP_JUMP_PDA 750
MP_JUMP_START_PDA ACT_MP_JUMP_START_PDA 751
MP_JUMP_FLOAT_PDA ACT_MP_JUMP_FLOAT_PDA 752
MP_JUMP_LAND_PDA ACT_MP_JUMP_LAND_PDA 753
MP_SWIM_PDA ACT_MP_SWIM_PDA 754
MP_ATTACK_STAND_PDA ACT_MP_ATTACK_STAND_PDA 755
MP_ATTACK_SWIM_PDA ACT_MP_ATTACK_SWIM_PDA 756
MP_GESTURE_VC_HANDMOUTH ACT_MP_GESTURE_VC_HANDMOUTH 757
MP_GESTURE_VC_FINGERPOINT ACT_MP_GESTURE_VC_FINGERPOINT 758
MP_GESTURE_VC_FISTPUMP ACT_MP_GESTURE_VC_FISTPUMP 759
MP_GESTURE_VC_THUMBSUP ACT_MP_GESTURE_VC_THUMBSUP 760
MP_GESTURE_VC_NODYES ACT_MP_GESTURE_VC_NODYES 761
MP_GESTURE_VC_NODNO ACT_MP_GESTURE_VC_NODNO 762
MP_GESTURE_VC_HANDMOUTH_PRIMARY ACT_MP_GESTURE_VC_HANDMOUTH_PRIMARY 763
MP_GESTURE_VC_FINGERPOINT_PRIMARY ACT_MP_GESTURE_VC_FINGERPOINT_PRIMARY 764
MP_GESTURE_VC_FISTPUMP_PRIMARY ACT_MP_GESTURE_VC_FISTPUMP_PRIMARY 765
MP_GESTURE_VC_THUMBSUP_PRIMARY ACT_MP_GESTURE_VC_THUMBSUP_PRIMARY 766
MP_GESTURE_VC_NODYES_PRIMARY ACT_MP_GESTURE_VC_NODYES_PRIMARY 767
MP_GESTURE_VC_NODNO_PRIMARY ACT_MP_GESTURE_VC_NODNO_PRIMARY 768
MP_GESTURE_VC_HANDMOUTH_SECONDARY ACT_MP_GESTURE_VC_HANDMOUTH_SECONDARY 769
MP_GESTURE_VC_FINGERPOINT_SECONDARY ACT_MP_GESTURE_VC_FINGERPOINT_SECONDARY 770
MP_GESTURE_VC_FISTPUMP_SECONDARY ACT_MP_GESTURE_VC_FISTPUMP_SECONDARY 771
MP_GESTURE_VC_THUMBSUP_SECONDARY ACT_MP_GESTURE_VC_THUMBSUP_SECONDARY 772
MP_GESTURE_VC_NODYES_SECONDARY ACT_MP_GESTURE_VC_NODYES_SECONDARY 773
MP_GESTURE_VC_NODNO_SECONDARY ACT_MP_GESTURE_VC_NODNO_SECONDARY 774
MP_GESTURE_VC_HANDMOUTH_MELEE ACT_MP_GESTURE_VC_HANDMOUTH_MELEE 775
MP_GESTURE_VC_FINGERPOINT_MELEE ACT_MP_GESTURE_VC_FINGERPOINT_MELEE 776
MP_GESTURE_VC_FISTPUMP_MELEE ACT_MP_GESTURE_VC_FISTPUMP_MELEE 777
MP_GESTURE_VC_THUMBSUP_MELEE ACT_MP_GESTURE_VC_THUMBSUP_MELEE 778
MP_GESTURE_VC_NODYES_MELEE ACT_MP_GESTURE_VC_NODYES_MELEE 779
MP_GESTURE_VC_NODNO_MELEE ACT_MP_GESTURE_VC_NODNO_MELEE 780
MP_GESTURE_VC_HANDMOUTH_ITEM1 ACT_MP_GESTURE_VC_HANDMOUTH_ITEM1 781
MP_GESTURE_VC_FINGERPOINT_ITEM1 ACT_MP_GESTURE_VC_FINGERPOINT_ITEM1 782
MP_GESTURE_VC_FISTPUMP_ITEM1 ACT_MP_GESTURE_VC_FISTPUMP_ITEM1 783
MP_GESTURE_VC_THUMBSUP_ITEM1 ACT_MP_GESTURE_VC_THUMBSUP_ITEM1 784
MP_GESTURE_VC_NODYES_ITEM1 ACT_MP_GESTURE_VC_NODYES_ITEM1 785
MP_GESTURE_VC_NODNO_ITEM1 ACT_MP_GESTURE_VC_NODNO_ITEM1 786
MP_GESTURE_VC_HANDMOUTH_ITEM2 ACT_MP_GESTURE_VC_HANDMOUTH_ITEM2 787
MP_GESTURE_VC_FINGERPOINT_ITEM2 ACT_MP_GESTURE_VC_FINGERPOINT_ITEM2 788
MP_GESTURE_VC_FISTPUMP_ITEM2 ACT_MP_GESTURE_VC_FISTPUMP_ITEM2 789
MP_GESTURE_VC_THUMBSUP_ITEM2 ACT_MP_GESTURE_VC_THUMBSUP_ITEM2 790
MP_GESTURE_VC_NODYES_ITEM2 ACT_MP_GESTURE_VC_NODYES_ITEM2 791
MP_GESTURE_VC_NODNO_ITEM2 ACT_MP_GESTURE_VC_NODNO_ITEM2 792
MP_GESTURE_VC_HANDMOUTH_BUILDING ACT_MP_GESTURE_VC_HANDMOUTH_BUILDING 793
MP_GESTURE_VC_FINGERPOINT_BUILDING ACT_MP_GESTURE_VC_FINGERPOINT_BUILDING 794
MP_GESTURE_VC_FISTPUMP_BUILDING ACT_MP_GESTURE_VC_FISTPUMP_BUILDING 795
MP_GESTURE_VC_THUMBSUP_BUILDING ACT_MP_GESTURE_VC_THUMBSUP_BUILDING 796
MP_GESTURE_VC_NODYES_BUILDING ACT_MP_GESTURE_VC_NODYES_BUILDING 797
MP_GESTURE_VC_NODNO_BUILDING ACT_MP_GESTURE_VC_NODNO_BUILDING 798
MP_GESTURE_VC_HANDMOUTH_PDA ACT_MP_GESTURE_VC_HANDMOUTH_PDA 799
MP_GESTURE_VC_FINGERPOINT_PDA ACT_MP_GESTURE_VC_FINGERPOINT_PDA 800
MP_GESTURE_VC_FISTPUMP_PDA ACT_MP_GESTURE_VC_FISTPUMP_PDA 801
MP_GESTURE_VC_THUMBSUP_PDA ACT_MP_GESTURE_VC_THUMBSUP_PDA 802
MP_GESTURE_VC_NODYES_PDA ACT_MP_GESTURE_VC_NODYES_PDA 803
MP_GESTURE_VC_NODNO_PDA ACT_MP_GESTURE_VC_NODNO_PDA 804
VM_UNUSABLE ACT_VM_UNUSABLE 805
VM_UNUSABLE_TO_USABLE ACT_VM_UNUSABLE_TO_USABLE 806
VM_USABLE_TO_UNUSABLE ACT_VM_USABLE_TO_UNUSABLE 807
PRIMARY_VM_DRAW ACT_PRIMARY_VM_DRAW 808
PRIMARY_VM_HOLSTER ACT_PRIMARY_VM_HOLSTER 809
PRIMARY_VM_IDLE ACT_PRIMARY_VM_IDLE 810
PRIMARY_VM_PULLBACK ACT_PRIMARY_VM_PULLBACK 811
PRIMARY_VM_PRIMARYATTACK ACT_PRIMARY_VM_PRIMARYATTACK 812
PRIMARY_VM_SECONDARYATTACK ACT_PRIMARY_VM_SECONDARYATTACK 813
PRIMARY_VM_RELOAD ACT_PRIMARY_VM_RELOAD 814
PRIMARY_VM_DRYFIRE ACT_PRIMARY_VM_DRYFIRE 815
PRIMARY_VM_IDLE_TO_LOWERED ACT_PRIMARY_VM_IDLE_TO_LOWERED 816
PRIMARY_VM_IDLE_LOWERED ACT_PRIMARY_VM_IDLE_LOWERED 817
PRIMARY_VM_LOWERED_TO_IDLE ACT_PRIMARY_VM_LOWERED_TO_IDLE 818
SECONDARY_VM_DRAW ACT_SECONDARY_VM_DRAW 819
SECONDARY_VM_HOLSTER ACT_SECONDARY_VM_HOLSTER 820
SECONDARY_VM_IDLE ACT_SECONDARY_VM_IDLE 821
SECONDARY_VM_PULLBACK ACT_SECONDARY_VM_PULLBACK 822
SECONDARY_VM_PRIMARYATTACK ACT_SECONDARY_VM_PRIMARYATTACK 823
SECONDARY_VM_SECONDARYATTACK ACT_SECONDARY_VM_SECONDARYATTACK 824
SECONDARY_VM_RELOAD ACT_SECONDARY_VM_RELOAD 825
SECONDARY_VM_DRYFIRE ACT_SECONDARY_VM_DRYFIRE 826
SECONDARY_VM_IDLE_TO_LOWERED ACT_SECONDARY_VM_IDLE_TO_LOWERED 827
SECONDARY_VM_IDLE_LOWERED ACT_SECONDARY_VM_IDLE_LOWERED 828
SECONDARY_VM_LOWERED_TO_IDLE ACT_SECONDARY_VM_LOWERED_TO_IDLE 829
MELEE_VM_DRAW ACT_MELEE_VM_DRAW 830
MELEE_VM_HOLSTER ACT_MELEE_VM_HOLSTER 831
MELEE_VM_IDLE ACT_MELEE_VM_IDLE 832
MELEE_VM_PULLBACK ACT_MELEE_VM_PULLBACK 833
MELEE_VM_PRIMARYATTACK ACT_MELEE_VM_PRIMARYATTACK 834
MELEE_VM_SECONDARYATTACK ACT_MELEE_VM_SECONDARYATTACK 835
MELEE_VM_RELOAD ACT_MELEE_VM_RELOAD 836
MELEE_VM_DRYFIRE ACT_MELEE_VM_DRYFIRE 837
MELEE_VM_IDLE_TO_LOWERED ACT_MELEE_VM_IDLE_TO_LOWERED 838
MELEE_VM_IDLE_LOWERED ACT_MELEE_VM_IDLE_LOWERED 839
MELEE_VM_LOWERED_TO_IDLE ACT_MELEE_VM_LOWERED_TO_IDLE 840
PDA_VM_DRAW ACT_PDA_VM_DRAW 841
PDA_VM_HOLSTER ACT_PDA_VM_HOLSTER 842
PDA_VM_IDLE ACT_PDA_VM_IDLE 843
PDA_VM_PULLBACK ACT_PDA_VM_PULLBACK 844
PDA_VM_PRIMARYATTACK ACT_PDA_VM_PRIMARYATTACK 845
PDA_VM_SECONDARYATTACK ACT_PDA_VM_SECONDARYATTACK 846
PDA_VM_RELOAD ACT_PDA_VM_RELOAD 847
PDA_VM_DRYFIRE ACT_PDA_VM_DRYFIRE 848
PDA_VM_IDLE_TO_LOWERED ACT_PDA_VM_IDLE_TO_LOWERED 849
PDA_VM_IDLE_LOWERED ACT_PDA_VM_IDLE_LOWERED 850
PDA_VM_LOWERED_TO_IDLE ACT_PDA_VM_LOWERED_TO_IDLE 851
ITEM1_VM_DRAW ACT_ITEM1_VM_DRAW 852
ITEM1_VM_HOLSTER ACT_ITEM1_VM_HOLSTER 853
ITEM1_VM_IDLE ACT_ITEM1_VM_IDLE 854
ITEM1_VM_PULLBACK ACT_ITEM1_VM_PULLBACK 855
ITEM1_VM_PRIMARYATTACK ACT_ITEM1_VM_PRIMARYATTACK 856
ITEM1_VM_SECONDARYATTACK ACT_ITEM1_VM_SECONDARYATTACK 857
ITEM1_VM_RELOAD ACT_ITEM1_VM_RELOAD 858
ITEM1_VM_DRYFIRE ACT_ITEM1_VM_DRYFIRE 859
ITEM1_VM_IDLE_TO_LOWERED ACT_ITEM1_VM_IDLE_TO_LOWERED 860
ITEM1_VM_IDLE_LOWERED ACT_ITEM1_VM_IDLE_LOWERED 861
ITEM1_VM_LOWERED_TO_IDLE ACT_ITEM1_VM_LOWERED_TO_IDLE 862
ITEM2_VM_DRAW ACT_ITEM2_VM_DRAW 863
ITEM2_VM_HOLSTER ACT_ITEM2_VM_HOLSTER 864
ITEM2_VM_IDLE ACT_ITEM2_VM_IDLE 865
ITEM2_VM_PULLBACK ACT_ITEM2_VM_PULLBACK 866
ITEM2_VM_PRIMARYATTACK ACT_ITEM2_VM_PRIMARYATTACK 867
ITEM2_VM_SECONDARYATTACK ACT_ITEM2_VM_SECONDARYATTACK 868
ITEM2_VM_RELOAD ACT_ITEM2_VM_RELOAD 869
ITEM2_VM_DRYFIRE ACT_ITEM2_VM_DRYFIRE 870
ITEM2_VM_IDLE_TO_LOWERED ACT_ITEM2_VM_IDLE_TO_LOWERED 871
ITEM2_VM_IDLE_LOWERED ACT_ITEM2_VM_IDLE_LOWERED 872
ITEM2_VM_LOWERED_TO_IDLE ACT_ITEM2_VM_LOWERED_TO_IDLE 873
RELOAD_SUCCEED ACT_RELOAD_SUCCEED 874
RELOAD_FAIL ACT_RELOAD_FAIL 875
WALK_AIM_AUTOGUN ACT_WALK_AIM_AUTOGUN 876
RUN_AIM_AUTOGUN ACT_RUN_AIM_AUTOGUN 877
IDLE_AUTOGUN ACT_IDLE_AUTOGUN 878
IDLE_AIM_AUTOGUN ACT_IDLE_AIM_AUTOGUN 879
RELOAD_AUTOGUN ACT_RELOAD_AUTOGUN 880
CROUCH_IDLE_AUTOGUN ACT_CROUCH_IDLE_AUTOGUN 881
RANGE_ATTACK_AUTOGUN ACT_RANGE_ATTACK_AUTOGUN 882
JUMP_AUTOGUN ACT_JUMP_AUTOGUN 883
IDLE_AIM_PISTOL ACT_IDLE_AIM_PISTOL 884
WALK_AIM_DUAL ACT_WALK_AIM_DUAL 885
RUN_AIM_DUAL ACT_RUN_AIM_DUAL 886
IDLE_DUAL ACT_IDLE_DUAL 887
IDLE_AIM_DUAL ACT_IDLE_AIM_DUAL 888
RELOAD_DUAL ACT_RELOAD_DUAL 889
CROUCH_IDLE_DUAL ACT_CROUCH_IDLE_DUAL 890
RANGE_ATTACK_DUAL ACT_RANGE_ATTACK_DUAL 891
JUMP_DUAL ACT_JUMP_DUAL 892
IDLE_AIM_SHOTGUN ACT_IDLE_AIM_SHOTGUN 893
CROUCH_IDLE_SHOTGUN ACT_CROUCH_IDLE_SHOTGUN 894
IDLE_AIM_RIFLE ACT_IDLE_AIM_RIFLE 895
CROUCH_IDLE_RIFLE ACT_CROUCH_IDLE_RIFLE 896
RANGE_ATTACK_RIFLE ACT_RANGE_ATTACK_RIFLE 897
SLEEP ACT_SLEEP 898
WAKE ACT_WAKE 899
FLICK_LEFT ACT_FLICK_LEFT 900
FLICK_LEFT_MIDDLE ACT_FLICK_LEFT_MIDDLE 901
FLICK_RIGHT_MIDDLE ACT_FLICK_RIGHT_MIDDLE 902
FLICK_RIGHT ACT_FLICK_RIGHT 903
SPINAROUND ACT_SPINAROUND 904
PREP_TO_FIRE ACT_PREP_TO_FIRE 905
FIRE ACT_FIRE 906
FIRE_RECOVER ACT_FIRE_RECOVER 907
SPRAY ACT_SPRAY 908
PREP_EXPLODE ACT_PREP_EXPLODE 909
EXPLODE ACT_EXPLODE 910
SCRIPT_CUSTOM_0 ACT_SCRIPT_CUSTOM_0 911
SCRIPT_CUSTOM_1 ACT_SCRIPT_CUSTOM_1 912
SCRIPT_CUSTOM_2 ACT_SCRIPT_CUSTOM_2 913
SCRIPT_CUSTOM_3 ACT_SCRIPT_CUSTOM_3 914
SCRIPT_CUSTOM_4 ACT_SCRIPT_CUSTOM_4 915
SCRIPT_CUSTOM_5 ACT_SCRIPT_CUSTOM_5 916
SCRIPT_CUSTOM_6 ACT_SCRIPT_CUSTOM_6 917
SCRIPT_CUSTOM_7 ACT_SCRIPT_CUSTOM_7 918
SCRIPT_CUSTOM_8 ACT_SCRIPT_CUSTOM_8 919
SCRIPT_CUSTOM_9 ACT_SCRIPT_CUSTOM_9 920
SCRIPT_CUSTOM_10 ACT_SCRIPT_CUSTOM_10 921
SCRIPT_CUSTOM_11 ACT_SCRIPT_CUSTOM_11 922
SCRIPT_CUSTOM_12 ACT_SCRIPT_CUSTOM_12 923
SCRIPT_CUSTOM_13 ACT_SCRIPT_CUSTOM_13 924
SCRIPT_CUSTOM_14 ACT_SCRIPT_CUSTOM_14 925
SCRIPT_CUSTOM_15 ACT_SCRIPT_CUSTOM_15 926
SCRIPT_CUSTOM_16 ACT_SCRIPT_CUSTOM_16 927
SCRIPT_CUSTOM_17 ACT_SCRIPT_CUSTOM_17 928
SCRIPT_CUSTOM_18 ACT_SCRIPT_CUSTOM_18 929
SCRIPT_CUSTOM_19 ACT_SCRIPT_CUSTOM_19 930
SCRIPT_CUSTOM_20 ACT_SCRIPT_CUSTOM_20 931
SCRIPT_CUSTOM_21 ACT_SCRIPT_CUSTOM_21 932
SCRIPT_CUSTOM_22 ACT_SCRIPT_CUSTOM_22 933
SCRIPT_CUSTOM_23 ACT_SCRIPT_CUSTOM_23 934
SCRIPT_CUSTOM_24 ACT_SCRIPT_CUSTOM_24 935
SCRIPT_CUSTOM_25 ACT_SCRIPT_CUSTOM_25 936
SCRIPT_CUSTOM_26 ACT_SCRIPT_CUSTOM_26 937
SCRIPT_CUSTOM_27 ACT_SCRIPT_CUSTOM_27 938
SCRIPT_CUSTOM_28 ACT_SCRIPT_CUSTOM_28 939
SCRIPT_CUSTOM_29 ACT_SCRIPT_CUSTOM_29 940
SCRIPT_CUSTOM_30 ACT_SCRIPT_CUSTOM_30 941
SCRIPT_CUSTOM_31 ACT_SCRIPT_CUSTOM_31 942
VR_PISTOL_LAST_SHOT ACT_VR_PISTOL_LAST_SHOT 943
VR_PISTOL_SLIDE_RELEASE ACT_VR_PISTOL_SLIDE_RELEASE 944
VR_PISTOL_CLIP_OUT_CHAMBERED ACT_VR_PISTOL_CLIP_OUT_CHAMBERED 945
VR_PISTOL_CLIP_OUT_SLIDE_BACK ACT_VR_PISTOL_CLIP_OUT_SLIDE_BACK 946
VR_PISTOL_CLIP_IN_CHAMBERED ACT_VR_PISTOL_CLIP_IN_CHAMBERED 947
VR_PISTOL_CLIP_IN_SLIDE_BACK ACT_VR_PISTOL_CLIP_IN_SLIDE_BACK 948
VR_PISTOL_IDLE_SLIDE_BACK ACT_VR_PISTOL_IDLE_SLIDE_BACK 949
VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY ACT_VR_PISTOL_IDLE_SLIDE_BACK_CLIP_READY 950
RAGDOLL_RECOVERY_FRONT ACT_RAGDOLL_RECOVERY_FRONT 951
RAGDOLL_RECOVERY_BACK ACT_RAGDOLL_RECOVERY_BACK 952
RAGDOLL_RECOVERY_LEFT ACT_RAGDOLL_RECOVERY_LEFT 953
RAGDOLL_RECOVERY_RIGHT ACT_RAGDOLL_RECOVERY_RIGHT 954
GRABBITYGLOVES_GRAB ACT_GRABBITYGLOVES_GRAB 955
GRABBITYGLOVES_RELEASE ACT_GRABBITYGLOVES_RELEASE 956
GRABBITYGLOVES_GRAB_IDLE ACT_GRABBITYGLOVES_GRAB_IDLE 957
GRABBITYGLOVES_ACTIVE ACT_GRABBITYGLOVES_ACTIVE 958
GRABBITYGLOVES_ACTIVE_IDLE ACT_GRABBITYGLOVES_ACTIVE_IDLE 959
GRABBITYGLOVES_DEACTIVATE ACT_GRABBITYGLOVES_DEACTIVATE 960
GRABBITYGLOVES_PULL ACT_GRABBITYGLOVES_PULL 961
HEADCRAB_SMOKE_BOMB ACT_HEADCRAB_SMOKE_BOMB 962
HEADCRAB_SPIT ACT_HEADCRAB_SPIT 963
ZOMBIE_TRIP ACT_ZOMBIE_TRIP 964
ZOMBIE_LUNGE ACT_ZOMBIE_LUNGE 965
NEUTRAL_REF_POSE ACT_NEUTRAL_REF_POSE 966
ANTLION_SCUTTLE_FORWARD ACT_ANTLION_SCUTTLE_FORWARD 967
ANTLION_SCUTTLE_BACK ACT_ANTLION_SCUTTLE_BACK 968
ANTLION_SCUTTLE_LEFT ACT_ANTLION_SCUTTLE_LEFT 969
ANTLION_SCUTTLE_RIGHT ACT_ANTLION_SCUTTLE_RIGHT 970
VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK ACT_VR_PISTOL_EMPTY_CLIP_IN_SLIDE_BACK 971
VR_SHOTGUN_IDLE ACT_VR_SHOTGUN_IDLE 972
VR_SHOTGUN_OPEN_CHAMBER ACT_VR_SHOTGUN_OPEN_CHAMBER 973
VR_SHOTGUN_RELOAD_1 ACT_VR_SHOTGUN_RELOAD_1 974
VR_SHOTGUN_RELOAD_2 ACT_VR_SHOTGUN_RELOAD_2 975
VR_SHOTGUN_RELOAD_3 ACT_VR_SHOTGUN_RELOAD_3 976
VR_SHOTGUN_CLOSE_CHAMBER ACT_VR_SHOTGUN_CLOSE_CHAMBER 977
VR_SHOTGUN_TRIGGER_SQUEEZE ACT_VR_SHOTGUN_TRIGGER_SQUEEZE 978
VR_SHOTGUN_SHOOT ACT_VR_SHOTGUN_SHOOT 979
VR_SHOTGUN_SLIDE_BACK ACT_VR_SHOTGUN_SLIDE_BACK 980
VR_SHOTGUN_SLIDE_FORWARD ACT_VR_SHOTGUN_SLIDE_FORWARD 981
VR_PISTOL_LONG_CLIP_IN_CHAMBERED ACT_VR_PISTOL_LONG_CLIP_IN_CHAMBERED 982
VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK ACT_VR_PISTOL_LONG_CLIP_IN_SLIDE_BACK 983
VR_PISTOL_BURST_TOGGLE ACT_VR_PISTOL_BURST_TOGGLE 984
VR_PISTOL_LOW_KICK ACT_VR_PISTOL_LOW_KICK 985
VR_PISTOL_BURST_ATTACK ACT_VR_PISTOL_BURST_ATTACK 986
VR_SHOTGUN_GRENADE_TWIST ACT_VR_SHOTGUN_GRENADE_TWIST 987
DIE_STAND ACT_DIE_STAND 988
DIE_STAND_HEADSHOT ACT_DIE_STAND_HEADSHOT 989
DIE_CROUCH ACT_DIE_CROUCH 990
DIE_CROUCH_HEADSHOT ACT_DIE_CROUCH_HEADSHOT 991
CSGO_NULL ACT_CSGO_NULL 992
CSGO_DEFUSE ACT_CSGO_DEFUSE 993
CSGO_DEFUSE_WITH_KIT ACT_CSGO_DEFUSE_WITH_KIT 994
CSGO_FLASHBANG_REACTION ACT_CSGO_FLASHBANG_REACTION 995
CSGO_FIRE_PRIMARY ACT_CSGO_FIRE_PRIMARY 996
CSGO_FIRE_PRIMARY_OPT_1 ACT_CSGO_FIRE_PRIMARY_OPT_1 997
CSGO_FIRE_PRIMARY_OPT_2 ACT_CSGO_FIRE_PRIMARY_OPT_2 998
CSGO_FIRE_SECONDARY ACT_CSGO_FIRE_SECONDARY 999
CSGO_FIRE_SECONDARY_OPT_1 ACT_CSGO_FIRE_SECONDARY_OPT_1 1000
CSGO_FIRE_SECONDARY_OPT_2 ACT_CSGO_FIRE_SECONDARY_OPT_2 1001
CSGO_RELOAD ACT_CSGO_RELOAD 1002
CSGO_RELOAD_START ACT_CSGO_RELOAD_START 1003
CSGO_RELOAD_LOOP ACT_CSGO_RELOAD_LOOP 1004
CSGO_RELOAD_END ACT_CSGO_RELOAD_END 1005
CSGO_OPERATE ACT_CSGO_OPERATE 1006
CSGO_DEPLOY ACT_CSGO_DEPLOY 1007
CSGO_CATCH ACT_CSGO_CATCH 1008
CSGO_SILENCER_DETACH ACT_CSGO_SILENCER_DETACH 1009
CSGO_SILENCER_ATTACH ACT_CSGO_SILENCER_ATTACH 1010
CSGO_TWITCH ACT_CSGO_TWITCH 1011
CSGO_TWITCH_BUYZONE ACT_CSGO_TWITCH_BUYZONE 1012
CSGO_PLANT_BOMB ACT_CSGO_PLANT_BOMB 1013
CSGO_IDLE_TURN_BALANCEADJUST ACT_CSGO_IDLE_TURN_BALANCEADJUST 1014
CSGO_IDLE_ADJUST_STOPPEDMOVING ACT_CSGO_IDLE_ADJUST_STOPPEDMOVING 1015
CSGO_ALIVE_LOOP ACT_CSGO_ALIVE_LOOP 1016
CSGO_FLINCH ACT_CSGO_FLINCH 1017
CSGO_FLINCH_HEAD ACT_CSGO_FLINCH_HEAD 1018
CSGO_FLINCH_MOLOTOV ACT_CSGO_FLINCH_MOLOTOV 1019
CSGO_JUMP ACT_CSGO_JUMP 1020
CSGO_FALL ACT_CSGO_FALL 1021
CSGO_CLIMB_LADDER ACT_CSGO_CLIMB_LADDER 1022
CSGO_LAND_LIGHT ACT_CSGO_LAND_LIGHT 1023
CSGO_LAND_HEAVY ACT_CSGO_LAND_HEAVY 1024
CSGO_EXIT_LADDER_TOP ACT_CSGO_EXIT_LADDER_TOP 1025
CSGO_EXIT_LADDER_BOTTOM ACT_CSGO_EXIT_LADDER_BOTTOM 1026
CSGO_PARACHUTE ACT_CSGO_PARACHUTE 1027
CSGO_TAUNT ACT_CSGO_TAUNT 1028
DOTA_IDLE ACT_DOTA_IDLE 1500
DOTA_IDLE_RARE ACT_DOTA_IDLE_RARE 1501
DOTA_RUN ACT_DOTA_RUN 1502
DOTA_ATTACK ACT_DOTA_ATTACK 1503
DOTA_ATTACK2 ACT_DOTA_ATTACK2 1504
DOTA_ATTACK_EVENT ACT_DOTA_ATTACK_EVENT 1505
DOTA_DIE ACT_DOTA_DIE 1506
DOTA_FLINCH ACT_DOTA_FLINCH 1507
DOTA_FLAIL ACT_DOTA_FLAIL 1508
DOTA_DISABLED ACT_DOTA_DISABLED 1509
DOTA_CAST_ABILITY_1 ACT_DOTA_CAST_ABILITY_1 1510
DOTA_CAST_ABILITY_2 ACT_DOTA_CAST_ABILITY_2 1511
DOTA_CAST_ABILITY_3 ACT_DOTA_CAST_ABILITY_3 1512
DOTA_CAST_ABILITY_4 ACT_DOTA_CAST_ABILITY_4 1513
DOTA_CAST_ABILITY_5 ACT_DOTA_CAST_ABILITY_5 1514
DOTA_CAST_ABILITY_6 ACT_DOTA_CAST_ABILITY_6 1515
DOTA_OVERRIDE_ABILITY_1 ACT_DOTA_OVERRIDE_ABILITY_1 1516
DOTA_OVERRIDE_ABILITY_2 ACT_DOTA_OVERRIDE_ABILITY_2 1517
DOTA_OVERRIDE_ABILITY_3 ACT_DOTA_OVERRIDE_ABILITY_3 1518
DOTA_OVERRIDE_ABILITY_4 ACT_DOTA_OVERRIDE_ABILITY_4 1519
DOTA_CHANNEL_ABILITY_1 ACT_DOTA_CHANNEL_ABILITY_1 1520
DOTA_CHANNEL_ABILITY_2 ACT_DOTA_CHANNEL_ABILITY_2 1521
DOTA_CHANNEL_ABILITY_3 ACT_DOTA_CHANNEL_ABILITY_3 1522
DOTA_CHANNEL_ABILITY_4 ACT_DOTA_CHANNEL_ABILITY_4 1523
DOTA_CHANNEL_ABILITY_5 ACT_DOTA_CHANNEL_ABILITY_5 1524
DOTA_CHANNEL_ABILITY_6 ACT_DOTA_CHANNEL_ABILITY_6 1525
DOTA_CHANNEL_END_ABILITY_1 ACT_DOTA_CHANNEL_END_ABILITY_1 1526
DOTA_CHANNEL_END_ABILITY_2 ACT_DOTA_CHANNEL_END_ABILITY_2 1527
DOTA_CHANNEL_END_ABILITY_3 ACT_DOTA_CHANNEL_END_ABILITY_3 1528
DOTA_CHANNEL_END_ABILITY_4 ACT_DOTA_CHANNEL_END_ABILITY_4 1529
DOTA_CHANNEL_END_ABILITY_5 ACT_DOTA_CHANNEL_END_ABILITY_5 1530
DOTA_CHANNEL_END_ABILITY_6 ACT_DOTA_CHANNEL_END_ABILITY_6 1531
DOTA_CONSTANT_LAYER ACT_DOTA_CONSTANT_LAYER 1532
DOTA_CAPTURE ACT_DOTA_CAPTURE 1533
DOTA_SPAWN ACT_DOTA_SPAWN 1534
DOTA_KILLTAUNT ACT_DOTA_KILLTAUNT 1535
DOTA_TAUNT ACT_DOTA_TAUNT 1536
DOTA_THIRST ACT_DOTA_THIRST 1537
DOTA_CAST_DRAGONBREATH ACT_DOTA_CAST_DRAGONBREATH 1538
DOTA_ECHO_SLAM ACT_DOTA_ECHO_SLAM 1539
DOTA_CAST_ABILITY_1_END ACT_DOTA_CAST_ABILITY_1_END 1540
DOTA_CAST_ABILITY_2_END ACT_DOTA_CAST_ABILITY_2_END 1541
DOTA_CAST_ABILITY_3_END ACT_DOTA_CAST_ABILITY_3_END 1542
DOTA_CAST_ABILITY_4_END ACT_DOTA_CAST_ABILITY_4_END 1543
MIRANA_LEAP_END ACT_MIRANA_LEAP_END 1544
WAVEFORM_START ACT_WAVEFORM_START 1545
WAVEFORM_END ACT_WAVEFORM_END 1546
DOTA_CAST_ABILITY_ROT ACT_DOTA_CAST_ABILITY_ROT 1547
DOTA_DIE_SPECIAL ACT_DOTA_DIE_SPECIAL 1548
DOTA_RATTLETRAP_BATTERYASSAULT ACT_DOTA_RATTLETRAP_BATTERYASSAULT 1549
DOTA_RATTLETRAP_POWERCOGS ACT_DOTA_RATTLETRAP_POWERCOGS 1550
DOTA_RATTLETRAP_HOOKSHOT_START ACT_DOTA_RATTLETRAP_HOOKSHOT_START 1551
DOTA_RATTLETRAP_HOOKSHOT_LOOP ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP 1552
DOTA_RATTLETRAP_HOOKSHOT_END ACT_DOTA_RATTLETRAP_HOOKSHOT_END 1553
STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE 1554
DOTA_TINKER_REARM1 ACT_DOTA_TINKER_REARM1 1555
DOTA_TINKER_REARM2 ACT_DOTA_TINKER_REARM2 1556
DOTA_TINKER_REARM3 ACT_DOTA_TINKER_REARM3 1557
TINY_AVALANCHE ACT_TINY_AVALANCHE 1558
TINY_TOSS ACT_TINY_TOSS 1559
TINY_GROWL ACT_TINY_GROWL 1560
DOTA_WEAVERBUG_ATTACH ACT_DOTA_WEAVERBUG_ATTACH 1561
DOTA_CAST_WILD_AXES_END ACT_DOTA_CAST_WILD_AXES_END 1562
DOTA_CAST_LIFE_BREAK_START ACT_DOTA_CAST_LIFE_BREAK_START 1563
DOTA_CAST_LIFE_BREAK_END ACT_DOTA_CAST_LIFE_BREAK_END 1564
DOTA_NIGHTSTALKER_TRANSITION ACT_DOTA_NIGHTSTALKER_TRANSITION 1565
DOTA_LIFESTEALER_RAGE ACT_DOTA_LIFESTEALER_RAGE 1566
DOTA_LIFESTEALER_OPEN_WOUNDS ACT_DOTA_LIFESTEALER_OPEN_WOUNDS 1567
DOTA_SAND_KING_BURROW_IN ACT_DOTA_SAND_KING_BURROW_IN 1568
DOTA_SAND_KING_BURROW_OUT ACT_DOTA_SAND_KING_BURROW_OUT 1569
DOTA_EARTHSHAKER_TOTEM_ATTACK ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK 1570
DOTA_WHEEL_LAYER ACT_DOTA_WHEEL_LAYER 1571
DOTA_ALCHEMIST_CHEMICAL_RAGE_START ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START 1572
DOTA_ALCHEMIST_CONCOCTION ACT_DOTA_ALCHEMIST_CONCOCTION 1573
DOTA_JAKIRO_LIQUIDFIRE_START ACT_DOTA_JAKIRO_LIQUIDFIRE_START 1574
DOTA_JAKIRO_LIQUIDFIRE_LOOP ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP 1575
DOTA_LIFESTEALER_INFEST ACT_DOTA_LIFESTEALER_INFEST 1576
DOTA_LIFESTEALER_INFEST_END ACT_DOTA_LIFESTEALER_INFEST_END 1577
DOTA_LASSO_LOOP ACT_DOTA_LASSO_LOOP 1578
DOTA_ALCHEMIST_CONCOCTION_THROW ACT_DOTA_ALCHEMIST_CONCOCTION_THROW 1579
DOTA_ALCHEMIST_CHEMICAL_RAGE_END ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END 1580
DOTA_CAST_COLD_SNAP ACT_DOTA_CAST_COLD_SNAP 1581
DOTA_CAST_GHOST_WALK ACT_DOTA_CAST_GHOST_WALK 1582
DOTA_CAST_TORNADO ACT_DOTA_CAST_TORNADO 1583
DOTA_CAST_EMP ACT_DOTA_CAST_EMP 1584
DOTA_CAST_ALACRITY ACT_DOTA_CAST_ALACRITY 1585
DOTA_CAST_CHAOS_METEOR ACT_DOTA_CAST_CHAOS_METEOR 1586
DOTA_CAST_SUN_STRIKE ACT_DOTA_CAST_SUN_STRIKE 1587
DOTA_CAST_FORGE_SPIRIT ACT_DOTA_CAST_FORGE_SPIRIT 1588
DOTA_CAST_ICE_WALL ACT_DOTA_CAST_ICE_WALL 1589
DOTA_CAST_DEAFENING_BLAST ACT_DOTA_CAST_DEAFENING_BLAST 1590
DOTA_VICTORY ACT_DOTA_VICTORY 1591
DOTA_DEFEAT ACT_DOTA_DEFEAT 1592
DOTA_SPIRIT_BREAKER_CHARGE_POSE ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE 1593
DOTA_SPIRIT_BREAKER_CHARGE_END ACT_DOTA_SPIRIT_BREAKER_CHARGE_END 1594
DOTA_TELEPORT ACT_DOTA_TELEPORT 1595
DOTA_TELEPORT_END ACT_DOTA_TELEPORT_END 1596
DOTA_CAST_REFRACTION ACT_DOTA_CAST_REFRACTION 1597
DOTA_CAST_ABILITY_7 ACT_DOTA_CAST_ABILITY_7 1598
DOTA_CANCEL_SIREN_SONG ACT_DOTA_CANCEL_SIREN_SONG 1599
DOTA_CHANNEL_ABILITY_7 ACT_DOTA_CHANNEL_ABILITY_7 1600
DOTA_LOADOUT ACT_DOTA_LOADOUT 1601
DOTA_FORCESTAFF_END ACT_DOTA_FORCESTAFF_END 1602
DOTA_POOF_END ACT_DOTA_POOF_END 1603
DOTA_SLARK_POUNCE ACT_DOTA_SLARK_POUNCE 1604
DOTA_MAGNUS_SKEWER_START ACT_DOTA_MAGNUS_SKEWER_START 1605
DOTA_MAGNUS_SKEWER_END ACT_DOTA_MAGNUS_SKEWER_END 1606
DOTA_MEDUSA_STONE_GAZE ACT_DOTA_MEDUSA_STONE_GAZE 1607
DOTA_RELAX_START ACT_DOTA_RELAX_START 1608
DOTA_RELAX_LOOP ACT_DOTA_RELAX_LOOP 1609
DOTA_RELAX_END ACT_DOTA_RELAX_END 1610
DOTA_CENTAUR_STAMPEDE ACT_DOTA_CENTAUR_STAMPEDE 1611
DOTA_BELLYACHE_START ACT_DOTA_BELLYACHE_START 1612
DOTA_BELLYACHE_LOOP ACT_DOTA_BELLYACHE_LOOP 1613
DOTA_BELLYACHE_END ACT_DOTA_BELLYACHE_END 1614
DOTA_ROQUELAIRE_LAND ACT_DOTA_ROQUELAIRE_LAND 1615
DOTA_ROQUELAIRE_LAND_IDLE ACT_DOTA_ROQUELAIRE_LAND_IDLE 1616
DOTA_GREEVIL_CAST ACT_DOTA_GREEVIL_CAST 1617
DOTA_GREEVIL_OVERRIDE_ABILITY ACT_DOTA_GREEVIL_OVERRIDE_ABILITY 1618
DOTA_GREEVIL_HOOK_START ACT_DOTA_GREEVIL_HOOK_START 1619
DOTA_GREEVIL_HOOK_END ACT_DOTA_GREEVIL_HOOK_END 1620
DOTA_GREEVIL_BLINK_BONE ACT_DOTA_GREEVIL_BLINK_BONE 1621
DOTA_IDLE_SLEEPING ACT_DOTA_IDLE_SLEEPING 1622
DOTA_INTRO ACT_DOTA_INTRO 1623
DOTA_GESTURE_POINT ACT_DOTA_GESTURE_POINT 1624
DOTA_GESTURE_ACCENT ACT_DOTA_GESTURE_ACCENT 1625
DOTA_SLEEPING_END ACT_DOTA_SLEEPING_END 1626
DOTA_AMBUSH ACT_DOTA_AMBUSH 1627
DOTA_ITEM_LOOK ACT_DOTA_ITEM_LOOK 1628
DOTA_STARTLE ACT_DOTA_STARTLE 1629
DOTA_FRUSTRATION ACT_DOTA_FRUSTRATION 1630
DOTA_TELEPORT_REACT ACT_DOTA_TELEPORT_REACT 1631
DOTA_TELEPORT_END_REACT ACT_DOTA_TELEPORT_END_REACT 1632
DOTA_SHRUG ACT_DOTA_SHRUG 1633
DOTA_RELAX_LOOP_END ACT_DOTA_RELAX_LOOP_END 1634
DOTA_PRESENT_ITEM ACT_DOTA_PRESENT_ITEM 1635
DOTA_IDLE_IMPATIENT ACT_DOTA_IDLE_IMPATIENT 1636
DOTA_SHARPEN_WEAPON ACT_DOTA_SHARPEN_WEAPON 1637
DOTA_SHARPEN_WEAPON_OUT ACT_DOTA_SHARPEN_WEAPON_OUT 1638
DOTA_IDLE_SLEEPING_END ACT_DOTA_IDLE_SLEEPING_END 1639
DOTA_BRIDGE_DESTROY ACT_DOTA_BRIDGE_DESTROY 1640
DOTA_TAUNT_SNIPER ACT_DOTA_TAUNT_SNIPER 1641
DOTA_DEATH_BY_SNIPER ACT_DOTA_DEATH_BY_SNIPER 1642
DOTA_LOOK_AROUND ACT_DOTA_LOOK_AROUND 1643
DOTA_CAGED_CREEP_RAGE ACT_DOTA_CAGED_CREEP_RAGE 1644
DOTA_CAGED_CREEP_RAGE_OUT ACT_DOTA_CAGED_CREEP_RAGE_OUT 1645
DOTA_CAGED_CREEP_SMASH ACT_DOTA_CAGED_CREEP_SMASH 1646
DOTA_CAGED_CREEP_SMASH_OUT ACT_DOTA_CAGED_CREEP_SMASH_OUT 1647
DOTA_IDLE_IMPATIENT_SWORD_TAP ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP 1648
DOTA_INTRO_LOOP ACT_DOTA_INTRO_LOOP 1649
DOTA_BRIDGE_THREAT ACT_DOTA_BRIDGE_THREAT 1650
DOTA_DAGON ACT_DOTA_DAGON 1651
DOTA_CAST_ABILITY_2_ES_ROLL_START ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START 1652
DOTA_CAST_ABILITY_2_ES_ROLL ACT_DOTA_CAST_ABILITY_2_ES_ROLL 1653
DOTA_CAST_ABILITY_2_ES_ROLL_END ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END 1654
DOTA_NIAN_PIN_START ACT_DOTA_NIAN_PIN_START 1655
DOTA_NIAN_PIN_LOOP ACT_DOTA_NIAN_PIN_LOOP 1656
DOTA_NIAN_PIN_END ACT_DOTA_NIAN_PIN_END 1657
DOTA_LEAP_STUN ACT_DOTA_LEAP_STUN 1658
DOTA_LEAP_SWIPE ACT_DOTA_LEAP_SWIPE 1659
DOTA_NIAN_INTRO_LEAP ACT_DOTA_NIAN_INTRO_LEAP 1660
DOTA_AREA_DENY ACT_DOTA_AREA_DENY 1661
DOTA_NIAN_PIN_TO_STUN ACT_DOTA_NIAN_PIN_TO_STUN 1662
DOTA_RAZE_1 ACT_DOTA_RAZE_1 1663
DOTA_RAZE_2 ACT_DOTA_RAZE_2 1664
DOTA_RAZE_3 ACT_DOTA_RAZE_3 1665
DOTA_UNDYING_DECAY ACT_DOTA_UNDYING_DECAY 1666
DOTA_UNDYING_SOUL_RIP ACT_DOTA_UNDYING_SOUL_RIP 1667
DOTA_UNDYING_TOMBSTONE ACT_DOTA_UNDYING_TOMBSTONE 1668
DOTA_WHIRLING_AXES_RANGED ACT_DOTA_WHIRLING_AXES_RANGED 1669
DOTA_SHALLOW_GRAVE ACT_DOTA_SHALLOW_GRAVE 1670
DOTA_COLD_FEET ACT_DOTA_COLD_FEET 1671
DOTA_ICE_VORTEX ACT_DOTA_ICE_VORTEX 1672
DOTA_CHILLING_TOUCH ACT_DOTA_CHILLING_TOUCH 1673
DOTA_ENFEEBLE ACT_DOTA_ENFEEBLE 1674
DOTA_FATAL_BONDS ACT_DOTA_FATAL_BONDS 1675
DOTA_MIDNIGHT_PULSE ACT_DOTA_MIDNIGHT_PULSE 1676
DOTA_ANCESTRAL_SPIRIT ACT_DOTA_ANCESTRAL_SPIRIT 1677
DOTA_THUNDER_STRIKE ACT_DOTA_THUNDER_STRIKE 1678
DOTA_KINETIC_FIELD ACT_DOTA_KINETIC_FIELD 1679
DOTA_STATIC_STORM ACT_DOTA_STATIC_STORM 1680
DOTA_MINI_TAUNT ACT_DOTA_MINI_TAUNT 1681
DOTA_ARCTIC_BURN_END ACT_DOTA_ARCTIC_BURN_END 1682
DOTA_LOADOUT_RARE ACT_DOTA_LOADOUT_RARE 1683
DOTA_SWIM ACT_DOTA_SWIM 1684
DOTA_FLEE ACT_DOTA_FLEE 1685
DOTA_TROT ACT_DOTA_TROT 1686
DOTA_SHAKE ACT_DOTA_SHAKE 1687
DOTA_SWIM_IDLE ACT_DOTA_SWIM_IDLE 1688
DOTA_WAIT_IDLE ACT_DOTA_WAIT_IDLE 1689
DOTA_GREET ACT_DOTA_GREET 1690
DOTA_TELEPORT_COOP_START ACT_DOTA_TELEPORT_COOP_START 1691
DOTA_TELEPORT_COOP_WAIT ACT_DOTA_TELEPORT_COOP_WAIT 1692
DOTA_TELEPORT_COOP_END ACT_DOTA_TELEPORT_COOP_END 1693
DOTA_TELEPORT_COOP_EXIT ACT_DOTA_TELEPORT_COOP_EXIT 1694
DOTA_SHOPKEEPER_PET_INTERACT ACT_DOTA_SHOPKEEPER_PET_INTERACT 1695
DOTA_ITEM_PICKUP ACT_DOTA_ITEM_PICKUP 1696
DOTA_ITEM_DROP ACT_DOTA_ITEM_DROP 1697
DOTA_CAPTURE_PET ACT_DOTA_CAPTURE_PET 1698
DOTA_PET_WARD_OBSERVER ACT_DOTA_PET_WARD_OBSERVER 1699
DOTA_PET_WARD_SENTRY ACT_DOTA_PET_WARD_SENTRY 1700
DOTA_PET_LEVEL ACT_DOTA_PET_LEVEL 1701
DOTA_CAST_BURROW_END ACT_DOTA_CAST_BURROW_END 1702
DOTA_LIFESTEALER_ASSIMILATE ACT_DOTA_LIFESTEALER_ASSIMILATE 1703
DOTA_LIFESTEALER_EJECT ACT_DOTA_LIFESTEALER_EJECT 1704
DOTA_ATTACK_EVENT_BASH ACT_DOTA_ATTACK_EVENT_BASH 1705
DOTA_CAPTURE_RARE ACT_DOTA_CAPTURE_RARE 1706
DOTA_AW_MAGNETIC_FIELD ACT_DOTA_AW_MAGNETIC_FIELD 1707
DOTA_CAST_GHOST_SHIP ACT_DOTA_CAST_GHOST_SHIP 1708
DOTA_FXANIM ACT_DOTA_FXANIM 1709
DOTA_VICTORY_START ACT_DOTA_VICTORY_START 1710
DOTA_DEFEAT_START ACT_DOTA_DEFEAT_START 1711
DOTA_DP_SPIRIT_SIPHON ACT_DOTA_DP_SPIRIT_SIPHON 1712
DOTA_TRICKS_END ACT_DOTA_TRICKS_END 1713
DOTA_ES_STONE_CALLER ACT_DOTA_ES_STONE_CALLER 1714
DOTA_MK_STRIKE ACT_DOTA_MK_STRIKE 1715
DOTA_VERSUS ACT_DOTA_VERSUS 1716
DOTA_CAPTURE_CARD ACT_DOTA_CAPTURE_CARD 1717
DOTA_MK_SPRING_SOAR ACT_DOTA_MK_SPRING_SOAR 1718
DOTA_MK_SPRING_END ACT_DOTA_MK_SPRING_END 1719
DOTA_MK_TREE_SOAR ACT_DOTA_MK_TREE_SOAR 1720
DOTA_MK_TREE_END ACT_DOTA_MK_TREE_END 1721
DOTA_MK_FUR_ARMY ACT_DOTA_MK_FUR_ARMY 1722
DOTA_MK_SPRING_CAST ACT_DOTA_MK_SPRING_CAST 1723
DOTA_NECRO_GHOST_SHROUD ACT_DOTA_NECRO_GHOST_SHROUD 1724
DOTA_OVERRIDE_ARCANA ACT_DOTA_OVERRIDE_ARCANA 1725
DOTA_SLIDE ACT_DOTA_SLIDE 1726
DOTA_SLIDE_LOOP ACT_DOTA_SLIDE_LOOP 1727
DOTA_GENERIC_CHANNEL_1 ACT_DOTA_GENERIC_CHANNEL_1 1728
DOTA_GS_SOUL_CHAIN ACT_DOTA_GS_SOUL_CHAIN 1729
DOTA_GS_INK_CREATURE ACT_DOTA_GS_INK_CREATURE 1730
DOTA_TRANSITION ACT_DOTA_TRANSITION 1731
DOTA_BLINK_DAGGER ACT_DOTA_BLINK_DAGGER 1732
DOTA_BLINK_DAGGER_END ACT_DOTA_BLINK_DAGGER_END 1733
DOTA_CUSTOM_TOWER_ATTACK ACT_DOTA_CUSTOM_TOWER_ATTACK 1734
DOTA_CUSTOM_TOWER_IDLE ACT_DOTA_CUSTOM_TOWER_IDLE 1735
DOTA_CUSTOM_TOWER_DIE ACT_DOTA_CUSTOM_TOWER_DIE 1736
DOTA_CAST_COLD_SNAP_ORB ACT_DOTA_CAST_COLD_SNAP_ORB 1737
DOTA_CAST_GHOST_WALK_ORB ACT_DOTA_CAST_GHOST_WALK_ORB 1738
DOTA_CAST_TORNADO_ORB ACT_DOTA_CAST_TORNADO_ORB 1739
DOTA_CAST_EMP_ORB ACT_DOTA_CAST_EMP_ORB 1740
DOTA_CAST_ALACRITY_ORB ACT_DOTA_CAST_ALACRITY_ORB 1741
DOTA_CAST_CHAOS_METEOR_ORB ACT_DOTA_CAST_CHAOS_METEOR_ORB 1742
DOTA_CAST_SUN_STRIKE_ORB ACT_DOTA_CAST_SUN_STRIKE_ORB 1743
DOTA_CAST_FORGE_SPIRIT_ORB ACT_DOTA_CAST_FORGE_SPIRIT_ORB 1744
DOTA_CAST_ICE_WALL_ORB ACT_DOTA_CAST_ICE_WALL_ORB 1745
DOTA_CAST_DEAFENING_BLAST_ORB ACT_DOTA_CAST_DEAFENING_BLAST_ORB 1746
DOTA_NOTICE ACT_DOTA_NOTICE 1747
DOTA_CAST_ABILITY_2_ALLY ACT_DOTA_CAST_ABILITY_2_ALLY 1748
DOTA_SHUFFLE_L ACT_DOTA_SHUFFLE_L 1749
DOTA_SHUFFLE_R ACT_DOTA_SHUFFLE_R 1750
DOTA_OVERRIDE_LOADOUT ACT_DOTA_OVERRIDE_LOADOUT 1751
DOTA_TAUNT_SPECIAL ACT_DOTA_TAUNT_SPECIAL 1752
DOTA_TELEPORT_START ACT_DOTA_TELEPORT_START 1753
DOTA_GENERIC_CHANNEL_1_START ACT_DOTA_GENERIC_CHANNEL_1_START 1754
DOTA_CUSTOM_TOWER_IDLE_RARE ACT_DOTA_CUSTOM_TOWER_IDLE_RARE 1755
DOTA_CUSTOM_TOWER_TAUNT ACT_DOTA_CUSTOM_TOWER_TAUNT 1756
DOTA_CUSTOM_TOWER_HIGH_FIVE ACT_DOTA_CUSTOM_TOWER_HIGH_FIVE 1757
DOTA_ATTACK_SPECIAL ACT_DOTA_ATTACK_SPECIAL 1758
DOTA_TRANSITION_IDLE ACT_DOTA_TRANSITION_IDLE 1759
DOTA_PIERCE_THE_VEIL ACT_DOTA_PIERCE_THE_VEIL 1760
DOTA_RUN_RARE ACT_DOTA_RUN_RARE 1761
DOTA_VIPER_DIVE ACT_DOTA_VIPER_DIVE 1762
DOTA_VIPER_DIVE_END ACT_DOTA_VIPER_DIVE_END 1763
DOTA_MK_STRIKE_END ACT_DOTA_MK_STRIKE_END 1764
DOTA_SHADOW_VAULT ACT_DOTA_SHADOW_VAULT 1765
DOTA_KEZ_KATANA_ULT_START ACT_DOTA_KEZ_KATANA_ULT_START 1766
DOTA_KEZ_KATANA_ULT_CHAIN_A ACT_DOTA_KEZ_KATANA_ULT_CHAIN_A 1767
DOTA_KEZ_KATANA_ULT_CHAIN_B ACT_DOTA_KEZ_KATANA_ULT_CHAIN_B 1768
DOTA_KEZ_KATANA_ULT_END ACT_DOTA_KEZ_KATANA_ULT_END 1769
DOTA_KEZ_KATANA_IMPALE ACT_DOTA_KEZ_KATANA_IMPALE 1770
DOTA_KEZ_KATANA_IMPALE_FAST ACT_DOTA_KEZ_KATANA_IMPALE_FAST 1771
DOTA_UNICYCLE ACT_DOTA_UNICYCLE 1772
DOTA_UNICYCLE_END ACT_DOTA_UNICYCLE_END 1773
DOTA_LARGO_ULT_STRUM_SUCCESS ACT_DOTA_LARGO_ULT_STRUM_SUCCESS 1774
DOTA_LARGO_ULT_STRUM_FAIL ACT_DOTA_LARGO_ULT_STRUM_FAIL 1775
DOTA_MVP_SCREEN ACT_DOTA_MVP_SCREEN 1776
DOTA_LARGO_ULT_TOGGLE_ON ACT_DOTA_LARGO_ULT_TOGGLE_ON 1777
DOTA_LARGO_ULT_TOGGLE_OFF ACT_DOTA_LARGO_ULT_TOGGLE_OFF 1778
DOTA_RUN_STATUE ACT_DOTA_RUN_STATUE 1779
DOTA_CAST1_STATUE ACT_DOTA_CAST1_STATUE 1780
DOTA_CAST2_STATUE ACT_DOTA_CAST2_STATUE 1781
DOTA_STUN_STATUE ACT_DOTA_STUN_STATUE 1782
DOTA_FLAIL_STATUE ACT_DOTA_FLAIL_STATUE 1783
DOTA_SPAWN_STATUE ACT_DOTA_SPAWN_STATUE 1784
DOTA_TELEPORT_END_STATUE ACT_DOTA_TELEPORT_END_STATUE 1785
DOTA_ATTACK_STATUE ACT_DOTA_ATTACK_STATUE 1786
DOTA_FORCESTAFF_STATUE ACT_DOTA_FORCESTAFF_STATUE 1787
DOTA_TELEPORT_STATUE ACT_DOTA_TELEPORT_STATUE 1788
DOTA_VICTORY_STATUE ACT_DOTA_VICTORY_STATUE 1789
DOTA_TAUNT_STATUE ACT_DOTA_TAUNT_STATUE 1790
DOTA_IDLE_STATUE ACT_DOTA_IDLE_STATUE 1791
DOTA_DISABLED_END ACT_DOTA_DISABLED_END 1792
DOTA_CAST3_STATUE ACT_DOTA_CAST3_STATUE 1793
DOTA_CAST4_STATUE ACT_DOTA_CAST4_STATUE 1794
DOTA_CAST5_STATUE ACT_DOTA_CAST5_STATUE 1795
DOTA_RELAX_IN ACT_DOTA_RELAX_IN 1796
DOTA_RELAX_OUT ACT_DOTA_RELAX_OUT 1797
DOTA_CAST_FENCE ACT_DOTA_CAST_FENCE 1798
DOTA_RADIANT_CREEP_HAMMER ACT_DOTA_RADIANT_CREEP_HAMMER 1800
DOTA_SPWN ACT_DOTA_SPWN 1801
DOTA_RUN_ALT ACT_DOTA_RUN_ALT 1805
DOTA_VOODOO_REST ACT_DOTA_VOODOO_REST 1806
DOTA_CYCLONE ACT_DOTA_CYCLONE 1807
DOTA_IMPALE ACT_DOTA_IMPALE 1808

LuaModifierType

Value Native Name Integer
MOTION_NONE LUA_MODIFIER_MOTION_NONE 0
MOTION_HORIZONTAL LUA_MODIFIER_MOTION_HORIZONTAL 1
MOTION_VERTICAL LUA_MODIFIER_MOTION_VERTICAL 2
MOTION_BOTH LUA_MODIFIER_MOTION_BOTH 3
INVALID LUA_MODIFIER_INVALID 4

Modifierfunction

Native name: modifierfunction

Value Native Name Integer
PROPERTY_PREATTACK_BONUS_DAMAGE MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE 0
PROPERTY_PREATTACK_BONUS_DAMAGE_TARGET MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_TARGET 1
PROPERTY_PREATTACK_BONUS_DAMAGE_PROC MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC 2
PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT 3
PROPERTY_BASEATTACK_BONUSDAMAGE MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE 4
PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL 5
PROPERTY_PROCATTACK_CONVERT_PHYSICAL_TO_MAGICAL MODIFIER_PROPERTY_PROCATTACK_CONVERT_PHYSICAL_TO_MAGICAL 6
PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL 7
PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE 8
PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL_TARGET MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL_TARGET 9
PROPERTY_PROCATTACK_FEEDBACK MODIFIER_PROPERTY_PROCATTACK_FEEDBACK 10
PROPERTY_OVERRIDE_ATTACK_DAMAGE MODIFIER_PROPERTY_OVERRIDE_ATTACK_DAMAGE 11
PROPERTY_PRE_ATTACK MODIFIER_PROPERTY_PRE_ATTACK 12
PROPERTY_INVISIBILITY_LEVEL MODIFIER_PROPERTY_INVISIBILITY_LEVEL 13
PROPERTY_INVISIBILITY_ATTACK_BEHAVIOR_EXCEPTION MODIFIER_PROPERTY_INVISIBILITY_ATTACK_BEHAVIOR_EXCEPTION 14
PROPERTY_PERSISTENT_INVISIBILITY MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY 15
PROPERTY_MOVESPEED_BONUS_CONSTANT MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT 16
PROPERTY_MOVESPEED_BASE_OVERRIDE MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE 17
PROPERTY_MOVESPEED_MIN_OVERRIDE MODIFIER_PROPERTY_MOVESPEED_MIN_OVERRIDE 18
PROPERTY_MOVESPEED_MAX_OVERRIDE MODIFIER_PROPERTY_MOVESPEED_MAX_OVERRIDE 19
PROPERTY_MOVESPEED_BONUS_PERCENTAGE MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE 20
PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE 21
PROPERTY_MOVESPEED_BONUS_UNIQUE MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE 22
PROPERTY_MOVESPEED_BONUS_UNIQUE_2 MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 23
PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE 24
PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE_2 MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE_2 25
PROPERTY_MOVESPEED_ABSOLUTE MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE 26
PROPERTY_MOVESPEED_ABSOLUTE_MIN MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN 27
PROPERTY_MOVESPEED_ABSOLUTE_MAX MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MAX 28
PROPERTY_IGNORE_MOVESPEED_LIMIT MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT 29
PROPERTY_MOVESPEED_LIMIT MODIFIER_PROPERTY_MOVESPEED_LIMIT 30
PROPERTY_ATTACKSPEED_BASE_OVERRIDE MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE 31
PROPERTY_FIXED_ATTACK_RATE MODIFIER_PROPERTY_FIXED_ATTACK_RATE 32
PROPERTY_ATTACKSPEED_BONUS_CONSTANT MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT 33
PROPERTY_IGNORE_ATTACKSPEED_LIMIT MODIFIER_PROPERTY_IGNORE_ATTACKSPEED_LIMIT 34
PROPERTY_COOLDOWN_REDUCTION_CONSTANT MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT 35
PROPERTY_MANACOST_REDUCTION_CONSTANT MODIFIER_PROPERTY_MANACOST_REDUCTION_CONSTANT 36
PROPERTY_HEALTHCOST_REDUCTION_CONSTANT MODIFIER_PROPERTY_HEALTHCOST_REDUCTION_CONSTANT 37
PROPERTY_BASE_ATTACK_TIME_CONSTANT MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT 38
PROPERTY_BASE_ATTACK_TIME_CONSTANT_ADJUST MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT_ADJUST 39
PROPERTY_BASE_ATTACK_TIME_PERCENTAGE MODIFIER_PROPERTY_BASE_ATTACK_TIME_PERCENTAGE 40
PROPERTY_ATTACK_POINT_CONSTANT MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT 41
PROPERTY_BONUSDAMAGEOUTGOING_PERCENTAGE MODIFIER_PROPERTY_BONUSDAMAGEOUTGOING_PERCENTAGE 42
PROPERTY_DAMAGEOUTGOING_PERCENTAGE MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE 43
PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION 44
PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION_AMPLIFY MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION_AMPLIFY 45
PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE 46
PROPERTY_SPELL_AMPLIFY_PERCENTAGE MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE 47
PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE 48
PROPERTY_SPELL_AMPLIFY_PERCENTAGE_TARGET MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_TARGET 49
PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE 50
PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET 51
PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE 52
PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE MODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE 53
PROPERTY_SPELL_LIFESTEAL_AMPLIFY_PERCENTAGE MODIFIER_PROPERTY_SPELL_LIFESTEAL_AMPLIFY_PERCENTAGE 54
PROPERTY_SPELL_LIFESTEAL_AMPLIFY_PERCENTAGE_UNIQUE MODIFIER_PROPERTY_SPELL_LIFESTEAL_AMPLIFY_PERCENTAGE_UNIQUE 55
PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE MODIFIER_PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE 56
PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE_UNIQUE MODIFIER_PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE_UNIQUE 57
PROPERTY_MANA_DRAIN_AMPLIFY_PERCENTAGE MODIFIER_PROPERTY_MANA_DRAIN_AMPLIFY_PERCENTAGE 58
PROPERTY_MP_RESTORE_AMPLIFY_PERCENTAGE MODIFIER_PROPERTY_MP_RESTORE_AMPLIFY_PERCENTAGE 59
PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE 60
PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE 61
PROPERTY_INCOMING_DAMAGE_PERCENTAGE MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE 62
PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE 63
PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT 64
PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT 65
PROPERTY_EVASION_CONSTANT MODIFIER_PROPERTY_EVASION_CONSTANT 66
PROPERTY_NEGATIVE_EVASION_CONSTANT MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT 67
PROPERTY_STATUS_RESISTANCE MODIFIER_PROPERTY_STATUS_RESISTANCE 68
PROPERTY_STATUS_RESISTANCE_STACKING MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING 69
PROPERTY_STATUS_RESISTANCE_CASTER MODIFIER_PROPERTY_STATUS_RESISTANCE_CASTER 70
PROPERTY_AVOID_DAMAGE MODIFIER_PROPERTY_AVOID_DAMAGE 71
PROPERTY_AVOID_SPELL MODIFIER_PROPERTY_AVOID_SPELL 72
PROPERTY_MISS_PERCENTAGE MODIFIER_PROPERTY_MISS_PERCENTAGE 73
PROPERTY_PHYSICAL_ARMOR_BASE_PERCENTAGE MODIFIER_PROPERTY_PHYSICAL_ARMOR_BASE_PERCENTAGE 74
PROPERTY_PHYSICAL_ARMOR_TOTAL_PERCENTAGE MODIFIER_PROPERTY_PHYSICAL_ARMOR_TOTAL_PERCENTAGE 75
PROPERTY_PHYSICAL_ARMOR_BONUS MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS 76
PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE 77
PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE 78
PROPERTY_PHYSICAL_ARMOR_BONUS_POST MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_POST 79
PROPERTY_MIN_PHYSICAL_ARMOR MODIFIER_PROPERTY_MIN_PHYSICAL_ARMOR 80
PROPERTY_IGNORE_PHYSICAL_ARMOR MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR 81
PROPERTY_MAGICAL_RESISTANCE_BASE_REDUCTION MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BASE_REDUCTION 82
PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION 83
PROPERTY_MAGICAL_RESISTANCE_BONUS MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS 84
PROPERTY_MAGICAL_RESISTANCE_BONUS_ILLUSIONS MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS_ILLUSIONS 85
PROPERTY_MAGICAL_RESISTANCE_BONUS_UNIQUE MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS_UNIQUE 86
PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE 87
PROPERTY_BASE_MANA_REGEN MODIFIER_PROPERTY_BASE_MANA_REGEN 88
PROPERTY_MANA_REGEN_CONSTANT MODIFIER_PROPERTY_MANA_REGEN_CONSTANT 89
PROPERTY_MANA_REGEN_CONSTANT_UNIQUE MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE 90
PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE 91
PROPERTY_HEALTH_REGEN_CONSTANT MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT 92
PROPERTY_HEALTH_REGEN_PERCENTAGE MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE 93
PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE 94
PROPERTY_HEALTH_BONUS MODIFIER_PROPERTY_HEALTH_BONUS 95
PROPERTY_MANA_BONUS MODIFIER_PROPERTY_MANA_BONUS 96
PROPERTY_EXTRA_STRENGTH_BONUS MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS 97
PROPERTY_EXTRA_HEALTH_BONUS MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS 98
PROPERTY_EXTRA_MANA_BONUS MODIFIER_PROPERTY_EXTRA_MANA_BONUS 99
PROPERTY_EXTRA_MANA_BONUS_PERCENTAGE MODIFIER_PROPERTY_EXTRA_MANA_BONUS_PERCENTAGE 100
PROPERTY_EXTRA_HEALTH_PERCENTAGE MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE 101
PROPERTY_EXTRA_MANA_PERCENTAGE MODIFIER_PROPERTY_EXTRA_MANA_PERCENTAGE 102
PROPERTY_STATS_STRENGTH_BONUS MODIFIER_PROPERTY_STATS_STRENGTH_BONUS 103
PROPERTY_STATS_AGILITY_BONUS MODIFIER_PROPERTY_STATS_AGILITY_BONUS 104
PROPERTY_STATS_INTELLECT_BONUS MODIFIER_PROPERTY_STATS_INTELLECT_BONUS 105
PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE MODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE 106
PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE MODIFIER_PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE 107
PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE MODIFIER_PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE 108
PROPERTY_STATS_INTELLECT_NONE MODIFIER_PROPERTY_STATS_INTELLECT_NONE 109
PROPERTY_CAST_RANGE_BONUS MODIFIER_PROPERTY_CAST_RANGE_BONUS 110
PROPERTY_CAST_RANGE_BONUS_PERCENTAGE MODIFIER_PROPERTY_CAST_RANGE_BONUS_PERCENTAGE 111
PROPERTY_CAST_RANGE_BONUS_TARGET MODIFIER_PROPERTY_CAST_RANGE_BONUS_TARGET 112
PROPERTY_CAST_RANGE_BONUS_STACKING MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING 113
PROPERTY_ATTACK_RANGE_BASE_OVERRIDE MODIFIER_PROPERTY_ATTACK_RANGE_BASE_OVERRIDE 114
PROPERTY_ATTACK_RANGE_BONUS MODIFIER_PROPERTY_ATTACK_RANGE_BONUS 115
PROPERTY_ATTACK_RANGE_BONUS_UNIQUE MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE 116
PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE 117
PROPERTY_MAX_ATTACK_RANGE MODIFIER_PROPERTY_MAX_ATTACK_RANGE 118
PROPERTY_PROJECTILE_SPEED_BONUS MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS 119
PROPERTY_PROJECTILE_SPEED_BONUS_PERCENTAGE MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS_PERCENTAGE 120
PROPERTY_PROJECTILE_NAME MODIFIER_PROPERTY_PROJECTILE_NAME 121
PROPERTY_REINCARNATION MODIFIER_PROPERTY_REINCARNATION 122
PROPERTY_REINCARNATION_SUPPRESS_FX MODIFIER_PROPERTY_REINCARNATION_SUPPRESS_FX 123
PROPERTY_RESPAWNTIME MODIFIER_PROPERTY_RESPAWNTIME 124
PROPERTY_RESPAWNTIME_PERCENTAGE MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE 125
PROPERTY_RESPAWNTIME_STACKING MODIFIER_PROPERTY_RESPAWNTIME_STACKING 126
PROPERTY_COOLDOWN_PERCENTAGE MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE 127
PROPERTY_COOLDOWN_PERCENTAGE_ONGOING MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_ONGOING 128
PROPERTY_CASTTIME_PERCENTAGE MODIFIER_PROPERTY_CASTTIME_PERCENTAGE 129
PROPERTY_ATTACK_ANIM_TIME_PERCENTAGE MODIFIER_PROPERTY_ATTACK_ANIM_TIME_PERCENTAGE 130
PROPERTY_MANACOST_PERCENTAGE MODIFIER_PROPERTY_MANACOST_PERCENTAGE 131
PROPERTY_MANACOST_PERCENTAGE_STACKING MODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING 132
PROPERTY_HEALTHCOST_PERCENTAGE MODIFIER_PROPERTY_HEALTHCOST_PERCENTAGE 133
PROPERTY_HEALTHCOST_PERCENTAGE_STACKING MODIFIER_PROPERTY_HEALTHCOST_PERCENTAGE_STACKING 134
PROPERTY_DEATHGOLDCOST MODIFIER_PROPERTY_DEATHGOLDCOST 135
PROPERTY_PERCENTAGE_DEATHGOLDCOST MODIFIER_PROPERTY_PERCENTAGE_DEATHGOLDCOST 136
PROPERTY_EXP_RATE_BOOST MODIFIER_PROPERTY_EXP_RATE_BOOST 137
PROPERTY_GOLD_RATE_BOOST MODIFIER_PROPERTY_GOLD_RATE_BOOST 138
PROPERTY_KILL_ASSIST_GOLD_BOOST MODIFIER_PROPERTY_KILL_ASSIST_GOLD_BOOST 139
PROPERTY_CONVERT_EXP_TO_GOLD_PCT MODIFIER_PROPERTY_CONVERT_EXP_TO_GOLD_PCT 140
PROPERTY_PREATTACK_CRITICALSTRIKE MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE 141
PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE 142
PROPERTY_MAGICAL_CONSTANT_BLOCK MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK 143
PROPERTY_PHYSICAL_CONSTANT_BLOCK MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK 144
PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL 145
PROPERTY_PHYSICAL_CONSTANT_BLOCK_BONUS MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_BONUS 146
PROPERTY_INNATE_DAMAGE_BLOCK_PCT_OVERRIDE MODIFIER_PROPERTY_INNATE_DAMAGE_BLOCK_PCT_OVERRIDE 147
PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR 148
PROPERTY_TOTAL_CONSTANT_BLOCK MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK 149
PROPERTY_OVERRIDE_ANIMATION MODIFIER_PROPERTY_OVERRIDE_ANIMATION 150
PROPERTY_OVERRIDE_ANIMATION_RATE MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE 151
PROPERTY_ABSORB_SPELL MODIFIER_PROPERTY_ABSORB_SPELL 152
PROPERTY_REFLECT_SPELL MODIFIER_PROPERTY_REFLECT_SPELL 153
PROPERTY_DISABLE_AUTOATTACK MODIFIER_PROPERTY_DISABLE_AUTOATTACK 154
PROPERTY_BONUS_DAY_VISION MODIFIER_PROPERTY_BONUS_DAY_VISION 155
PROPERTY_BONUS_DAY_VISION_PERCENTAGE MODIFIER_PROPERTY_BONUS_DAY_VISION_PERCENTAGE 156
PROPERTY_BONUS_NIGHT_VISION MODIFIER_PROPERTY_BONUS_NIGHT_VISION 157
PROPERTY_BONUS_NIGHT_VISION_UNIQUE MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE 158
PROPERTY_BONUS_VISION_PERCENTAGE MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE 159
PROPERTY_FIXED_DAY_VISION MODIFIER_PROPERTY_FIXED_DAY_VISION 160
PROPERTY_FIXED_NIGHT_VISION MODIFIER_PROPERTY_FIXED_NIGHT_VISION 161
PROPERTY_MIN_HEALTH MODIFIER_PROPERTY_MIN_HEALTH 162
PROPERTY_MIN_MANA MODIFIER_PROPERTY_MIN_MANA 163
PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL 164
PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL 165
PROPERTY_ABSOLUTE_NO_DAMAGE_PURE MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE 166
PROPERTY_IS_ILLUSION MODIFIER_PROPERTY_IS_ILLUSION 167
PROPERTY_ILLUSION_LABEL MODIFIER_PROPERTY_ILLUSION_LABEL 168
PROPERTY_STRONG_ILLUSION MODIFIER_PROPERTY_STRONG_ILLUSION 169
PROPERTY_SUPER_ILLUSION MODIFIER_PROPERTY_SUPER_ILLUSION 170
PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE 171
PROPERTY_XP_DURING_DEATH MODIFIER_PROPERTY_XP_DURING_DEATH 172
PROPERTY_TURN_RATE_PERCENTAGE MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE 173
PROPERTY_TURN_RATE_OVERRIDE MODIFIER_PROPERTY_TURN_RATE_OVERRIDE 174
PROPERTY_DISABLE_HEALING MODIFIER_PROPERTY_DISABLE_HEALING 175
PROPERTY_DISABLE_MANA_GAIN MODIFIER_PROPERTY_DISABLE_MANA_GAIN 176
PROPERTY_ALWAYS_ALLOW_ATTACK MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK 177
PROPERTY_ALWAYS_ETHEREAL_ATTACK MODIFIER_PROPERTY_ALWAYS_ETHEREAL_ATTACK 178
PROPERTY_OVERRIDE_ATTACK_MAGICAL MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL 179
PROPERTY_UNIT_STATS_NEEDS_REFRESH MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH 180
PROPERTY_BOUNTY_CREEP_MULTIPLIER MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER 181
PROPERTY_BOUNTY_OTHER_MULTIPLIER MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER 182
PROPERTY_UNIT_DISALLOW_UPGRADING MODIFIER_PROPERTY_UNIT_DISALLOW_UPGRADING 183
PROPERTY_DODGE_PROJECTILE MODIFIER_PROPERTY_DODGE_PROJECTILE 184
PROPERTY_TRIGGER_COSMETIC_AND_END_ATTACK MODIFIER_PROPERTY_TRIGGER_COSMETIC_AND_END_ATTACK 185
PROPERTY_PRIMARY_STAT_DAMAGE_MULTIPLIER MODIFIER_PROPERTY_PRIMARY_STAT_DAMAGE_MULTIPLIER 186
PROPERTY_PREATTACK_DEADLY_BLOW MODIFIER_PROPERTY_PREATTACK_DEADLY_BLOW 187
PROPERTY_ALWAYS_AUTOATTACK_WHILE_HOLD_POSITION MODIFIER_PROPERTY_ALWAYS_AUTOATTACK_WHILE_HOLD_POSITION 188
PROPERTY_PHYSICAL_ARMOR_PIERCING_PERCENTAGE_TARGET MODIFIER_PROPERTY_PHYSICAL_ARMOR_PIERCING_PERCENTAGE_TARGET 189
PROPERTY_MAGICAL_ARMOR_PIERCING_PERCENTAGE_TARGET MODIFIER_PROPERTY_MAGICAL_ARMOR_PIERCING_PERCENTAGE_TARGET 190
PROPERTY_CRITICAL_STRIKE_BONUS MODIFIER_PROPERTY_CRITICAL_STRIKE_BONUS 191
PROPERTY_CONVERT_ATTACK_PHYSICAL_TO_PURE MODIFIER_PROPERTY_CONVERT_ATTACK_PHYSICAL_TO_PURE 192
PROPERTY_BUFF_AMPLIFICATION MODIFIER_PROPERTY_BUFF_AMPLIFICATION 193
EVENT_ON_SPELL_TARGET_READY MODIFIER_EVENT_ON_SPELL_TARGET_READY 194
EVENT_ON_ATTACK_RECORD MODIFIER_EVENT_ON_ATTACK_RECORD 195
EVENT_ON_ATTACK_START MODIFIER_EVENT_ON_ATTACK_START 196
EVENT_ON_ATTACK MODIFIER_EVENT_ON_ATTACK 197
EVENT_ON_ATTACK_LANDED MODIFIER_EVENT_ON_ATTACK_LANDED 198
EVENT_ON_ATTACK_FAIL MODIFIER_EVENT_ON_ATTACK_FAIL 199
EVENT_ON_ATTACK_ALLIED MODIFIER_EVENT_ON_ATTACK_ALLIED 200
EVENT_ON_PROJECTILE_DODGE MODIFIER_EVENT_ON_PROJECTILE_DODGE 201
EVENT_ON_ORDER MODIFIER_EVENT_ON_ORDER 202
EVENT_ON_ORDER_RECEIVED MODIFIER_EVENT_ON_ORDER_RECEIVED 203
EVENT_ON_UNIT_MOVED MODIFIER_EVENT_ON_UNIT_MOVED 204
EVENT_ON_ABILITY_START MODIFIER_EVENT_ON_ABILITY_START 205
EVENT_ON_ABILITY_EXECUTED MODIFIER_EVENT_ON_ABILITY_EXECUTED 206
EVENT_ON_ABILITY_FULLY_CAST MODIFIER_EVENT_ON_ABILITY_FULLY_CAST 207
EVENT_ON_BREAK_INVISIBILITY MODIFIER_EVENT_ON_BREAK_INVISIBILITY 208
EVENT_ON_ABILITY_END_CHANNEL MODIFIER_EVENT_ON_ABILITY_END_CHANNEL 209
EVENT_ON_PROCESS_UPGRADE MODIFIER_EVENT_ON_PROCESS_UPGRADE 210
EVENT_ON_REFRESH MODIFIER_EVENT_ON_REFRESH 211
EVENT_ON_TAKEDAMAGE MODIFIER_EVENT_ON_TAKEDAMAGE 212
EVENT_ON_DEATH_PREVENTED MODIFIER_EVENT_ON_DEATH_PREVENTED 213
EVENT_ON_STATE_CHANGED MODIFIER_EVENT_ON_STATE_CHANGED 214
EVENT_ON_ORB_EFFECT MODIFIER_EVENT_ON_ORB_EFFECT 215
EVENT_ON_PROCESS_CLEAVE MODIFIER_EVENT_ON_PROCESS_CLEAVE 216
EVENT_ON_DAMAGE_CALCULATED MODIFIER_EVENT_ON_DAMAGE_CALCULATED 217
EVENT_ON_MAGIC_DAMAGE_CALCULATED MODIFIER_EVENT_ON_MAGIC_DAMAGE_CALCULATED 218
EVENT_ON_ATTACKED MODIFIER_EVENT_ON_ATTACKED 219
EVENT_ON_DEATH MODIFIER_EVENT_ON_DEATH 220
EVENT_ON_DEATH_COMPLETED MODIFIER_EVENT_ON_DEATH_COMPLETED 221
EVENT_ON_RESPAWN MODIFIER_EVENT_ON_RESPAWN 222
EVENT_ON_SPENT_MANA MODIFIER_EVENT_ON_SPENT_MANA 223
EVENT_ON_SPENT_HEALTH MODIFIER_EVENT_ON_SPENT_HEALTH 224
EVENT_ON_SPENT_ITEM_CHARGE MODIFIER_EVENT_ON_SPENT_ITEM_CHARGE 225
EVENT_ON_TELEPORTING MODIFIER_EVENT_ON_TELEPORTING 226
EVENT_ON_TELEPORTED MODIFIER_EVENT_ON_TELEPORTED 227
EVENT_ON_SET_LOCATION MODIFIER_EVENT_ON_SET_LOCATION 228
EVENT_ON_HEALTH_GAINED MODIFIER_EVENT_ON_HEALTH_GAINED 229
EVENT_ON_MANA_GAINED MODIFIER_EVENT_ON_MANA_GAINED 230
EVENT_ON_TAKEDAMAGE_KILLCREDIT MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT 231
EVENT_ON_HERO_KILLED MODIFIER_EVENT_ON_HERO_KILLED 232
EVENT_ON_HEAL_RECEIVED MODIFIER_EVENT_ON_HEAL_RECEIVED 233
EVENT_ON_BUILDING_KILLED MODIFIER_EVENT_ON_BUILDING_KILLED 234
EVENT_ON_MODEL_CHANGED MODIFIER_EVENT_ON_MODEL_CHANGED 235
EVENT_ON_MODIFIER_ADDED MODIFIER_EVENT_ON_MODIFIER_ADDED 236
EVENT_ON_MODIFIER_REMOVED MODIFIER_EVENT_ON_MODIFIER_REMOVED 237
EVENT_ON_KNOCKBACK_ATTEMPTED MODIFIER_EVENT_ON_KNOCKBACK_ATTEMPTED 238
EVENT_ON_SCEPTER_UPGRADE_SELECTED MODIFIER_EVENT_ON_SCEPTER_UPGRADE_SELECTED 239
EVENT_ON_SHARD_UPGRADE_SELECTED MODIFIER_EVENT_ON_SHARD_UPGRADE_SELECTED 240
PROPERTY_TOOLTIP MODIFIER_PROPERTY_TOOLTIP 241
PROPERTY_MODEL_CHANGE MODIFIER_PROPERTY_MODEL_CHANGE 242
PROPERTY_MODEL_SCALE MODIFIER_PROPERTY_MODEL_SCALE 243
PROPERTY_MODEL_SCALE_ANIMATE_TIME MODIFIER_PROPERTY_MODEL_SCALE_ANIMATE_TIME 244
PROPERTY_MODEL_SCALE_USE_IN_OUT_EASE MODIFIER_PROPERTY_MODEL_SCALE_USE_IN_OUT_EASE 245
PROPERTY_MODEL_SCALE_CONSTANT MODIFIER_PROPERTY_MODEL_SCALE_CONSTANT 246
PROPERTY_IS_SCEPTER MODIFIER_PROPERTY_IS_SCEPTER 247
PROPERTY_IS_SHARD MODIFIER_PROPERTY_IS_SHARD 248
PROPERTY_RADAR_COOLDOWN_REDUCTION MODIFIER_PROPERTY_RADAR_COOLDOWN_REDUCTION 249
PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS 250
PROPERTY_TRANSLATE_ATTACK_SOUND MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND 251
PROPERTY_LIFETIME_FRACTION MODIFIER_PROPERTY_LIFETIME_FRACTION 252
PROPERTY_PROVIDES_FOW_POSITION MODIFIER_PROPERTY_PROVIDES_FOW_POSITION 253
PROPERTY_SPELLS_REQUIRE_HP MODIFIER_PROPERTY_SPELLS_REQUIRE_HP 254
PROPERTY_CONVERT_MANA_COST_TO_HEALTH_COST MODIFIER_PROPERTY_CONVERT_MANA_COST_TO_HEALTH_COST 255
PROPERTY_FORCE_DRAW_MINIMAP MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP 256
PROPERTY_DISABLE_TURNING MODIFIER_PROPERTY_DISABLE_TURNING 257
PROPERTY_IGNORE_CAST_ANGLE MODIFIER_PROPERTY_IGNORE_CAST_ANGLE 258
PROPERTY_CHANGE_ABILITY_VALUE MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE 259
PROPERTY_OVERRIDE_ABILITY_SPECIAL MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL 260
PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE 261
PROPERTY_ABILITY_LAYOUT MODIFIER_PROPERTY_ABILITY_LAYOUT 262
EVENT_ON_DOMINATED MODIFIER_EVENT_ON_DOMINATED 263
EVENT_ON_KILL MODIFIER_EVENT_ON_KILL 264
EVENT_ON_ASSIST MODIFIER_EVENT_ON_ASSIST 265
PROPERTY_TEMPEST_DOUBLE MODIFIER_PROPERTY_TEMPEST_DOUBLE 266
PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE 267
EVENT_ON_ATTACK_FINISHED MODIFIER_EVENT_ON_ATTACK_FINISHED 268
PROPERTY_IGNORE_COOLDOWN MODIFIER_PROPERTY_IGNORE_COOLDOWN 269
PROPERTY_CAN_ATTACK_TREES MODIFIER_PROPERTY_CAN_ATTACK_TREES 270
PROPERTY_VISUAL_Z_DELTA MODIFIER_PROPERTY_VISUAL_Z_DELTA 271
PROPERTY_VISUAL_Z_SPEED_BASE_OVERRIDE MODIFIER_PROPERTY_VISUAL_Z_SPEED_BASE_OVERRIDE 272
PROPERTY_INCOMING_DAMAGE_ILLUSION MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION 273
PROPERTY_DONT_GIVE_VISION_OF_ATTACKER MODIFIER_PROPERTY_DONT_GIVE_VISION_OF_ATTACKER 274
PROPERTY_TOOLTIP2 MODIFIER_PROPERTY_TOOLTIP2 275
EVENT_ON_ATTACK_RECORD_DESTROY MODIFIER_EVENT_ON_ATTACK_RECORD_DESTROY 276
EVENT_ON_PROJECTILE_OBSTRUCTION_HIT MODIFIER_EVENT_ON_PROJECTILE_OBSTRUCTION_HIT 277
PROPERTY_SUPPRESS_TELEPORT MODIFIER_PROPERTY_SUPPRESS_TELEPORT 278
EVENT_ON_ATTACK_CANCELLED MODIFIER_EVENT_ON_ATTACK_CANCELLED 279
PROPERTY_SUPPRESS_CLEAVE MODIFIER_PROPERTY_SUPPRESS_CLEAVE 280
PROPERTY_BOT_ATTACK_SCORE_BONUS MODIFIER_PROPERTY_BOT_ATTACK_SCORE_BONUS 281
PROPERTY_ATTACKSPEED_REDUCTION_PERCENTAGE MODIFIER_PROPERTY_ATTACKSPEED_REDUCTION_PERCENTAGE 282
PROPERTY_MOVESPEED_REDUCTION_PERCENTAGE MODIFIER_PROPERTY_MOVESPEED_REDUCTION_PERCENTAGE 283
PROPERTY_ATTACK_WHILE_MOVING_TARGET MODIFIER_PROPERTY_ATTACK_WHILE_MOVING_TARGET 284
PROPERTY_ATTACKSPEED_PERCENTAGE MODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE 285
EVENT_ON_ATTEMPT_PROJECTILE_DODGE MODIFIER_EVENT_ON_ATTEMPT_PROJECTILE_DODGE 286
PROPERTY_COOLDOWN_PERCENTAGE_STACKING MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_STACKING 287
PROPERTY_SPELL_REDIRECT_TARGET MODIFIER_PROPERTY_SPELL_REDIRECT_TARGET 288
PROPERTY_TURN_RATE_CONSTANT MODIFIER_PROPERTY_TURN_RATE_CONSTANT 289
PROPERTY_PACK_RAT MODIFIER_PROPERTY_PACK_RAT 290
PROPERTY_PHYSICALDAMAGEOUTGOING_PERCENTAGE MODIFIER_PROPERTY_PHYSICALDAMAGEOUTGOING_PERCENTAGE 291
PROPERTY_KNOCKBACK_AMPLIFICATION_PERCENTAGE MODIFIER_PROPERTY_KNOCKBACK_AMPLIFICATION_PERCENTAGE 292
PROPERTY_HEALTHBAR_PIPS MODIFIER_PROPERTY_HEALTHBAR_PIPS 293
PROPERTY_INCOMING_DAMAGE_CONSTANT MODIFIER_PROPERTY_INCOMING_DAMAGE_CONSTANT 294
EVENT_SPELL_APPLIED_SUCCESSFULLY MODIFIER_EVENT_SPELL_APPLIED_SUCCESSFULLY 295
PROPERTY_AVOID_DAMAGE_AFTER_REDUCTIONS MODIFIER_PROPERTY_AVOID_DAMAGE_AFTER_REDUCTIONS 296
PROPERTY_FAIL_ATTACK MODIFIER_PROPERTY_FAIL_ATTACK 297
PROPERTY_PREREDUCE_INCOMING_DAMAGE_MULT MODIFIER_PROPERTY_PREREDUCE_INCOMING_DAMAGE_MULT 298
PROPERTY_SUPPRESS_FULLSCREEN_DEATH_FX MODIFIER_PROPERTY_SUPPRESS_FULLSCREEN_DEATH_FX 299
PROPERTY_INCOMING_DAMAGE_CONSTANT_POST MODIFIER_PROPERTY_INCOMING_DAMAGE_CONSTANT_POST 300
PROPERTY_DAMAGEOUTGOING_PERCENTAGE_MULTIPLICATIVE MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_MULTIPLICATIVE 301
PROPERTY_TICK_GOLD_MULTIPLIER MODIFIER_PROPERTY_TICK_GOLD_MULTIPLIER 302
PROPERTY_SLOW_RESISTANCE_UNIQUE MODIFIER_PROPERTY_SLOW_RESISTANCE_UNIQUE 303
PROPERTY_SLOW_RESISTANCE_STACKING MODIFIER_PROPERTY_SLOW_RESISTANCE_STACKING 304
PROPERTY_SLOW_RESISTANCE_APPLIES_TO_ATTACKS MODIFIER_PROPERTY_SLOW_RESISTANCE_APPLIES_TO_ATTACKS 305
PROPERTY_AOE_BONUS_PERCENTAGE MODIFIER_PROPERTY_AOE_BONUS_PERCENTAGE 306
PROPERTY_PROJECTILE_SPEED MODIFIER_PROPERTY_PROJECTILE_SPEED 307
PROPERTY_PROJECTILE_SPEED_TARGET MODIFIER_PROPERTY_PROJECTILE_SPEED_TARGET 308
PROPERTY_BECOME_STRENGTH MODIFIER_PROPERTY_BECOME_STRENGTH 309
PROPERTY_BECOME_AGILITY MODIFIER_PROPERTY_BECOME_AGILITY 310
PROPERTY_BECOME_INTELLIGENCE MODIFIER_PROPERTY_BECOME_INTELLIGENCE 311
PROPERTY_BECOME_UNIVERSAL MODIFIER_PROPERTY_BECOME_UNIVERSAL 312
EVENT_ON_FORCE_PROC_MAGIC_STICK MODIFIER_EVENT_ON_FORCE_PROC_MAGIC_STICK 313
EVENT_ON_DAMAGE_HPLOSS MODIFIER_EVENT_ON_DAMAGE_HPLOSS 314
PROPERTY_SHARE_XPRUNE MODIFIER_PROPERTY_SHARE_XPRUNE 315
PROPERTY_XP_FOUNTAIN_COUNTDOWN_TIME_OVERRIDE MODIFIER_PROPERTY_XP_FOUNTAIN_COUNTDOWN_TIME_OVERRIDE 316
PROPERTY_NO_FREE_TP_SCROLL_ON_DEATH MODIFIER_PROPERTY_NO_FREE_TP_SCROLL_ON_DEATH 317
PROPERTY_HAS_BONUS_NEUTRAL_ITEM_CHOICE MODIFIER_PROPERTY_HAS_BONUS_NEUTRAL_ITEM_CHOICE 318
PROPERTY_HAS_BONUS_NEUTRAL_ITEM_PASSIVE MODIFIER_PROPERTY_HAS_BONUS_NEUTRAL_ITEM_PASSIVE 319
PROPERTY_PRESERVE_NEUTRAL_ITEM_PASSIVES MODIFIER_PROPERTY_PRESERVE_NEUTRAL_ITEM_PASSIVES 320
PROPERTY_FORCE_MAX_HEALTH MODIFIER_PROPERTY_FORCE_MAX_HEALTH 321
PROPERTY_FORCE_MAX_MANA MODIFIER_PROPERTY_FORCE_MAX_MANA 322
PROPERTY_AOE_BONUS_CONSTANT MODIFIER_PROPERTY_AOE_BONUS_CONSTANT 323
PROPERTY_AOE_BONUS_CONSTANT_STACKING MODIFIER_PROPERTY_AOE_BONUS_CONSTANT_STACKING 324
EVENT_ON_TAKEDAMAGE_POST_UNAVOIDABLE_BLOCK MODIFIER_EVENT_ON_TAKEDAMAGE_POST_UNAVOIDABLE_BLOCK 325
EVENT_ON_MUTE_DAMAGE_ABILITIES MODIFIER_EVENT_ON_MUTE_DAMAGE_ABILITIES 326
PROPERTY_SUPPRESS_CRIT MODIFIER_PROPERTY_SUPPRESS_CRIT 327
PROPERTY_ABILITY_POINTS MODIFIER_PROPERTY_ABILITY_POINTS 328
PROPERTY_BUYBACK_PENALTY_PERCENT MODIFIER_PROPERTY_BUYBACK_PENALTY_PERCENT 329
PROPERTY_ITEM_SELLBACK_COST MODIFIER_PROPERTY_ITEM_SELLBACK_COST 330
PROPERTY_DISASSEMBLE_ANYTHING MODIFIER_PROPERTY_DISASSEMBLE_ANYTHING 331
PROPERTY_FIXED_MANA_REGEN MODIFIER_PROPERTY_FIXED_MANA_REGEN 332
PROPERTY_BONUS_UPHILL_MISS_CHANCE MODIFIER_PROPERTY_BONUS_UPHILL_MISS_CHANCE 333
PROPERTY_CREEP_DENY_PERCENT MODIFIER_PROPERTY_CREEP_DENY_PERCENT 334
PROPERTY_ATTACKSPEED_ABSOLUTE_MAX MODIFIER_PROPERTY_ATTACKSPEED_ABSOLUTE_MAX 335
PROPERTY_FOW_TEAM MODIFIER_PROPERTY_FOW_TEAM 336
EVENT_ON_HERO_BEGIN_DYING MODIFIER_EVENT_ON_HERO_BEGIN_DYING 337
PROPERTY_BONUS_LOTUS_HEAL MODIFIER_PROPERTY_BONUS_LOTUS_HEAL 338
PROPERTY_BASE_HP_REGEN_PER_STR_BONUS_PERCENTAGE MODIFIER_PROPERTY_BASE_HP_REGEN_PER_STR_BONUS_PERCENTAGE 339
PROPERTY_BASE_ARMOR_PER_AGI_BONUS_PERCENTAGE MODIFIER_PROPERTY_BASE_ARMOR_PER_AGI_BONUS_PERCENTAGE 340
PROPERTY_BASE_ATTACKSPEED_PER_AGI_BONUS_PERCENTAGE MODIFIER_PROPERTY_BASE_ATTACKSPEED_PER_AGI_BONUS_PERCENTAGE 341
PROPERTY_BASE_MP_REGEN_PER_INT_BONUS_PERCENTAGE MODIFIER_PROPERTY_BASE_MP_REGEN_PER_INT_BONUS_PERCENTAGE 342
PROPERTY_BASE_MRES_PER_INT_BONUS_PERCENTAGE MODIFIER_PROPERTY_BASE_MRES_PER_INT_BONUS_PERCENTAGE 343
EVENT_ON_DAY_STARTED MODIFIER_EVENT_ON_DAY_STARTED 344
EVENT_ON_NIGHT_STARTED MODIFIER_EVENT_ON_NIGHT_STARTED 345
PROPERTY_CREATE_BONUS_ILLUSION_CHANCE MODIFIER_PROPERTY_CREATE_BONUS_ILLUSION_CHANCE 346
PROPERTY_CREATE_BONUS_ILLUSION_COUNT MODIFIER_PROPERTY_CREATE_BONUS_ILLUSION_COUNT 347
PROPERTY_PSEUDORANDOM_BONUS MODIFIER_PROPERTY_PSEUDORANDOM_BONUS 348
PROPERTY_ATTACK_HEIGHT_BONUS MODIFIER_PROPERTY_ATTACK_HEIGHT_BONUS 349
PROPERTY_SKIP_ATTACK_REGULATOR MODIFIER_PROPERTY_SKIP_ATTACK_REGULATOR 350
PROPERTY_MISS_PERCENTAGE_TARGET MODIFIER_PROPERTY_MISS_PERCENTAGE_TARGET 351
PROPERTY_ADDITIONAL_NEUTRAL_ITEM_DROPS MODIFIER_PROPERTY_ADDITIONAL_NEUTRAL_ITEM_DROPS 352
PROPERTY_KILL_STREAK_BONUS_GOLD_PERCENTAGE MODIFIER_PROPERTY_KILL_STREAK_BONUS_GOLD_PERCENTAGE 353
PROPERTY_HP_REGEN_MULTIPLIER_PRE_AMPLIFICATION MODIFIER_PROPERTY_HP_REGEN_MULTIPLIER_PRE_AMPLIFICATION 354
PROPERTY_HEROFACET_OVERRIDE MODIFIER_PROPERTY_HEROFACET_OVERRIDE 355
EVENT_ON_TREE_CUT_DOWN MODIFIER_EVENT_ON_TREE_CUT_DOWN 356
EVENT_ON_CLEAVE_ATTACK_LANDED MODIFIER_EVENT_ON_CLEAVE_ATTACK_LANDED 357
PROPERTY_MIN_ATTRIBUTE_LEVEL MODIFIER_PROPERTY_MIN_ATTRIBUTE_LEVEL 358
PROPERTY_TIER_TOKEN_REROLL MODIFIER_PROPERTY_TIER_TOKEN_REROLL 359
PROPERTY_VISION_DEGREES_RESTRICTION MODIFIER_PROPERTY_VISION_DEGREES_RESTRICTION 360
PROPERTY_TOTAL_CONSTANT_BLOCK_STACKING MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_STACKING 361
PROPERTY_INVENTORY_SLOT_RESTRICTED MODIFIER_PROPERTY_INVENTORY_SLOT_RESTRICTED 362
EVENT_ON_TIER_TOKEN_REROLLED MODIFIER_EVENT_ON_TIER_TOKEN_REROLLED 363
PROPERTY_REDIRECT_SPELL MODIFIER_PROPERTY_REDIRECT_SPELL 364
PROPERTY_BASEATTACK_POSTBONUS MODIFIER_PROPERTY_BASEATTACK_POSTBONUS 365
EVENT_ON_FOW_TEAM_CHANGED MODIFIER_EVENT_ON_FOW_TEAM_CHANGED 366
PROPERTY_SUPPRESS_ATTACK_PROCS MODIFIER_PROPERTY_SUPPRESS_ATTACK_PROCS 367
EVENT_ON_ABILITY_TOGGLED MODIFIER_EVENT_ON_ABILITY_TOGGLED 368
PROPERTY_AVOID_ATTACK_PROCS MODIFIER_PROPERTY_AVOID_ATTACK_PROCS 369
EVENT_ON_RUNE_SPAWN MODIFIER_EVENT_ON_RUNE_SPAWN 370
PROPERTY_PHYSICAL_LIFESTEAL MODIFIER_PROPERTY_PHYSICAL_LIFESTEAL 371
PROPERTY_MAGICAL_LIFESTEAL MODIFIER_PROPERTY_MAGICAL_LIFESTEAL 372
EVENT_ON_PURE_DAMAGE_CALCULATED MODIFIER_EVENT_ON_PURE_DAMAGE_CALCULATED 373
EVENT_NEUTRAL_TRINKET_OPTIONS MODIFIER_EVENT_NEUTRAL_TRINKET_OPTIONS 374
EVENT_NEUTRAL_ENHANCEMENT_OPTIONS MODIFIER_EVENT_NEUTRAL_ENHANCEMENT_OPTIONS 375
PROPERTY_MOVESPEED_MAX_BONUS_CONSTANT MODIFIER_PROPERTY_MOVESPEED_MAX_BONUS_CONSTANT 376
PROPERTY_MOVESPEED_POST_MULTIPLIER_BONUS_CONSTANT MODIFIER_PROPERTY_MOVESPEED_POST_MULTIPLIER_BONUS_CONSTANT 377
PROPERTY_FORBID_ILLUSIONS MODIFIER_PROPERTY_FORBID_ILLUSIONS 378
PROPERTY_MANACOST_OVERRIDE MODIFIER_PROPERTY_MANACOST_OVERRIDE 379
PROPERTY_RESTORATION_AMPLIFICATION MODIFIER_PROPERTY_RESTORATION_AMPLIFICATION 380
PROPERTY_RESTORATION_AMPLIFICATION_UNIQUE MODIFIER_PROPERTY_RESTORATION_AMPLIFICATION_UNIQUE 381
PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE_UNIQUE MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE_UNIQUE 382
PROPERTY_SUPPRESS_INCOMING_CRIT MODIFIER_PROPERTY_SUPPRESS_INCOMING_CRIT 383
PROPERTY_UPGRADE_NEUTRAL_ARTIFACTS MODIFIER_PROPERTY_UPGRADE_NEUTRAL_ARTIFACTS 384
PROPERTY_SUPPRESS_INVALID_MOVE_ATTACK_ORDERS MODIFIER_PROPERTY_SUPPRESS_INVALID_MOVE_ATTACK_ORDERS 385
PROPERTY_CONSUMABLE_USE_SPEED MODIFIER_PROPERTY_CONSUMABLE_USE_SPEED 386
PROPERTY_REQUIRED_LEVEL MODIFIER_PROPERTY_REQUIRED_LEVEL 387
EVENT_ON_MODIFIER_REFRESHED MODIFIER_EVENT_ON_MODIFIER_REFRESHED 388
EVENT_ON_ABILITY_SWAPPED MODIFIER_EVENT_ON_ABILITY_SWAPPED 389
PROPERTY_OVERRIDE_CREEP_BOUNTY MODIFIER_PROPERTY_OVERRIDE_CREEP_BOUNTY 390
PROPERTY_OVERRIDE_BASE_DAMAGE MODIFIER_PROPERTY_OVERRIDE_BASE_DAMAGE 391
PROPERTY_UNTARGETABLE_FROM MODIFIER_PROPERTY_UNTARGETABLE_FROM 392
PROPERTY_UNTARGETABLE_TO MODIFIER_PROPERTY_UNTARGETABLE_TO 393
PROPERTY_SUPER_ILLUSION_WITH_ITEMS MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ITEMS 394
EVENT_ON_PURGE MODIFIER_EVENT_ON_PURGE 395
EVENT_ON_ILLUSION_CREATED MODIFIER_EVENT_ON_ILLUSION_CREATED 396
PROPERTY_HEROLEVELSCALE MODIFIER_PROPERTY_HEROLEVELSCALE 397
FUNCTION_LAST MODIFIER_FUNCTION_LAST 398
FUNCTION_INVALID MODIFIER_FUNCTION_INVALID 65535

Modifierpriority

Native name: modifierpriority

Value Native Name Integer
LOW MODIFIER_PRIORITY_LOW 0
NORMAL MODIFIER_PRIORITY_NORMAL 1
HIGH MODIFIER_PRIORITY_HIGH 2
ULTRA MODIFIER_PRIORITY_ULTRA 3
SUPER_ULTRA MODIFIER_PRIORITY_SUPER_ULTRA 4

Modifierremove

Native name: modifierremove

Value Native Name Integer
ALL DOTA_BUFF_REMOVE_ALL 0
ENEMY DOTA_BUFF_REMOVE_ENEMY 1
ALLY DOTA_BUFF_REMOVE_ALLY 2

Modifierstate

Native name: modifierstate

Value Native Name Integer
ROOTED MODIFIER_STATE_ROOTED 0
DISARMED MODIFIER_STATE_DISARMED 1
ATTACK_IMMUNE MODIFIER_STATE_ATTACK_IMMUNE 2
SILENCED MODIFIER_STATE_SILENCED 3
MUTED MODIFIER_STATE_MUTED 4
STUNNED MODIFIER_STATE_STUNNED 5
HEXED MODIFIER_STATE_HEXED 6
INVISIBLE MODIFIER_STATE_INVISIBLE 7
INVULNERABLE MODIFIER_STATE_INVULNERABLE 8
MAGIC_IMMUNE MODIFIER_STATE_MAGIC_IMMUNE 9
PROVIDES_VISION MODIFIER_STATE_PROVIDES_VISION 10
NIGHTMARED MODIFIER_STATE_NIGHTMARED 11
BLOCK_DISABLED MODIFIER_STATE_BLOCK_DISABLED 12
EVADE_DISABLED MODIFIER_STATE_EVADE_DISABLED 13
UNSELECTABLE MODIFIER_STATE_UNSELECTABLE 14
CANNOT_TARGET_ENEMIES MODIFIER_STATE_CANNOT_TARGET_ENEMIES 15
CANNOT_TARGET_BUILDINGS MODIFIER_STATE_CANNOT_TARGET_BUILDINGS 16
CANNOT_MISS MODIFIER_STATE_CANNOT_MISS 17
SPECIALLY_DENIABLE MODIFIER_STATE_SPECIALLY_DENIABLE 18
FROZEN MODIFIER_STATE_FROZEN 19
COMMAND_RESTRICTED MODIFIER_STATE_COMMAND_RESTRICTED 20
NOT_ON_MINIMAP MODIFIER_STATE_NOT_ON_MINIMAP 21
LOW_ATTACK_PRIORITY MODIFIER_STATE_LOW_ATTACK_PRIORITY 22
NO_HEALTH_BAR MODIFIER_STATE_NO_HEALTH_BAR 23
NO_HEALTH_BAR_FOR_ENEMIES MODIFIER_STATE_NO_HEALTH_BAR_FOR_ENEMIES 24
NO_HEALTH_BAR_FOR_OTHER_PLAYERS MODIFIER_STATE_NO_HEALTH_BAR_FOR_OTHER_PLAYERS 25
FLYING MODIFIER_STATE_FLYING 26
NO_UNIT_COLLISION MODIFIER_STATE_NO_UNIT_COLLISION 27
NO_TEAM_MOVE_TO MODIFIER_STATE_NO_TEAM_MOVE_TO 28
NO_TEAM_SELECT MODIFIER_STATE_NO_TEAM_SELECT 29
PASSIVES_DISABLED MODIFIER_STATE_PASSIVES_DISABLED 30
DOMINATED MODIFIER_STATE_DOMINATED 31
BLIND MODIFIER_STATE_BLIND 32
OUT_OF_GAME MODIFIER_STATE_OUT_OF_GAME 33
FAKE_ALLY MODIFIER_STATE_FAKE_ALLY 34
FLYING_FOR_PATHING_PURPOSES_ONLY MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY 35
TRUESIGHT_IMMUNE MODIFIER_STATE_TRUESIGHT_IMMUNE 36
UNTARGETABLE MODIFIER_STATE_UNTARGETABLE 37
UNTARGETABLE_ALLIED MODIFIER_STATE_UNTARGETABLE_ALLIED 38
UNTARGETABLE_ENEMY MODIFIER_STATE_UNTARGETABLE_ENEMY 39
UNTARGETABLE_SELF MODIFIER_STATE_UNTARGETABLE_SELF 40
IGNORING_MOVE_AND_ATTACK_ORDERS MODIFIER_STATE_IGNORING_MOVE_AND_ATTACK_ORDERS 41
ALLOW_PATHING_THROUGH_TREES MODIFIER_STATE_ALLOW_PATHING_THROUGH_TREES 42
NOT_ON_MINIMAP_FOR_ENEMIES MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES 43
UNSLOWABLE MODIFIER_STATE_UNSLOWABLE 44
TETHERED MODIFIER_STATE_TETHERED 45
IGNORING_STOP_ORDERS MODIFIER_STATE_IGNORING_STOP_ORDERS 46
FEARED MODIFIER_STATE_FEARED 47
TAUNTED MODIFIER_STATE_TAUNTED 48
CANNOT_BE_MOTION_CONTROLLED MODIFIER_STATE_CANNOT_BE_MOTION_CONTROLLED 49
FORCED_FLYING_VISION MODIFIER_STATE_FORCED_FLYING_VISION 50
ATTACK_ALLIES MODIFIER_STATE_ATTACK_ALLIES 51
ALLOW_PATHING_THROUGH_CLIFFS MODIFIER_STATE_ALLOW_PATHING_THROUGH_CLIFFS 52
ALLOW_PATHING_THROUGH_POWER_COGS MODIFIER_STATE_ALLOW_PATHING_THROUGH_POWER_COGS 53
SPECIALLY_UNDENIABLE MODIFIER_STATE_SPECIALLY_UNDENIABLE 54
ALLOW_PATHING_THROUGH_OBSTRUCTIONS MODIFIER_STATE_ALLOW_PATHING_THROUGH_OBSTRUCTIONS 55
DEBUFF_IMMUNE MODIFIER_STATE_DEBUFF_IMMUNE 56
ALLOW_PATHING_THROUGH_BASE_BLOCKER MODIFIER_STATE_ALLOW_PATHING_THROUGH_BASE_BLOCKER 57
IGNORING_MOVE_ORDERS MODIFIER_STATE_IGNORING_MOVE_ORDERS 58
ATTACKS_ARE_MELEE MODIFIER_STATE_ATTACKS_ARE_MELEE 59
CAN_USE_BACKPACK_ITEMS MODIFIER_STATE_CAN_USE_BACKPACK_ITEMS 60
CASTS_IGNORE_CHANNELING MODIFIER_STATE_CASTS_IGNORE_CHANNELING 61
ATTACKS_DONT_REVEAL MODIFIER_STATE_ATTACKS_DONT_REVEAL 62
NEUTRALS_DONT_ATTACK MODIFIER_STATE_NEUTRALS_DONT_ATTACK 63
LAST MODIFIER_STATE_LAST 64

ParticleAttachment

Native name: ParticleAttachment_t

Value Native Name Integer
PATTACH_INVALID -1
PATTACH_ABSORIGIN 0
PATTACH_ABSORIGIN_FOLLOW 1
PATTACH_CUSTOMORIGIN 2
PATTACH_CUSTOMORIGIN_FOLLOW 3
PATTACH_POINT 4
PATTACH_POINT_FOLLOW 5
PATTACH_EYES_FOLLOW 6
PATTACH_OVERHEAD_FOLLOW 7
PATTACH_WORLDORIGIN 8
PATTACH_ROOTBONE_FOLLOW 9
PATTACH_RENDERORIGIN_FOLLOW 10
PATTACH_MAIN_VIEW 11
PATTACH_WATERWAKE 12
PATTACH_CENTER_FOLLOW 13
PATTACH_CUSTOM_GAME_STATE_1 14
PATTACH_HEALTHBAR 15
MAX_PATTACH_TYPES 16

PseudoRandom

Value Native Name Integer
NONE DOTA_PSEUDO_RANDOM_NONE 0
MAGNUS_SHARD DOTA_PSEUDO_RANDOM_MAGNUS_SHARD 1
PHANTOMASSASSIN_CRIT DOTA_PSEUDO_RANDOM_PHANTOMASSASSIN_CRIT 2
PHANTOMASSASSIN_DAGGER DOTA_PSEUDO_RANDOM_PHANTOMASSASSIN_DAGGER 3
PHANTOMLANCER_JUXTAPOSE DOTA_PSEUDO_RANDOM_PHANTOMLANCER_JUXTAPOSE 4
TINY_CRAGGY DOTA_PSEUDO_RANDOM_TINY_CRAGGY 5
COLD_REBUKE DOTA_PSEUDO_RANDOM_COLD_REBUKE 6
WOLF_CRIT DOTA_PSEUDO_RANDOM_WOLF_CRIT 7
AXE_HELIX DOTA_PSEUDO_RANDOM_AXE_HELIX 8
AXE_HELIX_ATTACK DOTA_PSEUDO_RANDOM_AXE_HELIX_ATTACK 9
LEGION_MOMENT DOTA_PSEUDO_RANDOM_LEGION_MOMENT 10
SLARDAR_BASH DOTA_PSEUDO_RANDOM_SLARDAR_BASH 11
OD_ESSENCE DOTA_PSEUDO_RANDOM_OD_ESSENCE 12
DROW_MARKSMANSHIP DOTA_PSEUDO_RANDOM_DROW_MARKSMANSHIP 13
OGRE_MAGI_FIREBLAST DOTA_PSEUDO_RANDOM_OGRE_MAGI_FIREBLAST 14
OGRE_ITEM_MULTICAST DOTA_PSEUDO_RANDOM_OGRE_ITEM_MULTICAST 15
SPIRITBREAKER_GREATERBASH DOTA_PSEUDO_RANDOM_SPIRITBREAKER_GREATERBASH 16
LONE_DRUID_ENTANGLE DOTA_PSEUDO_RANDOM_LONE_DRUID_ENTANGLE 17
FACELESS_BASH DOTA_PSEUDO_RANDOM_FACELESS_BASH 18
FACELESS_EVADE_SPELL DOTA_PSEUDO_RANDOM_FACELESS_EVADE_SPELL 19
FACELESS_EVADE_ATTACK DOTA_PSEUDO_RANDOM_FACELESS_EVADE_ATTACK 20
FACELESS_VOID_BACKTRACK DOTA_PSEUDO_RANDOM_FACELESS_VOID_BACKTRACK 21
BREWMASTER_CRIT DOTA_PSEUDO_RANDOM_BREWMASTER_CRIT 22
BREWMASTER_CINDER_BREW DOTA_PSEUDO_RANDOM_BREWMASTER_CINDER_BREW 23
SNIPER_HEADSHOT DOTA_PSEUDO_RANDOM_SNIPER_HEADSHOT 24
ATOS DOTA_PSEUDO_RANDOM_ATOS 25
JUGG_CRIT DOTA_PSEUDO_RANDOM_JUGG_CRIT 26
DAZZLE_SCEPTER DOTA_PSEUDO_RANDOM_DAZZLE_SCEPTER 27
CHAOS_CRIT DOTA_PSEUDO_RANDOM_CHAOS_CRIT 28
LYCAN_CRIT DOTA_PSEUDO_RANDOM_LYCAN_CRIT 29
TUSK_CRIT DOTA_PSEUDO_RANDOM_TUSK_CRIT 30
CM_FREEZING_FIELD DOTA_PSEUDO_RANDOM_CM_FREEZING_FIELD 31
GENERIC_BASHER DOTA_PSEUDO_RANDOM_GENERIC_BASHER 32
SKELETONKING_CRIT DOTA_PSEUDO_RANDOM_SKELETONKING_CRIT 33
SKELETONKING_CRIT_MORTAL DOTA_PSEUDO_RANDOM_SKELETONKING_CRIT_MORTAL 34
ITEM_GREATERCRIT DOTA_PSEUDO_RANDOM_ITEM_GREATERCRIT 35
ITEM_LESSERCRIT DOTA_PSEUDO_RANDOM_ITEM_LESSERCRIT 36
ITEM_BASHER DOTA_PSEUDO_RANDOM_ITEM_BASHER 37
ITEM_SOLAR_CREST DOTA_PSEUDO_RANDOM_ITEM_SOLAR_CREST 38
ITEM_JAVELIN_ACCURACY DOTA_PSEUDO_RANDOM_ITEM_JAVELIN_ACCURACY 39
ITEM_TRIDENT DOTA_PSEUDO_RANDOM_ITEM_TRIDENT 40
ITEM_ABYSSAL DOTA_PSEUDO_RANDOM_ITEM_ABYSSAL 41
ITEM_ABYSSAL_BLOCK DOTA_PSEUDO_RANDOM_ITEM_ABYSSAL_BLOCK 42
ITEM_STOUT DOTA_PSEUDO_RANDOM_ITEM_STOUT 43
ITEM_VANGUARD DOTA_PSEUDO_RANDOM_ITEM_VANGUARD 44
ITEM_CRIMSON_GUARD DOTA_PSEUDO_RANDOM_ITEM_CRIMSON_GUARD 45
ITEM_PMS DOTA_PSEUDO_RANDOM_ITEM_PMS 46
ITEM_HALBRED_MAIM DOTA_PSEUDO_RANDOM_ITEM_HALBRED_MAIM 47
ITEM_SANGEYASHA_MAIM DOTA_PSEUDO_RANDOM_ITEM_SANGEYASHA_MAIM 48
ITEM_SANGEKAYA_MAIM DOTA_PSEUDO_RANDOM_ITEM_SANGEKAYA_MAIM 49
ITEM_SANGE_MAIM DOTA_PSEUDO_RANDOM_ITEM_SANGE_MAIM 50
ITEM_BUTTERFLY DOTA_PSEUDO_RANDOM_ITEM_BUTTERFLY 51
ITEM_MAELSTROM DOTA_PSEUDO_RANDOM_ITEM_MAELSTROM 52
ITEM_MJOLLNIR DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR 53
ITEM_MJOLLNIR_STATIC DOTA_PSEUDO_RANDOM_ITEM_MJOLLNIR_STATIC 54
ITEM_MKB DOTA_PSEUDO_RANDOM_ITEM_MKB 55
ITEM_SILVER_EDGE DOTA_PSEUDO_RANDOM_ITEM_SILVER_EDGE 56
ITEM_NAGINATA DOTA_PSEUDO_RANDOM_ITEM_NAGINATA 57
TROLL_BASH DOTA_PSEUDO_RANDOM_TROLL_BASH 58
RIKI_SMOKE_SCREEN DOTA_PSEUDO_RANDOM_RIKI_SMOKE_SCREEN 59
CHAOS_DOUBLE_CRIT DOTA_PSEUDO_RANDOM_CHAOS_DOUBLE_CRIT 60
CHAOS_TRIPLE_CRIT DOTA_PSEUDO_RANDOM_CHAOS_TRIPLE_CRIT 61
GENERIC_EVASION DOTA_PSEUDO_RANDOM_GENERIC_EVASION 62
GENERIC_HEIGHT_MISS DOTA_PSEUDO_RANDOM_GENERIC_HEIGHT_MISS 63
GENERIC_MISS DOTA_PSEUDO_RANDOM_GENERIC_MISS 64
ARMADILLO_HEARTPIERCER DOTA_PSEUDO_RANDOM_ARMADILLO_HEARTPIERCER 65
MARS_SHIELD DOTA_PSEUDO_RANDOM_MARS_SHIELD 66
CHAOS_KNIGHT_INNATE_REFUND DOTA_PSEUDO_RANDOM_CHAOS_KNIGHT_INNATE_REFUND 67
NEUTRAL_DROP_TIER1 DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER1 68
NEUTRAL_DROP_TIER2 DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER2 69
NEUTRAL_DROP_TIER3 DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER3 70
NEUTRAL_DROP_TIER4 DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER4 71
NEUTRAL_DROP_TIER5 DOTA_PSEUDO_RANDOM_NEUTRAL_DROP_TIER5 72
MARS_BULWARK DOTA_PSEUDO_RANDOM_MARS_BULWARK 73
MUERTA_GUNSLINGER DOTA_PSEUDO_RANDOM_MUERTA_GUNSLINGER 74
TROLL_FERVOR_SHARD DOTA_PSEUDO_RANDOM_TROLL_FERVOR_SHARD 75
SNAPFIRE_GLANCING DOTA_PSEUDO_RANDOM_SNAPFIRE_GLANCING 76
PANGOLIER_PARRY DOTA_PSEUDO_RANDOM_PANGOLIER_PARRY 77
HOODWINK_REDIRECT DOTA_PSEUDO_RANDOM_HOODWINK_REDIRECT 78
KEZ_SAI DOTA_PSEUDO_RANDOM_KEZ_SAI 79
CHAOS_KNIGHT_HAVOC DOTA_PSEUDO_RANDOM_CHAOS_KNIGHT_HAVOC 80
LARGO_FROGSTOMP DOTA_PSEUDO_RANDOM_LARGO_FROGSTOMP 81
NAGA_RIPTIDE DOTA_PSEUDO_RANDOM_NAGA_RIPTIDE 82
CUSTOM_GENERIC DOTA_PSEUDO_RANDOM_CUSTOM_GENERIC 83
CUSTOM_GAME_1 DOTA_PSEUDO_RANDOM_CUSTOM_GAME_1 84
CUSTOM_GAME_2 DOTA_PSEUDO_RANDOM_CUSTOM_GAME_2 85
CUSTOM_GAME_3 DOTA_PSEUDO_RANDOM_CUSTOM_GAME_3 86
CUSTOM_GAME_4 DOTA_PSEUDO_RANDOM_CUSTOM_GAME_4 87
CUSTOM_GAME_5 DOTA_PSEUDO_RANDOM_CUSTOM_GAME_5 88
CUSTOM_GAME_6 DOTA_PSEUDO_RANDOM_CUSTOM_GAME_6 89
CUSTOM_GAME_7 DOTA_PSEUDO_RANDOM_CUSTOM_GAME_7 90
CUSTOM_GAME_8 DOTA_PSEUDO_RANDOM_CUSTOM_GAME_8 91
CUSTOM_GAME_9 DOTA_PSEUDO_RANDOM_CUSTOM_GAME_9 92

QuestTextReplaceValues

Native name: quest_text_replace_values_t

Value Native Name Integer
TEXT_REPLACE_VALUE_CURRENT_VALUE QUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE 0
TEXT_REPLACE_VALUE_TARGET_VALUE QUEST_TEXT_REPLACE_VALUE_TARGET_VALUE 1
TEXT_REPLACE_VALUE_ROUND QUEST_TEXT_REPLACE_VALUE_ROUND 2
TEXT_REPLACE_VALUE_REWARD QUEST_TEXT_REPLACE_VALUE_REWARD 3
NUM_TEXT_REPLACE_VALUES QUEST_NUM_TEXT_REPLACE_VALUES 4

ShowGenericPopupType

Value Native Name Integer
TINT_SCREEN DOTA_SHOWGENERICPOPUP_TINT_SCREEN 1
SHOW_NO_OTHER_DIALOGS DOTA_SHOWGENERICPOPUP_SHOW_NO_OTHER_DIALOGS 2

SourceEngineAnimationEvent

https://developer.valvesoftware.com/wiki/Animation_Events#Server_events

Value Native Name Integer
EMPTY AE_EMPTY 0
CL_PLAYSOUND AE_CL_PLAYSOUND 1
CL_PLAYSOUND_ATTACHMENT AE_CL_PLAYSOUND_ATTACHMENT 2
CL_PLAYSOUND_POSITION AE_CL_PLAYSOUND_POSITION 3
SV_PLAYSOUND AE_SV_PLAYSOUND 4
CL_STOPSOUND AE_CL_STOPSOUND 5
CL_PLAYSOUND_LOOPING AE_CL_PLAYSOUND_LOOPING 6
CL_CREATE_PARTICLE_EFFECT AE_CL_CREATE_PARTICLE_EFFECT 7
CL_STOP_PARTICLE_EFFECT AE_CL_STOP_PARTICLE_EFFECT 8
CL_CREATE_PARTICLE_EFFECT_CFG AE_CL_CREATE_PARTICLE_EFFECT_CFG 9
SV_CREATE_PARTICLE_EFFECT_CFG AE_SV_CREATE_PARTICLE_EFFECT_CFG 10
SV_STOP_PARTICLE_EFFECT AE_SV_STOP_PARTICLE_EFFECT 11
FOOTSTEP AE_FOOTSTEP 12
CL_STOP_RAGDOLL_CONTROL AE_CL_STOP_RAGDOLL_CONTROL 13
CL_ENABLE_BODYGROUP AE_CL_ENABLE_BODYGROUP 14
CL_DISABLE_BODYGROUP AE_CL_DISABLE_BODYGROUP 15
BODYGROUP_SET_VALUE AE_BODYGROUP_SET_VALUE 16
WEAPON_PERFORM_ATTACK AE_WEAPON_PERFORM_ATTACK 17
FIRE_INPUT AE_FIRE_INPUT 18
CL_CLOTH_ATTR AE_CL_CLOTH_ATTR 19
CL_CLOTH_GROUND_OFFSET AE_CL_CLOTH_GROUND_OFFSET 20
CL_CLOTH_STIFFEN AE_CL_CLOTH_STIFFEN 21
CL_CLOTH_EFFECT AE_CL_CLOTH_EFFECT 22
CL_CREATE_ANIM_SCOPE_PROP AE_CL_CREATE_ANIM_SCOPE_PROP 23
SV_IKLOCK AE_SV_IKLOCK 24
PULSE_GRAPH AE_PULSE_GRAPH 25
DISABLE_PLATFORM AE_DISABLE_PLATFORM 26
ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW AE_ENABLE_PLATFORM_PLAYER_FOLLOWS_YAW 27
ENABLE_PLATFORM_PLAYER_IGNORES_YAW AE_ENABLE_PLATFORM_PLAYER_IGNORES_YAW 28
DESTRUCTIBLE_PART_DESTROY AE_DESTRUCTIBLE_PART_DESTROY 29
CL_SUPPRESS_EVENTS_WITH_TAG AE_CL_SUPPRESS_EVENTS_WITH_TAG 30
CL_HIDE_PARTICLE_EFFECT AE_CL_HIDE_PARTICLE_EFFECT 31
CL_SHOW_PARTICLE_EFFECT AE_CL_SHOW_PARTICLE_EFFECT 32
CL_ADD_PARTICLE_EFFECT_CP AE_CL_ADD_PARTICLE_EFFECT_CP 33
CL_SPEECH AE_CL_SPEECH 34
CL_PANORAMA_EVENT AE_CL_PANORAMA_EVENT 35
CL_DOTA_PLAY_STATUS_EFFECT AE_CL_DOTA_PLAY_STATUS_EFFECT 36
CL_DOTA_STOP_STATUS_EFFECT AE_CL_DOTA_STOP_STATUS_EFFECT 37
CL_DOTA_NPC_CREATE_PARTICLE_EFFECT AE_CL_DOTA_NPC_CREATE_PARTICLE_EFFECT 38
CL_DOTA_RUBICK_ARCANA_CREATE_PARTICLE_EFFECT AE_CL_DOTA_RUBICK_ARCANA_CREATE_PARTICLE_EFFECT 39
DOTA_PET_ITEM_PICKUP AE_DOTA_PET_ITEM_PICKUP 40
DOTA_PET_ITEM_DROP AE_DOTA_PET_ITEM_DROP 41
DOTA_SUPPRESS_CONSTANT_LAYER AE_DOTA_SUPPRESS_CONSTANT_LAYER 42
DOTA_PLAY_SOUND_ATTACK_SPECIAL AE_DOTA_PLAY_SOUND_ATTACK_SPECIAL 43
DOTA_CREATE_CLINKZ_ATTACK AE_DOTA_CREATE_CLINKZ_ATTACK 44
DOTA_PLAY_SOUND_ATTACK_BACKSTAB AE_DOTA_PLAY_SOUND_ATTACK_BACKSTAB 45
DOTA_DIE_PHANTOM_DEATH_PARTICLES AE_DOTA_DIE_PHANTOM_DEATH_PARTICLES 46
DOTA_SWITCH_ATTACK_COMBO AE_DOTA_SWITCH_ATTACK_COMBO 47
EF_NODRAW AE_EF_NODRAW 48
EF_DRAW AE_EF_DRAW 49
DOTA_PLAY_SOUND_ATTACK AE_DOTA_PLAY_SOUND_ATTACK 50
CL_CREATE_PARTICLE_BRASS AE_CL_CREATE_PARTICLE_BRASS 51

SourceEngineDamageTypes

https://developer.valvesoftware.com/wiki/Damage_types

Value Native Name Integer
GENERIC DMG_GENERIC 0
CRUSH DMG_CRUSH 1
BULLET DMG_BULLET 2
SLASH DMG_SLASH 4
BURN DMG_BURN 8
VEHICLE DMG_VEHICLE 16
FALL DMG_FALL 32
BLAST DMG_BLAST 64
CLUB DMG_CLUB 128
SHOCK DMG_SHOCK 256
SONIC DMG_SONIC 512
ENERGYBEAM DMG_ENERGYBEAM 1024
PREVENT_PHYSICS_FORCE DMG_PREVENT_PHYSICS_FORCE 2048
NEVERGIB DMG_NEVERGIB 4096
ALWAYSGIB DMG_ALWAYSGIB 8192
DROWN DMG_DROWN 16384
PARALYZE DMG_PARALYZE 32768
NERVEGAS DMG_NERVEGAS 65536
POISON DMG_POISON 131072
RADIATION DMG_RADIATION 262144

SourceEngineSoundData

https://developer.valvesoftware.com/wiki/Weapon_script#SoundData

Value Native Name Integer
EMPTY 0
SINGLE_SHOT 2
DOUBLE_SHOT 3
MELEE_MISS 4
MELEE_HIT 5
MELEE_HIT_WORLD 6
SPECIAL1 9
SPECIAL2 10
SPECIAL3 11

SubquestTextReplaceValues

Native name: subquest_text_replace_values_t

Value Native Name Integer
TEXT_REPLACE_VALUE_CURRENT_VALUE SUBQUEST_TEXT_REPLACE_VALUE_CURRENT_VALUE 0
TEXT_REPLACE_VALUE_TARGET_VALUE SUBQUEST_TEXT_REPLACE_VALUE_TARGET_VALUE 1
NUM_TEXT_REPLACE_VALUES SUBQUEST_NUM_TEXT_REPLACE_VALUES 2

UnitFilterResult

Value Native Name Integer
SUCCESS UF_SUCCESS 0
FAIL_FRIENDLY UF_FAIL_FRIENDLY 1
FAIL_ENEMY UF_FAIL_ENEMY 2
FAIL_HERO UF_FAIL_HERO 3
FAIL_CONSIDERED_HERO UF_FAIL_CONSIDERED_HERO 4
FAIL_CREEP UF_FAIL_CREEP 5
FAIL_BUILDING UF_FAIL_BUILDING 6
FAIL_COURIER UF_FAIL_COURIER 7
FAIL_OTHER UF_FAIL_OTHER 8
FAIL_ANCIENT UF_FAIL_ANCIENT 9
FAIL_ILLUSION UF_FAIL_ILLUSION 10
FAIL_SUMMONED UF_FAIL_SUMMONED 11
FAIL_DOMINATED UF_FAIL_DOMINATED 12
FAIL_MELEE UF_FAIL_MELEE 13
FAIL_RANGED UF_FAIL_RANGED 14
FAIL_DEAD UF_FAIL_DEAD 15
FAIL_MAGIC_IMMUNE_ALLY UF_FAIL_MAGIC_IMMUNE_ALLY 16
FAIL_MAGIC_IMMUNE_ENEMY UF_FAIL_MAGIC_IMMUNE_ENEMY 17
FAIL_INVULNERABLE UF_FAIL_INVULNERABLE 18
FAIL_IN_FOW UF_FAIL_IN_FOW 19
FAIL_INVISIBLE UF_FAIL_INVISIBLE 20
FAIL_NOT_PLAYER_CONTROLLED UF_FAIL_NOT_PLAYER_CONTROLLED 21
FAIL_ATTACK_IMMUNE UF_FAIL_ATTACK_IMMUNE 22
FAIL_CUSTOM UF_FAIL_CUSTOM 23
FAIL_INVALID_LOCATION UF_FAIL_INVALID_LOCATION 24
FAIL_DISABLE_HELP UF_FAIL_DISABLE_HELP 25
FAIL_OUT_OF_WORLD UF_FAIL_OUT_OF_WORLD 26
FAIL_NIGHTMARED UF_FAIL_NIGHTMARED 27
FAIL_OBSTRUCTED UF_FAIL_OBSTRUCTED 28